
Originally Posted by
threefeetunder
This, just tested this out and he's right. It's possible though that the description is correct and the crit rate is bugged. A dev coming by to confirm this would be nice.
Ps: random info from playing around on beta, specifically on a wolf:
-cooldown on hide of the crocodile and celerity enhancements is 5 minutes.
-snowslide pushes you twice as far as propulsion jet effect from the house c boots do. (to get an idea, the distance is slightly over 2/3 of the bridge in the harbor)
-Made a mistake with snowslide earlier, the snowslide movement speed boost (50%) is actually an action boost bonus (like ranger/barb sprint boost, at least that's the kind of bonus it shows in the effects log), so presumably will stack with haste and such. wolven druid will be zerging faster then monks at this rate. Have I mentioned I love this ability so very much?
-fatal harrier doesn't show a counter or timer so you don't know how high it's stacked at any given timer, nor does the bonus show up in the effect log. you definitively attack faster, though I have no idea if it's the correct speed.
-howl of terrors range is about the range of haste centered on you
-you can cast fires of purity (fire elly form only, grants +2d4 fre damage to your weapons, and you reduce enemy fire resistance by 10 when you hit them with said weapon) when in elly form, switch to wolf, and still have the effect on your weapons (every other form specific buff disapear when you change forms)
-in the effects log, celerity shows up as a 60% doublestrike bonus rather then 50%
-essence of the shrike stacks with itself, meaning if you get a critical hit (and thus 20 temp sp), then another crit with 8 seconds, you'd have +40 tem spellpower. However each stack has it's own duration (thank god, imagine how OP THAT would be...).
-Sleet storm + fom is absolutely awesome if you enjoy sneak attacks.