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  1. #1
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    Quote Originally Posted by Missing_Minds View Post
    *grumbles* they are going to nerf the mabar handwraps.
    Howso? I didn't see anything in the release notes to indicate that.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  2. #2

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    Quote Originally Posted by MrkGrismer View Post
    Howso? I didn't see anything in the release notes to indicate that.
    Look at the known issues. They are apparently doing too much damage.

  3. #3
    Community Member Diyon's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Look at the known issues. They are apparently doing too much damage.
    I hope that to mean that they are doing "more damage than intended" is doing "more damage than their abilities advertise and are supposed to do."
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  4. #4
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Diyon View Post
    I hope that to mean that they are doing "more damage than intended" is doing "more damage than their abilities advertise and are supposed to do."
    I'm hoping that it means:

    "On Lammania right now, because of the changes in Update 1, Mabar handwraps are doing too much damage. We're going to fix it in a future patch"

    So it wouldn't be a nerfing but a bringing back down to what we have now.

    Also meaning they'd be buffed for a while.

    /pipedream
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    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  5. #5
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Diyon View Post
    I hope that to mean that they are doing "more damage than intended" is doing "more damage than their abilities advertise and are supposed to do."
    I am thinking they're probably going to nerf the handwraps outright. :/
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  6. #6
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    Quote Originally Posted by Missing_Minds View Post
    Look at the known issues. They are apparently doing too much damage.
    Hm, not listed as 'new', I must have missed that when it was first put in there.

    Which begs the question, how much is 'too much'?

    I am also hoping it just means that they are doing more than they are supposed to (by the description). If they are, I haven't really noticed. I still wear Frost of Pure Good anytime I am not in an undead heavy area.
    Last edited by MrkGrismer; 05-13-2011 at 08:49 AM.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  7. #7
    Community Member dkyle's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    Hm, not listed as 'new', I must have missed that when it was first put in there.

    Which begs the question, how much is 'too much'?
    They probably aren't supposed to have both Greater Undead Bane and Disruption anymore, since the latter is now basically Superior Undead Bane.

    The current Disruption alone is about equivalent to what Greater Undead Bane and Disruption together used to be. Extra damage plus a Vorpal-like effect.

    I think they should take off Greater Undead Bane, but put on a "Favored Enemy: Undead" enhancement that gives +4 enhancement bonus vs. Undead. If that's too much, then just a +4 attack bonus.

  8. #8

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    Quote Originally Posted by dkyle View Post
    They probably aren't supposed to have both Greater Undead Bane and Disruption anymore, since the latter is now basically Superior Undead Bane.

    The current Disruption alone is about equivalent to what Greater Undead Bane and Disruption together used to be. Extra damage plus a Vorpal-like effect.

    I think they should take off Greater Undead Bane, but put on a "Favored Enemy: Undead" enhancement that gives +4 enhancement bonus vs. Undead. If that's too much, then just a +4 attack bonus.
    Personally.... They should leave them be.

  9. #9
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by dkyle View Post
    They probably aren't supposed to have both Greater Undead Bane and Disruption anymore, since the latter is now basically Superior Undead Bane.

    The current Disruption alone is about equivalent to what Greater Undead Bane and Disruption together used to be. Extra damage plus a Vorpal-like effect.

    I think they should take off Greater Undead Bane, but put on a "Favored Enemy: Undead" enhancement that gives +4 enhancement bonus vs. Undead. If that's too much, then just a +4 attack bonus.
    Might be fair on the epic ones to give them Greater Disruption in place of the disruption + greater bane -- after all, monks can't craft triple-pos green steel, and the new Greater Disruption is really nice.
    Quote Originally Posted by Wizard_Zero View Post
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  10. #10

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    Quote Originally Posted by Cardtrick View Post
    Might be fair on the epic ones to give them Greater Disruption in place of the disruption + greater bane -- after all, monks can't craft triple-pos green steel, and the new Greater Disruption is really nice.
    Don't know about greater disruption being added. But here it is.

    http://forums.ddo.com/showthread.php?t=318116

  11. #11
    Hero QuantumFX's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    Howso? I didn't see anything in the release notes to indicate that.
    Look in the Known issues thread.

    “The Wraps of Endless Light are doing more damage than intended. This will be fixed in a future update.”

    I’m *really* hoping they meant one of the non-epic versions. Right now the epic wraps are slightly more powerful than dual Positive 3 greensteels on undead. They also lose out more when the target isn’t undead. Taking them down a notch because they have both Disruption and Greater Undead Bane is just silly because you’re comparing a non-epic weapon (that handwrap using monks do not have access to.) to an epic weapon.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  12. #12
    Time Bandit & Hero SirShen's Avatar
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    Dam posted in the wrong place. Sorry
    Last edited by SirShen; 05-13-2011 at 08:50 AM.

  13. #13
    Community Member Aerendil's Avatar
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    Leap of Faith now provides a feather fall buff upon use. At level 20 it lasted for 2:24.
    This wasn't in patch notes, devs - WAI?


    Additionally, it's great that the undead Pyzkyl can now leave his room. However, I find him far more challenging than Yaulthoon. Perhaps his treasure chest should reflect this.
    Few people are going to bother tackling him for randomly generated cra..err..loot. Maybe give his chest a chance to drop one of the named items, in the same manner as end-chests do.

  14. #14
    Community Member Kyllinge's Avatar
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    Skills, Feats, and Enhancements
    Some enchantment-based effects that inadvertently affected raid bosses no longer do so.
    They really think no one's gonna realize they're referring to the Savant special ability, namely Icy Prison? I'm sure, much like no deathblock on orange nameds in epic, it wasn't "inadvertant", they didn't think people would get a high enough DC to succeed. If you can't freeze a boss solid, what good's the ability? Freezing trash mobs is just stupid and a waste.

  15. #15
    Community Member Diyon's Avatar
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    Quote Originally Posted by Kyllinge View Post
    They really think no one's gonna realize they're referring to the Savant special ability, namely Icy Prison? I'm sure, much like no deathblock on orange nameds in epic, it wasn't "inadvertant", they didn't think people would get a high enough DC to succeed. If you can't freeze a boss solid, what good's the ability? Freezing trash mobs is just stupid and a waste.
    60k hp giant at the beginning of Claw that will no longer be able to be insta killed?
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  16. #16
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    Quote Originally Posted by Diyon View Post
    60k hp giant at the beginning of Claw that will no longer be able to be insta killed?
    correct

  17. #17
    Community Member Kyllinge's Avatar
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    I wasn't referring to PWK, just Wail and FoD. I never use PWK mainly because I only have 3 spells slots for that level, as a Sorc, and that isn't one of them. (PWK having no save throw makes it a bit over-powering on it's own) Least wail, FoD and the Savant abilities all have saving throws.

  18. #18
    Founder Matuse's Avatar
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    Leap of Faith now provides a feather fall buff upon use. At level 20 it lasted for 2:24.
    This wasn't in patch notes, devs - WAI?
    Err, what? Leap of Faith has had a feather fall component built in for 18+ months now.
    Kobold sentient jewel still hate you.

  19. #19
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Matuse View Post
    Err, what? Leap of Faith has had a feather fall component built in for 18+ months now.
    Doh, you might be right. I've always had a feather fall item on the live FvS, so never noticed the buff (as it doesn't apply). Just checked the test server FvS and he doesn't have a regular FF item, hence the buff appears.
    My bad. Thanks for pointing that one out

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