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  1. #1
    Community Member manfredshw's Avatar
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    winter wolf is actually 19-20X3
    dire bear 20/X3

    Due to I have IC:B, but I can only critical in 17-20X3 in winter wolf. The desription is wrong.

  2. #2
    Community Member threefeetunder's Avatar
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    Quote Originally Posted by manfredshw View Post
    winter wolf is actually 19-20X3
    dire bear 20/X3

    Due to I have IC:B, but I can only critical in 17-20X3 in winter wolf. The desription is wrong.
    This, just tested this out and he's right. It's possible though that the description is correct and the crit rate is bugged. A dev coming by to confirm this would be nice.

    Ps: random info from playing around on beta, specifically on a wolf:
    -cooldown on hide of the crocodile and celerity enhancements is 5 minutes.

    -snowslide pushes you twice as far as propulsion jet effect from the house c boots do. (to get an idea, the distance is slightly over 2/3 of the bridge in the harbor)

    -*edited* Snowslide movement boost shows up as an action boost bonus in the effect log, but in practice doesn't stack with haste (ergo, enhancement bonus)

    -fatal harrier doesn't show a counter or timer so you don't know how high it's stacked at any given timer, nor does the bonus show up in the effect log. you definitively attack faster, though I have no idea if it's the correct speed.

    -howl of terrors range is about the range of haste centered on you

    -you can cast fires of purity (fire elly form only, grants +2d4 fre damage to your weapons, and you reduce enemy fire resistance by 10 when you hit them with said weapon) when in elly form, switch to wolf, and still have the effect on your weapons (every other form specific buff disapear when you change forms)

    -in the effects log, celerity shows up as a 60% doublestrike bonus rather then 50%

    -essence of the shrike stacks with itself, meaning if you get a critical hit (and thus 20 temp sp), then another crit with 8 seconds, you'd have +40 tem spellpower. However each stack has it's own duration (thank god, imagine how OP THAT would be...).

    -Sleet storm + fom is absolutely awesome if you enjoy sneak attacks.
    Last edited by threefeetunder; 07-04-2012 at 12:39 AM.

  3. #3
    Founder riexau's Avatar
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    Quote Originally Posted by threefeetunder View Post
    This, just tested this out and he's right. It's possible though that the description is correct and the crit rate is bugged. A dev coming by to confirm this would be nice.

    Ps: random info from playing around on beta, specifically on a wolf:
    -cooldown on hide of the crocodile and celerity enhancements is 5 minutes.

    -snowslide pushes you twice as far as propulsion jet effect from the house c boots do. (to get an idea, the distance is slightly over 2/3 of the bridge in the harbor)

    -Made a mistake with snowslide earlier, the snowslide movement speed boost (50%) is actually an action boost bonus (like ranger/barb sprint boost, at least that's the kind of bonus it shows in the effects log), so presumably will stack with haste and such. wolven druid will be zerging faster then monks at this rate. Have I mentioned I love this ability so very much?

    -fatal harrier doesn't show a counter or timer so you don't know how high it's stacked at any given timer, nor does the bonus show up in the effect log. you definitively attack faster, though I have no idea if it's the correct speed.

    -howl of terrors range is about the range of haste centered on you

    -you can cast fires of purity (fire elly form only, grants +2d4 fre damage to your weapons, and you reduce enemy fire resistance by 10 when you hit them with said weapon) when in elly form, switch to wolf, and still have the effect on your weapons (every other form specific buff disapear when you change forms)

    -in the effects log, celerity shows up as a 60% doublestrike bonus rather then 50%

    -essence of the shrike stacks with itself, meaning if you get a critical hit (and thus 20 temp sp), then another crit with 8 seconds, you'd have +40 tem spellpower. However each stack has it's own duration (thank god, imagine how OP THAT would be...).

    -Sleet storm + fom is absolutely awesome if you enjoy sneak attacks.
    Some good info there, thanks! Was wondering what the CD was on celerity.

    But obviously, the real question is: Will it blend?

  4. #4
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    Quote Originally Posted by threefeetunder View Post
    This, just tested this out and he's right. It's possible though that the description is correct and the crit rate is bugged. A dev coming by to confirm this would be nice.
    I posted about the crit description not matching the actual effect on beta forums (and have bug reported it) a dev commented about it, although his response didn't actual verify which was correct. I believe it was something like "good to know". He may as well have said "I like fish".

    Pretty much every druid bug mentioned on the beta forums made it to live game. Apart from of course the beneficial ones like the seasons herald one where it was doing too much damage.

  5. #5
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    Quote Originally Posted by threefeetunder View Post
    Ps: random info from playing around on beta, specifically on a wolf:
    -cooldown on hide of the crocodile and celerity enhancements is 5 minutes.

    -fatal harrier doesn't show a counter or timer so you don't know how high it's stacked at any given timer, nor does the bonus show up in the effect log. you definitively attack faster, though I have no idea if it's the correct speed.

    -essence of the shrike stacks with itself, meaning if you get a critical hit (and thus 20 temp sp), then another crit with 8 seconds, you'd have +40 tem spellpower. However each stack has it's own duration (thank god, imagine how OP THAT would be...).
    Shame about the crazy long cool down on those two. Doubt i'll even bother taking celerity now if its that long.

    Fatal harrier doesn't stack with haste just in case anyone was wondering. Ok for soloing i guess though. It relies on getting killing blow too, so in a group you'll probably not be able to build it up that much very often.

    Not seen +40 temp spell points at all on live despite getting chains of crits. My guess is that one got fixed pretty quickly before going live.

  6. #6
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    Quote Originally Posted by LupusVai View Post
    Shame about the crazy long cool down on those two. Doubt i'll even bother taking celerity now if its that long.

    Fatal harrier doesn't stack with haste just in case anyone was wondering. Ok for soloing i guess though. It relies on getting killing blow too, so in a group you'll probably not be able to build it up that much very often.

    Not seen +40 temp spell points at all on live despite getting chains of crits. My guess is that one got fixed pretty quickly before going live.
    Essence of shrike doesn t stack , it s only a display bug
    Uriziem Completionist done, past life 28/30
    solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
    solo FoT EE http://forums.ddo.com/showthread.php?t=414946
    Waiting better and harder end game(or neverwinter online)

  7. #7
    Community Member threefeetunder's Avatar
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    Quote Originally Posted by Sarnind View Post
    Essence of shrike doesn t stack , it s only a display bug
    Darn

  8. #8
    Community Member threefeetunder's Avatar
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    Quote Originally Posted by LupusVai View Post
    Shame about the crazy long cool down on those two. Doubt i'll even bother taking celerity now if its that long.

    Fatal harrier doesn't stack with haste just in case anyone was wondering. Ok for soloing i guess though. It relies on getting killing blow too, so in a group you'll probably not be able to build it up that much very often.

    Not seen +40 temp spell points at all on live despite getting chains of crits. My guess is that one got fixed pretty quickly before going live.
    The +40 (got +60 at one point) was on current beta (the one for update 14 patch 1), not the old one, (and I don't think they've put any changes from live just yet, at least haven't noticed any so far)

    Your sp bar looks like this, 1211/1456+20 temp. However, if you get additional sp from strike, it won't show 1211/1456+40, instead it'll show 1221/1456+20 (add itself directly to your current sp bar, though it'll stay disappear after 8 seconds.

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