How come random loot handwrap of Pure Good have no UMD for Good, but crafted ones do?
Just crafted some Metalline of Pure Good wraps ... and bamph I can't equip them. Is there a fix to this inconsistency?
How come random loot handwrap of Pure Good have no UMD for Good, but crafted ones do?
Just crafted some Metalline of Pure Good wraps ... and bamph I can't equip them. Is there a fix to this inconsistency?
Random wraps are broken, and have been forever.
The fix? Pick one
Get UMD
Deconstruct them
Change alignment
also, Righteousness is now craftable
http://ddowiki.com/page/Righteous
Oh didn't know it was available, will try that. Wont get the damage of Pure Good, but I guess it might help. We'll see how it goes
Thanks.
Does the +2 damage from righteous come before crits? If so then they are much better than pure good which is not affected by crits.
2 > 0, which is what you get when you can't equip Pure Good.1d6=3.5 damage. 3.5>2
Righteous also boosts critical damage.
Being able to hit everything on a 2 is something that just about never happens prior to the low/mid-teens and +5 weapons with bonus effects kicking in.So unless you find yourself missing a lot on your monk, you are wrong.
Last edited by Matuse; 04-12-2012 at 03:46 PM.
Kobold sentient jewel still hate you.
Alignment change tokens are available in the DDO store.
You have to be in a tavern to use the token and you still must meet all alignment restricitions.
i.e. a Lawful Neutral monk could change to Lawful Good in order to use cannith crafted pure good wraps.
Here is the compendium entry on aligment change:
http://compendium.ddo.com/wiki/Alignment_Change
~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~~ Broken Talons ~
Crafting righteousness instead of pure good also saves you a potential.
+2 attack and +2 base damage is better than +1d6 subsidiary damage. Righteousness has a static damage modifier which is less than PG's on paper, but in actuality it has a variable damage modifier via your weapon's crit profile. At the levels where you'll see less crits (because you don't have IC yet) +2 attack is almost always better than +1.5 damage.
So unless you don't like crits, you are wrong.
.
for shadow crypt?
makes more sense to go undeadbane if you have metalline already =\
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"