Reset the destiny points for 24k plat, and don't spend them again, while on a ED with irrelevant autogrants for your class (like magister for your rogue, or Exalted Angel for your arcane casters). If any active autogrant is on the hotbar, remove it.
Effectivelly, you removed your ED.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
Epic Elite is still challenging even if you are fully geared and have a good party. I run EE whenever I get the chance because I like the challenge (and the gear in the U15 and U16 packs is awesome).
We did this one night - quests, not raids.
You can wear anything that drops - that WAS fun, but obviously not what you want to do all the time.
One player said "man, wish we'd have thought of this before the challenges - these SHOULD be an option and could have BEEN the challenges"
As a strong proponent of Permadeath, I think this isn't a fair criticism of Turbine at all. I don't want to see a "hardcore" setting added to the game(a la Diablo) because of the myriad of bugs and potential to go linkdead or w/e else. In every other way, Turbine supports us. They say they factor in PD play in their quest designs. They add Permadeath play to one of the 8 core gamer types in the MyDDO panel(the thing you rate 1-5 with). They regularly comment in our achievement threads to congratulate us, like the first time we completed various raids. I am very happy with the level of recognition Turbine gives the permadeath community. They do me proud.
It wouldn't be a criticism at all, if MajMal had not dangled out a fairly false carrot in his post.
I've also been pretty steady in my saying a "hardcore" or perma-Permadeath server would be a bad idea. I think niche-settings are generally more of a hassle then they'd ever be worth.
That said - I think Maj's comment of someday seeing something as an "official" mode is we just post about it enough is pretty disingenuous and misleading. People have been asking for some kind of "official" permadeath mode since the 05 Beta, and posting about it with some regularity. Ditto any other kind of "hardcore server. It's now nearing the end of 2012... and do you see any of these as sanctioned modes? I sure don't - and have to call BS on MM's post as a result.
Not much of a criticism of Turbine, really... more of a reality check.
The number of DDO quests designed where you have to 'kill everything in the room' to get the door to unlock or gate to raise really limits the number of approaches one can take to complete a quest. If I charm, sleep, or otherwise incapacitate everything in a room, why do I still have to uncharm and kill everything to advance?
I would LOVE more optional completion opportunities that don't require killing everything as you go or invis running past everything to kill the boss.
One aspect of the Eveningstar rare encounters I like is that sometimes you actually need high skill levels in things like diplo, bluff, or haggle to complete them.
Would Turbine officially defining permadeath rules - no matter the number of tick-able options - be a "good thing"? I can't see that can of worms ever being opened, let alone sanctioned. The current honor system of most PD groups is truly one of the last bastions of the original P&P spirit.
The newest computer can merely compound, at speed, the oldest problem in the relations between human beings, and in the end the communicator will be confronted with the old problem, of what to say and how to say it. - Edward R. Murrow (1964)
Or...
Turbine can continue to balance the game for more than one audience by using the same system they have already used to do so, the Normal/Hard/Elite quest difficulty system.
I dont see alot of experienced players saying Normal and Hard should be tougher. I see them saying ELITE should be tougher, and they get pushed back by people who think brand new players should never experience failure on elite - which is not a realistic standard. Turbine has succeeded for half a decade now balancing the game for experienced players and newer players alike, and they have done so balancing elite for group play only, for experienced players or intermediate players who will work as a group.
There is no bravado whatsoever in saying elite should still be somewhat of a challenge for experienced players because the rest of the game is too easy for them. Theres no bragging rights associated with time spent. Once the newer players spend the same amount of time they will be bored with everything but elite as well. Its also not an insult to suggest that people who cant play elite due to lack of metagaming knowledge (again "time spent" being the measuring stick here) should play hard or normal.
The game CAN conform to everyones needs without stepping on anyone elses toes (it did for 5+ years). This can only really happen when the entitlement mentality disappears. If people keep pushing back saying that elite should just be able to be handedly beaten by undermanned and underexperienced groups, that makes it too easy for the experienced player. Those arguing for this are no less guilty of demonstrating the less disireable personality traits you outlined in your post about those who attempt to push their playstyle views on everyone else.
I see it argued alot that the experienced players are trying to push their playstyle on everyone else. I dont see this at all. How many zergers do you see in casual players threads downplaying their playstyle? I see alot more casual players railing on experienced players who zerg quests, about their playstyle. Open up one of the dungeon alert discussion threads once, and youll see alot of "If you played this game like youre supposed to and stop zerging you wouldnt have this issue" - these are your sacred casual gamers trying to push their playstyle on the more experienced players, trying to shape the game to their expectations, and not giving a rip if elite being too easy takes away from the fun of experienced players.
Feelings of inadequacy? Try feelings of boredom because the toughest difficulties of the game are being balanced so that they can be handedly beaten by ungeared solo players trying to XP to cap who dont want to learn a game by failing until they succeed. The feeling of inadequacy lies in the people who try to two man Running with the Devils on elite, get owned, then come to the boards ranting about how the quest needs to be nerfed so that their two man team (half as many people that elite is balanced for) can beat it. They brought inadequate firepower, inadequate quest knowledge (surprised by the high usage of light spells? -must be new here) and inadequate gear (no evil weapons to break DR, no spell pen gear etc) and expected to just handedly beat the quest on its toughest difficulty. When they cant under those circumstances, they attempt to push their expectations on everyone else and are guilty of all the same things you posted.
A simple suggestion for a greater challenge; First Person view only. It sounds easy enough until you're surrounded by mobs with spell effects going off all over the place. Try it and see how long you can make it before spinning that mouse wheel to pull the camera back.
Just my 2c,
bitkaCK2
"That's right, remember there's a big difference between kneeling down and bending over..." ~ Heavenly Bank Account by Frank Zappa
"Your 'Gin n' tonic Futon Brain' cyborg implants sure make you smart!" ~ Seraphita, Element of Fire
I just drink a few boilermakers first...makes things quite interesting and I don't have to remove my gear either![]()
People who played EQ for 5+ years will have a competitive advantage. I actually did CITW the other day mostly in first person with my friend looking over my shoulder asking me how I can play like this. Ironically she played EQ with me back then too, and when I reminded her of this, she remembered what playing that game was like under those circumstances.
I think you may have missed this part:
My observations were geared towards those players that do not provide any other reasoning than "it's too easy" while steadfastly refusing to make any changes in their characters, style of play or mindset. It's Turbine's sandbox. We just play in it. If the grit is not to someone's liking, well, find another playground.
The newest computer can merely compound, at speed, the oldest problem in the relations between human beings, and in the end the communicator will be confronted with the old problem, of what to say and how to say it. - Edward R. Murrow (1964)
Community Member
Naaa, I didnt miss anything. What I did do was show that this issue is a two way street, and not just the fault of one group attempting to push all their expectations on the rest of the players.
If everyone understood it was Turbines sandbox, then this issue wouldnt exist, because Turbine created the Normal/Hard/Elite standard in order to be able to accomodate multiple playstyles, experience levels, and party size etc.