
Originally Posted by
protokon
Rather than taking a shot at someone like everyone else seems to be doing, I'm gonna give a bit of feedback on what I saw:
It would appear the judge now has metamagics, empower maximize and possibly heighten. We were seeing chain lightning hit for 200's (and as high as 350 from what I saw). Same with fireball, similar damage.
We failed the first two attempts while attemping to kill the judge first. the third attempt we kited the judge and beat down the jailor first, since he was much less dangerous, and that allowed the entire group to focus on the judge with no distractions - which worked well, I think we lost 2 out of the 9 people in part 1. I still think the most dangerous components are being thrown around the room with the traps hitting on elite, which will knock most people out. The other trouble would be getting caught with a curse and not removing it fast enough before being taken out by the judge. Nothing new here, just a higher risk now that it takes longer to kill the judge.
Part 2 was interesting. several times we had someone tanking die very quickly - which we suspect may have been con damage rendering our tanks into helpless state, as they both were kept up at a pretty steady pace and dropped like bricks. It's also possible they just got very unlucky and were critted several times in a row, since we were using recklessness. Nytherios also seemed to have higher hp than he used to.
Part 3 is definitely where your group shows how tough it is. Horoth is a true monster now, as he was pummeling our barbarian tank so hard he looked like a 190hp rogue fighting harry in shroud. We had two healers (including myself) constantly throwing heals, heal scrolls, and we still could not keep him up. I believe shade was sitting around 850hp which is a bit higher than the average barbarian I am used to healing in tod (most I have healed in the past sit around 780 with yugo pots) I believe Shade said he was hitting for nearly 120-140 damage per swing, not including badges or other sources of damage. Our biggest mistakes was not keep consistent measures of damage migitation up, we should have kept a cloudkill going and a displace on Shade but the party was scrambling to try and kill suulo and recover after shade's first death. It only took two shots to knock my 550hp cleric down to 0 from horoth, how insane. All around a solid effort from a team of stud gamers, but we probably should have taken the instance a little more serious to complete. Good fun, it was great seeing the changes and to meet some awesome players from other servers.
The raid actually feels elite now, nice.