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  1. #11
    Community Member Dolphious's Avatar
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    Sep 2010
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    Quote Originally Posted by RoelHeeswijk View Post
    yeah, double post, I know, but really, when i look at it again yellow augments seem HORRIBLE.
    Look at the ML24 options.

    -At level 24, noone is going to care for greater focus. If you made this major focus, it would be interesting. It is so easy to get either +2 spell focus mastery (orb, ada dragon cloak), or the relevant +2 added as an afterthought on a ML24+ spellpower stick.

    -Resist 35, why not even superior? making it 10-15-20-25-30-35-40 wouldn't be overpowered on any level.

    -And Archmagi. I guess with GS not being a given anymore you need your wizardry somewhere, so yeah this will actually be convenient for someone.

    Basically only 3 options, of which I consider only the last one realistic, yet not something you can't get anywhere else.

    If you want yellow to be the utility slot you'll need to come up with something better than underwater action. Maybe recombine stuff, at ML24 give both +10 poison and +10 resist. UA+FF. Fear+Blindness immunity. things like that.
    Or be a bit creative and add, uhm, delving-boots-FOM. Or immunity to those now-common slow effects on your attack speed. Death ward instead of deathblock.
    But better yet, move resist and protection back to yellow and give blue something else, for both balance and backwardcompatibilty reasons.
    My understanding is that augment slots aren't suppose to be a top-tier ability, it's for fitting in a necessary gear attribute that you don't prioritize high enough to dedicate an actual piece of gear to. If you're a DC caster you should get an item with a primary focus on DCs (caster stick with major focus on it, like staff of the necromancer or twilight). The slot would be for a secondary goal of the character, like a necromancy focused PM that also wants to do some enchantment.

    That said I agree that they yellow slots are weak. HP (of the false life variety) should be moved from blue to yellow, and some other randomish qualties should be added (I mentioned melee alacity before, deathblock is another good one, 20% blurry should be added, I don't know about FoM as that's a rare quality on any item and to strong for a slot)
    Last edited by Dolphious; 01-14-2013 at 03:43 PM.
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