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  1. #1
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    Default Ghostly is disappearing!! Stealth Nerf

    Physics engine only update my arse...

    Ghostly is now only giving a 10% concealment miss chance vs the 20% it was originally.

    We noticed it last night as we were running Cove and as much as possible tried to confirm the change on lvl 16 and 20 Mabar Cloaks and lvl 16 and 20 Manslayer Ring (funny how nerfs can still affect all previously created gear but upgrades do not without effort and resources on the player's part). This does NOT appear to be a bug as the actual text of the effect has been changed as well.

    I haven't seen anything about this in the release or patch notes or reported in any other posts so I figured I would throw it out there in case anyone else missed it.
    Last edited by RuneStriker; 05-08-2012 at 10:47 AM. Reason: Mistakenly referenced bracers of wind instead of manslayer ring
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  2. #2
    Community Member Thrudh's Avatar
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    Well, the text always said 10% I think, but the effect gave 20%...
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  3. #3
    Community Member Combat_Wombat's Avatar
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    is it actually an incorporeal bonus that stacks with blur and displacement by chance?
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  4. #4
    Community Member DarkAlchemist's Avatar
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    Nevermind he fixed the typo.
    Last edited by DarkAlchemist; 05-08-2012 at 11:08 AM.

  5. #5
    The Hatchery Nibor's Avatar
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    Quote Originally Posted by RuneStriker View Post
    the actual text of the effect has been changed as well.
    As far as I know - and from the wiki - the actual text has always said 10%. However, since Ghostly blocks you from receiving Blur, it's actually coded as 20%.

    http://forums.ddo.com/showpost.php?p...1&postcount=69

    Quote Originally Posted by Vanshilar
    The description is 10%, but it'll actually proc 20% of the time. Procced 43 out of 219 (19.6%) hit attempts when I tested it against some mangy dogs in the harbor solo quest. I'll do more tabulation tomorrow (including how often the force goes off as well).

    Tested using the level 20 epic cloak of night, not the lower-level versions. No idea if it's the same with those.

  6. #6
    Developer Feather_of_Sun's Avatar
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    Despite the text saying 10%, it is currently 20% Concealment bonus, identical to the Blur spell.

    That's a bug.


    With the upcoming expansion pack, I've fixed this by changing Ghostly to a 10% Incorporeal bonus to miss chance. Incorporeal miss chance functions alongside Concealment. (For example: If you have both Blur and Ghostly, then an enemy attack would have to roll against Blur's 20%, then Ghostly's 10% individually before it can hit you.)

    That change will go live with the release of the expansion pack.

  7. #7
    Community Member CheeseMilk's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    Despite the text saying 10%, it is currently 20% Concealment bonus, identical to the Blur spell.

    That's a bug.


    With the upcoming expansion pack, I've fixed this by changing Ghostly to a 10% Incorporeal bonus to miss chance. Incorporeal miss chance functions alongside Concealment. (For example: If you have both Blur and Ghostly, then an enemy attack would have to roll against Blur's 20%, then Ghostly's 10% individually before it can hit you.)

    That change will go live with the release of the expansion pack.
    Coolness.

    I assume the 10% incorporeal won't stack (or be calculated separately, or stack multiplicatively) with, say, Shadow Fade's 25%?

  8. #8
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    With the upcoming expansion pack, I've fixed this by changing Ghostly to a 10% Incorporeal bonus to miss chance. Incorporeal miss chance functions alongside Concealment. (For example: If you have both Blur and Ghostly, then an enemy attack would have to roll against Blur's 20%, then Ghostly's 10% individually before it can hit you.)

    That change will go live with the release of the expansion pack.
    For reference, the chance to be missed with a stacking Concealment chance of 20% and a Incorporeal chance of 10% is 1-0.8*0.9 = .28 = 28%.
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  9. #9

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    Quote Originally Posted by Feather_of_Sun View Post
    Despite the text saying 10%, it is currently 20% Concealment bonus, identical to the Blur spell.

    That's a bug.


    With the upcoming expansion pack, I've fixed this by changing Ghostly to a 10% Incorporeal bonus to miss chance. Incorporeal miss chance functions alongside Concealment. (For example: If you have both Blur and Ghostly, then an enemy attack would have to roll against Blur's 20%, then Ghostly's 10% individually before it can hit you.)

