or orange named
or undead
or golems
or anyone buffed with deathward
or very high spell resistance mobs
or very high for save mobs
Pale masters are not sorc.
I'm not interested at all dealing damage, this is necessary mostly for bosses, but i don't want to be a negative energie nuker.
All or nothing, it's the way of the wizard.
It's hard work, gather equip, choose gear carefully, play smart beceause you can't solo even the simplier content with blind instakill even with 46 dc (max possible atm - I got 45)
To all the new players:
EPICS ARE NOT "LORD OF DUST"
that is easier than any amrath or refuge quest elite.
Epics are adq1, cof, eDeep, eDA, VoN3-4.
This is the level of challenge that I expect and you can count on your hands the number of ppl that soloed them, and just once for the personal challenge, not because it's "the routine"
This is so far the best solution I've heard from you guys yet on this delicate issue. While I still think the best solution would be for you guys to make the enemy encounters/saves correct, this is the least devastating "fix" you've put out.
Thanks for your considerations.
Last edited by danotmano1998; 06-11-2012 at 02:28 PM.
<-Curelite Bottling Company->
Originally Posted by Chilldude
Like it. Capped and increased CD, how I and many others suggested it.
Nice job.
While it's nice that you listen to players, balance in this game will never be achieved that way when so many players have invested in a particular class. Wizard (and casters in general) is by far the most popular class in the game from what I've seen on all the servers I've played on and there's a reason for that.
With this change isn't it time to take a look at other abilities as well, like vorpal weapons? They effectively already have a hard to kill effect built in their mechanic.
If instant death effects are usable in epic perhaps it's time to take another look at epic ward and charms.
Pale masters aren't the only class in the game, even though it certainly seems like it on the forums, developer support and in game who list.
Fernando: How do we nerf Wail and get them to like it?
Eladrin: First, we come up with two outrageous ideas that nerf all casters and suck the fun out of the game for many of them. We mention the first one mid-week to widespread rejection from the forums. Then, we acknowledge their rejection of the first awful idea, and announce the second, even worse idea on a Friday afternoon. That will allow the nerdrage to fester for an entire weekend, while we deliberately stay away from the forums. By Monday morning, they'll be so relieved when we announce that we're only nerfing wail that they'll be thanking us.
Fernando: That plan of yours is nothing but pure, unmitigated evil. You weren't joking when you made that statement on the forums about being capricious and mean. I love it. Make it so.
Well, you're targeting the right paradigm now, since the root issue (to you, whether we agree or not is academic, I suppose) seems to be a lack of danger in killing things surrounding you vs straight melee methods.
Still, throw in raw nuke damage, and the comparison falls a bit flat.
Hows about deals 1d4 negs to everything around and has a chance to slay 2-3 a tick (save negates)? At least then you'll have a consistent effect, not unlike saving for half on a nuke.
Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan