Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Thanks for the defend.
I think you're completely spot on with your assessment of the current situation. Broad, sweeping changes to Necromancy based spells that cripple them will make casters quit the game. Turbine knew that abilities like Wail were overpowered/had balance issues, and did nothing until just recently. Not a smart move by them.
I also agree that pug Wizard's generally are rather lackluster. You do have to get into a guild run or find the occasional caster with a high enough DC to trivialize content, and the game shouldn't be balanced around that.
a level 9 spell that only kills 6 enemies a minute...
perhaps allowing pale masters increase to 3 mobs per tick as part of lich form
over a 300 second period where sorcs and wizzies would reach the same cooldown.
sorcs have killed a potential 6*6 = 36 mobs
pms have killed a potential 5*9 = 45 mobs
given how much lower a wizard's, especially PM's dps output is compared to a sorcerer i feel this would still be fairly balanced.
Guess I missed the buff part (or the melee nerf part even).
On live now: run through a few rooms to gather non-caster/archer mobs, fingering the casters along the way. Get a big group, give them sadfaces, CoD, wail, majority gone.
Post update: do the same, but with a smaller group of mobs, and less frequently.
Sorta kinda missing the buff part there.
Cannith: Stinko Asuraan Compiled Passing Nhines Peterfile Bhardaficer Sacrifices Splooosh~LiT
I think the cooldown increase is fine, but I dont get the Implosion bit. 2 mobs every 2 seconds for 6 seconds...
If there are no other changes then Rogues, Monks and Divines will all be happy.
That said, does this mean Circle is now the new Wail?
Hmm.
I guess I'm not understanding why the devs are trying to make this so much more complex than it is. If you're really really really dead set on nerfing Wail (which I still don't get, but w/e), then why change the actual spell? Why not just give it a hard cap of 10 kills? Right now, 6 seems like too small a number for 50 sp as a lvl 9 spell.
I just don't see the necessity for another version of implosion. It's Wail But Kinda Quiet So That Not All The Mobs Hear You So They Have To Ask You To Speak Up Several Times.
A little snark, no vitriol.
(with credit to HungarianRhapsody)
Graceana (currently a caster bard)
My alts are put out to pasture
The Casual Obsession
Khyber
By the way (probably not but hey, just to breathe some new (un) life into the feat): any chance of seeing extend apply?
First of all thanks Shade, maddmatt70 and few others (that I wont name but you know who you are).
Yea, you hear me well. I said thanks because all casters haters keep “hard to kill haunting” as the topic of the day, thanks to that single fact, every single caster saw the upcoming nerf, and guess what we cry out loud (also this remind me thanks gravestones)and yes listen to us.
I just gave +1 rep to those 3 guys. Well done!
now , here is what im seeing.
I must infer having 2 saves is ok? Or that having 4 target limit is the ok part?
interesting.
Now I don’t understand, here you are saying “ the problem is wail can kill an X amount of enemies with only 10 sp more than finger of death?--- Then where is the problem exactly in the saves? (1 save vs 2 saves?) in the target limit? (20 or more vs 4?) or in SP?
(clarification, now wail have 3 problem instead of 2)
you didn’t add two saves (I though 2 save were ok?!) (if you ask me I’ll be happy with two saves, in exchange of faster cooldown.. yep it will hurt first lives PM, but un affect those guys that have farmed every single piece of epic gear/+4tomes/LOTD), or change SP cost (what then killing 6 mobs for 50 sp is now ok?, I guess it must be the time/kill factor).
Here is my point of view…
You guys don’t have it clear where exactly the problem in wail is…
but I do have a point of view.
The problem to be could be two factors.
Cooldown
the more cooldown in the spell the less frequently it will be used. (less angry melees)
target limit ( alternative SP cost, must be one or another, not both)
if the spell could be tied to a fixed amount of mobs, ( say 8-10?) then the SP/kill cost would be ok?
Or we can tackle down the SP cost into a lower SP wail, in relation to the cost than FOD, but scales up for every target caught in the spell radius. Or higher SP cost unfixed amount of targets.
Now that I have state the problem ( in my point of view) I will make few suggestions.
1) Make more necro spells. (Yes it’s true, I mostly use FOD/wail/COD, in my defense those spells are given by devs) if we get more spells (USEFULL SPELLS) the less angry people will take the wail nerf. Don’t ya think? If you are taking the candy out of the baby, expect the baby to cry, but if you give the baby another candy, and take him the candy he is eating, the baby won’t cry as much. (Hopefully!)
Consider that new spells makes people happy! Yes melee too!
2) Make dispel magic useful
3) Add mobs that put DW- ( see point TWO!!!)
Now before the rage vs me start ill talk about me-
Im a PM in sarlona (parasthesia) while im not the top geared PM on server ( not even close!! Only 44 dc necro and 43 enchant! ) but I do my job right, I don’t kill every mob, I don’t wail everything, and I don’t solo everything ( there are some things I can do I wont lie, but no im not “Godlike” I play many EDA’s on my PM not focusing on wail, but rather on CC and kill the caster/fire elemental. Even more, on EDA, one of my friend (45-46 dcs necro) focus on killing everything couldn’t match a top geared barbarian (esos/devils ruin/wearing the red ( the epic dragon scale armor and helmet +4 tomes etc)
I don’t see why melees complain, if they “don’t like” the caster power, and think it as OP, then every melee should make a caster, to see that its not easy, you must grind few lifes.
that’s what I did, my first char was a 20 rogue and while my dps was fine I felt some power on the wizard side. And yes I made one. End of the story. Problem solved.
Ah, my assumption was you were talking about the changes specifically in this thread. As for the ac/spell power changes, not a big fan. The first as it gutted the only tank build I was currently interested in building, and the second is just more of an annoyance. But again, those have their own multi-page threads.
Cannith: Stinko Asuraan Compiled Passing Nhines Peterfile Bhardaficer Sacrifices Splooosh~LiT
Can we get the spell 'Weird' now?
Make it the same as the old Wail, same cooldown, same AOE, but with 2 saves, and being Illusion as opposed to Necromancy.
The only thing I'm not 100% about with the change to wail is the cooldown. A minute is a long time to wait, lol. Something like 45/40 seconds would be nicer![]()