    That change will go live with the release of the expansion pack.
    Cool.
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  10. #10

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    Quote Originally Posted by Feather_of_Sun View Post
    With the upcoming expansion pack, I've fixed this by changing Ghostly to a 10% Incorporeal bonus to miss chance. Incorporeal miss chance functions alongside Concealment. (For example: If you have both Blur and Ghostly, then an enemy attack would have to roll against Blur's 20%, then Ghostly's 10% individually before it can hit you.)
    Sweet!

    Edit: nevermind, I follow.


    Quote Originally Posted by Feather_of_Sun View Post
    Incorporeal miss chance functions alongside Concealment.
    Last edited by SableShadow; 05-08-2012 at 10:54 AM.

  11. #11
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    Default Fixed the original post

    I mistakenly referenced the Bracers of Wind in the OP (which have Blurry not Ghostly) instead of the Manslayer Rings so I fixed that reference.

    I guess we must have just had some odd stuff going on during our testing then because a Blur effect cast on the characters was working so we believed that the ghostly effect had actually been reduced as the text states. Since the effect does not show in the UI effects notices it was hard to test beyond that and trying to calculate a rough estimate of how often the effect procced with the item equipped vs. not.

    Thank you Feather for giving some insight into what will be going on with the update.
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  12. #12
    Community Member Diyon's Avatar
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    That's awesome! But now my rogue is going to have to start asking for blur again. And carry blur wands for solo'ing. (My poor inventory! Pleeeeease! Give me a 7th inventory tab or something!)

    Edit: Wait! That won't stack with shadow fade, will it? That kind of makes it feel like a nerf for that character....
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  13. #13
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    Yeah, just another way they are puttin the Dark Monks down.

    Would have been nice to know this before cove ended as I would have crafted up a couple more Nimble Trinkets for use on my dark monks when the expansion goes live.
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  14. #14
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    Quote Originally Posted by Diyon View Post
    Edit: Wait! That won't stack with shadow fade, will it? That kind of makes it feel like a nerf for that character....
    Incorporeal and Concealment do not stack. Attackers make 1 check against each using your highest modifier.

    If you have displacement (50%) and blur (20%) and someone tries to hit you, they would make 1 check vs displacement (50% miss chance) and blur would be ignored.

    same would apply for incorporeal.

    If you have ghostly (10%) and shadowfade (25%) and someone tries to hit you, they would make 1 check vs shadowfade (25% miss chance) and ghostly would be ignored.
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  15. #15
    Hero Gkar's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    Despite the text saying 10%, it is currently 20% Concealment bonus, identical to the Blur spell.

    That's a bug.


    With the upcoming expansion pack, I've fixed this by changing Ghostly to a 10% Incorporeal bonus to miss chance. Incorporeal miss chance functions alongside Concealment. (For example: If you have both Blur and Ghostly, then an enemy attack would have to roll against Blur's 20%, then Ghostly's 10% individually before it can hit you.)

    That change will go live with the release of the expansion pack.
    Nice change.

  16. #16
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    With the upcoming expansion pack, I've fixed this by changing Ghostly to a 10% Incorporeal bonus to miss chance. Incorporeal miss chance functions alongside Concealment. (For example: If you have both Blur and Ghostly, then an enemy attack would have to roll against Blur's 20%, then Ghostly's 10% individually before it can hit you.)

    That change will go live with the release of the expansion pack.
    Nice change!!! Makes that quality on gear suddenly a wanted thing.
    Excellent. +1
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  17. #17
    Community Member fco-karatekid's Avatar
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    Quote Originally Posted by Gkar View Post
    Nice change.
    Concur! i tend to prefer separate rolls (even if it is against my interests, btw); as ot removes confusion on stacking effects. consistency is predictable... " those effects stack, but these don't... unless it's tuesday" are frustrating.

  18. #18
    Community Member junta74's Avatar
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    So Displacement plus Ghostly would provide 55% miss chance?

  19. #19
    Community Member Inferno346's Avatar
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    Quote Originally Posted by junta74 View Post
    So Displacement plus Ghostly would provide 55% miss chance?
    Yes.
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  20. #20
    Community Member DeafeningWhisper's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    Despite the text saying 10%, it is currently 20% Concealment bonus, identical to the Blur spell.

    That's a bug.


    With the upcoming expansion pack, I've fixed this by changing Ghostly to a 10% Incorporeal bonus to miss chance. Incorporeal miss chance functions alongside Concealment. (For example: If you have both Blur and Ghostly, then an enemy attack would have to roll against Blur's 20%, then Ghostly's 10% individually before it can hit you.)

    That change will go live with the release of the expansion pack.
    Dang it, if only I had known before Cove was closed I could made a few extra Nimble Trinkets...
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