
Originally Posted by
dkyle
Racial choices are very rarely obvious currently. Certainly not to the degree Racial PrEs will be.
Once your Race determines your Racial PrE, and your Racial PrE counts more than your multiclass split, a certain Race will absolutely required for most builds. Only alternative option might be Human or Half-elf. Currently, most builds can work with most races. One might be generally favored, but in most cases, others have at least something to offer.
For example, I expect to see (outside of flavor builds) no Half-orc Barbarians, no Dwarven or WF Fighters, no Drow Rangers. Why? Because those race-class combos squander the Racial PrE. It would take absolutely massive racial benefits, aside from the PrE, to make those builds make sense.
18/2 allows for one racial PrE, and up to 2 class PrEs. Same as the multiclass. They're just from the same class. But they can go higher.
Again, it's possible that some combination of PrEs will make multiclassing worthwhile. But the system makes that much more unlikely than the system we have now. There are far greater inherent penalties to multiclassing. So based on what I've seen so far, I can only conclude that these changes are likely to reduce multiclassing.
Racial PrEs don't overcome that at all. Because the pure class gets it as well. The Racial PrE is not a net gain for either type of build, because both types of build gain equally (or at least, the 12/6/2 gains nothing the 18/2 doesn't).
I am not comparing 12/6/2 builds now to 12/6/2 builds in the future. Yes, I anticipate most will improve, relative to now. I expect huge power increases across the board for almost all builds, except the ones that are outright broken. But that's not a relevant comparison. People won't be choosing present 12/6/2 vs future 12/6/2. They'll be choosing between future 12/6/2 and future 18/2 or future pure 20. And for that comparison, racial PrEs simply do not favor the 12/6/2, because all of them get them. If anything, the 12/6/2 loses out, because the trees are so much more contested, so setting aside one for the Racial PrE is a greater opportunity cost.
Again, the relevant comparison isn't current pure build vs future pure build. It's the various future builds against each other. The capstone is nothing but a benefit for pure builds.
Pure builds "risk" losing access to higher level enhancements.
Multiclass builds will be losing access to higher level enhancements.
Again, favor goes to pure builds. The option of taking or not taking the capstone is a benefit to pure builds, not a detriment.
That's not my concern at all. Precisely because that's how it works now.
My concern is the cost of a tree to multiclass. Currently, going 12/6/2 instead of 18/2 costs the 13-17 level enhancements. In the future, going 12/6/2 will carry that same cost, plus an additional third of the enhancements from the primary class, while gaining the only the same amount of enhancements as currently. 12/6/2 will be strictly more costly than it would be with the current system, for the same amount of benefit. That's the problem.
There's a big difference between some specific PrEs discouraging some specific builds, and a system-wide, fundamental game design that will act to discourage all deep multiclassing.
Of course not.
That doesn't mean we should accept a system that is inherently designed to punish multiclassing more than it already is punished.