how about any mention of read by a dev on that healing amp and other stuff on the char screen thread?
This deserves quoting and emphasizing.
I don't think I would have spent very much time at all with DDO or posting on the forums if it didn't seem like the entire direction of the game was continually up for public debate. I suppose it's been very interesting watching the game waffle too and fro, but I think I ultimately would have preferred a miserable failure or an epic success to the luke-warm mixture of horrible blunders and delightful designs.
I don't know why people want Turbine to be "listening." I just want them to design the game they want to play themselves. (Of course, the problem has probably always been they don't agree amongst themselves...)
~ Crimson Eagles of Khyber ~~ Melianny ~ Melizzic ~ Melton ~ Meliambit ~ Mellant ~ Melimenace ~ Melangst ~
dear people
please be able to distinguish between "listening" and "obeying"
turbine listens, doesn't necessarily mean they'll obey your every demand
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
I accidentally purchased the expansion pack on a tester account I made quite some time ago instead of the account my multi-life TR is on. I panicked when I realized it and called their customer support. The CSR was amazing friendly and fixed my SNAFU in a matter of minutes. I give Turbine HUGE props for that. Every MMORPG has it's bugs and tweaks, but overall I'd judge Turbine to be trying to give us what we ask for. You can't please everybody all the time but I'd have to say for the diverse group that plays this game they do try to accommodate the different factions as well as they can.
I think a frustrating piece is that things 'we' want them to listen to are sometimes overshadowed out of necessity rather than wanton disregard. Development may have a path they are on, and when a good suggestion or idea comes down the pipe from us, it might not be feasible to fit it onto that path.
Would be nice to have a 'dev thread' of things we offer up that might be in consideration? We have a known issues thread, why not a dope improvement thread?
Aeolwind (5/12) - 18 Sorc/1 Art | Melisandria - 20 Fighter SD | Anlona - 20 cleric RS
I'm pretty sure they've used a couple of my suggestions before or adapted them.
Me: "Cleric Hirelings are undisputably THE most broken things in the game right now."
Turbine: "One person tested it and it worked TOTALLY fine for him."
Me: "Necro II crypt has a graphical bug that causes minifreezes in your game if you have a certain graphics option turned on. I'm not even sure if this is healthy for my hardware, and I hate changing graphical settings in-game without a restart. Can you please fix it?"
Turbine: *Chirp chirp chirp*
Me: "Please make unpopular adventure packs relevant again. The same way you nerfed Gianthold, you need to buff Sorrowdusk, Restless Isles and Threnal."
Turbine: "We don't really care about that, though.
Me: "Please fix Abbot. Like... completely. Just... just fix it. Please?"
Turbine: "Well we almost did, but then we accidentally broke it even further, so we gave up."
Me: "Please stop breaking so much **** with every update.
Turbine: "Nah, we'll just pretend it's impossible to do a good job, even with our own code that we should know inside out after all these years. It's easier to just hide behind the word MMO and let everyone think that makes it super hard to develop for."
You'd think your average DDO Update, 5 or so years after the start of the game, would be done in better quality than SWTOR on release date.
Its not a question of "listening" or "not listening"....Frankly I don't care if suggestions about monks, Dungeons and hit points etc are taken up or not...
What I care about is that the game works as it is supposed to...that it isn't a bug-ridden lag-fest. That bugs can be fixed, lag resolved BEFORE more and more content is released (which ALWAYS creates more lag and more bugs)
Other games seem to manage this
Why can't this one?
If Turbine are actually listening, perhaps they could explain the above.
+1 xD
But I hate most of these changes (well... maybe torches are not bad). All of them.
But I still feel that nerfing ptp classes is pure stealing.
Some people payed for them, and Turbine changed them AFTER the buy.
Its like selling little child a piece of cake, and then taking out creme after child payed ;p
And THIS:
Last edited by Kayla93; 03-28-2012 at 04:04 AM.
They tend to listen even more if one is polite to them...
(Most humans have this tendancy, by the way.)
It is impossible to find all the bugs in any decent sized piece of software.
Which games are those?
Sure go and do a programming course and then develop and release a decent size program. You will then fully understand the explanation. :-)
Visit the DDO Wiki! Unique items: Quest Rewards - Raid Loot - Chest Loot - Item Sets
DDO Store List, with references on how you can gain items ingame for free!
I actually see that a few handfulls of the mods and devs are looking at the forums, making actual adjustments and generally doing their best to appease our needs. For that I give kudos.
However, it still perplexes me to no end that the single most complained about issue in this game is still an issue as is the single most annoying one after , weell, since rather, the release of the game.
Lagg
The ladder bug
Be a chap and explain how the ones that are the most account-relavant like lagg are still not fixed, and for gods sake DO SOMETHING ABOUT THE LADDER BUG!
if thsoe two thing actually get fixed, I'll beleive they are doing more than giving us just enuf rope to hang ourselves, otherwise, i take the info given, i test it, and then make my choices as to whether or not to gripe , or applaud , in general, any response is better than none, and some of the responses ARE at least trying to be helpful. in-game help however.... thats a different story.
Rageforged