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  1. #1
    Community Member BananaHat's Avatar
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    Quote Originally Posted by Shade View Post
    Encouraging a melee to tank lolth instead of caster is unfun?

    not in my book. Melees are meant to be the tanks.
    So... paladin and rangers just have to lose all of their (fine, most since paladins get LoH) self healing ability here? Do they not qualify as melees? You can argue a ranger shouldn't tank even though they can and evasion is nice for a tank, but the DDO devs have solidly put paladins in the "tank" category. I really dislike the MMOification of DDO and the attempt to force everyone into the holy trinity because it is easy to design for. I do understand some of the need because this is an MMO, but it is one that is built on flexibility and customizability, don't take that away.

    It might be better to think of Lolth as an encounter that discourages self healing through SP and other "regen" tanks. We have bosses that discourage hitpoint tanks by having effects you don't want to get hit with and non-evasion tanks by having lots of reflex spells, so having one discourage "SP" tanks isn't that far of a stretch.

    If 250 seems too high, maybe the devs could lower the number to something like 50 and put a temporary stacking debuff to max sp of 200, discouraging you from getting hit several times if you have a sp bar and if your max drops below your current sp, you lose those too. I agree that 250 sounds large, but I have not personally played the raid yet.

    I want to take Shade's word that it is easy to control aggro there, but he could easily mean you just simply engage your cosmic magneto-plasma hyperdrive to travel back in time to kick over Lolth's sand castle when she was a child thus insuring her wanting to attack you today. Not everyone has a CMPH, knows how to drive it through time, or where Lolth liked to vacation as a child. Easy for Shade does not mean easy for a lot of people, you are quite the player from what I've read. I fully expect many sp bars to be drained by this attack because nobody can swap aggro properly.
    Quote Originally Posted by Eladrin
    I've never seen someone at a tabletop game say "I jump up on the wall until I get stuck in a spot where I can hit the giant but he can't hit me back for no apparent reason."

  2. #2
    Community Member Shade's Avatar
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    Quote Originally Posted by BananaHat View Post
    I want to take Shade's word that it is easy to control aggro there, but he could easily mean you just simply engage your cosmic magneto-plasma hyperdrive to travel back in time to kick over Lolth's sand castle when she was a child thus insuring her wanting to attack you today. Not everyone has a CMPH, knows how to drive it through time, or where Lolth liked to vacation as a child. Easy for Shade does not mean easy for a lot of people, you are quite the player from what I've read. I fully expect many sp bars to be drained by this attack because nobody can swap aggro properly.
    She has standard AI like any monster. You go in first - you get agro, you hit her, you intim her, these things generate hate, and she stays on you. Simple as that. No random agro like some bosses, and no super advanced skill required.

    The hard part will be getting people to not run in front of the tank when you need to run by her to the next area. As the dmg isn't really AOE, but it you can take a hit if you run into the line of fire.

    Also you'll want two several tanks, another one for the hand, and another one for anna.. Else the hand might knock the main tank out of position, then lolths going straight for the healers =)

    And thanks for the compliment.

    I'll post up a full strategy guide on how to beat this with no potions soon. I'm confident most players will be able to manage it on normal without optional at least.

  3. #3
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    Quote Originally Posted by Shade View Post

    I'll post up a full strategy guide on how to beat this with no potions soon. I'm confident most players will be able to manage it on normal without optional at least.
    We may not have even seen the final iteration yet. I think something like this may be premature and may send people down the wrong track. What we see now could very well be vastly different than what they have in their internal builds. (or it could be exactly the same, we just don't know for sure)

  4. #4
    Community Member Shade's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    We may not have even seen the final iteration yet. I think something like this may be premature and may send people down the wrong track. What we see now could very well be vastly different than what they have in their internal builds. (or it could be exactly the same, we just don't know for sure)
    Multiple devs have stated they are on feature lockdown atm. No feature/gameplay changes are allowed. So what we see now is exactly whats going live. At most there will be some more bug fixes.

    Flimsy did say he will be changing stuffs, but that will be for U14p1.

    And it's hardly premature. I've devised strategies of my own for every single other raid in the game, and done guides for several of them, so even if they don't release this and come out with an entirely different one, i'd still get a guide up eventually.

  5. #5
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    Quote Originally Posted by Shade View Post
    Multiple devs have stated they are on feature lockdown atm. No feature/gameplay changes are allowed. So what we see now is exactly whats going live. At most there will be some more bug fixes.

    Flimsy did say he will be changing stuffs, but that will be for U14p1.

    And it's hardly premature. I've devised strategies of my own for every single other raid in the game, and done guides for several of them, so even if they don't release this and come out with an entirely different one, i'd still get a guide up eventually.
    Might want to check your sources right below your post. "Multiple Sources". That's what the press use when they have none.

  6. #6
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    Quote Originally Posted by Drwaz99 View Post
    Might want to check your sources right below your post. "Multiple Sources". That's what the press use when they have none.
    Will this one do for you?

    Quote Originally Posted by FlimsyFirewood View Post
    14.1. We can't feature creep release at this point. Bug fixing, stability, etc.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  7. #7
    Community Member Shade's Avatar
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    Quote Originally Posted by BananaHat View Post
    So... paladin and rangers just have to lose all of their (fine, most since paladins get LoH) self healing ability here?
    Rangers aren't exactly tanks imo.

    Paladins certainly can be, but um paladins can actaully self heal quite excellent with zero SP, better then any other tank class in fact.

    You might want to check out the unyielding sentinel tree. It has some pretty awesome self healing that does not require SP. Some of the other destinies have these too, you could build a very powerful self healing tank paladin that does not rely on SP that could survive her beams without a single scroll or SF pot i bet.

    Besides that, her damage is not so high, it can be self healed through via silver flame potions on any decent hp tank.

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