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  1. #1
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    I have slash feats? Where? All my weapon things are bludgeoning and I didnt see anything typed up as slashing...

    Improved Trip: 8 intelligence. So yeah...
    Quick Draw: I don't see the usefulness of this. The speed of weapon changing is already pretty fast. I don't change armor ever.
    Greater Weapon Focus, ect: Planned, just haven't gotten them yet.
    Die hard: Your probably right about this. This is from when I was before level 7 or so when it was still possible to do quests solo without getting trap owned or anything.
    Cleave/Great Cleave: I dont see whats so horrible about these feats. I am often being surrounded by 3+ monsters even when grouped up, and the ability to hit all of them at once is great. This being said, this is my first character and I haven't experienced the majority of high level play, so maybe they trail off in usefulness?

    Ive been looking for something with heavy fort, mostly a belt because its one of my most useless pieces of equipment. I like the hat for the seeker enhancements, which I will get the Bold Trinket from the event to stack up +8 confirm/damage before the crit multiplier of x3 takes effect.

  2. #2
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by ChakatSilvermane View Post
    I like the hat for the seeker enhancements, which I will get the Bold Trinket from the event to stack up +8 confirm/damage before the crit multiplier of x3 takes effect.
    I can't tell you how much I don't care about this.

    If you don't have Heavy Fort, then the hat from this event is the quickest and easiest way to get it.

    No one cares how much you crit for if you're a Soul Stone. You asked for advice, you have your answer. Fix. It. Even if its only a temporary fix until you find Heavy Fort somewhere else.

    You can have Two different hats with different enchantments, if I didn't make that clear earlier. Bank the Seeker one for now.

  3. #3
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    I did just reset my enhancements. They are now as follows:

    Fighter Attack Boost 1 and 2
    Fighter Haste Boost 1, 2, and 3
    Kensai Maul Mastery 1
    Critical Hit Mastery 1 and 2
    Fighter Kensai 1
    Fighter Strategy (Stunning Blow) 1, 2, and 3
    Fighter Strategy (Trip) 1
    Fighter Flanking Mastery 1
    Human Adaptability Strength 1
    Fighter Item Defense 1
    Improved Jump 1
    Fighter Strength 1, 2, and 3

    Should I just forget about the heavy armor because AC obvious doesn't matter unless thats what your gearing your character for? Instead just get a robe or something with maybe an elemental resistance.
    Last edited by ChakatSilvermane; 02-28-2011 at 01:36 AM.

  4. #4
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by ChakatSilvermane View Post
    Should I just forget about the heavy armor because AC obvious doesn't matter unless thats what your gearing your character for? Instead just get a robe or something with maybe an elemental resistance.
    The static DR 3/- for having Heavy Addy Armor is nice at any level. Stay in Heavy Armor.

    If you want an elemental resistance, ditch the cloak. Its not really going to do you a whole lot of good after you upgrade your gear to the aforementioned, anyway.

  5. #5
    Community Member Darconeious's Avatar
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    Default Heavy fort item , you can get one easy

    Relic of the sovereign past? Lv 12 quest, is this were u can collect the ore and have the guy make you a heavy fort item? Someone knows what I'm talking about. You don't half to Finnish the quest there are threads out there on how to do it, an I believe the heavy fort necklace is ML 9, iirc.
    Last edited by Darconeious; 02-28-2011 at 03:48 PM. Reason: Spelling and correct quest name

  6. #6
    Community Member Kinerd's Avatar
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    The point of Quickdraw is that it reduces the inactivity time after a boost from 1.2 seconds to 0.6 seconds. This doesn't sound like much, and it isn't really, but as a fighter you have oodles of feats so you may as well grab it.

    The reason Diehard is always a bad feat choice is that if you replace it with a Toughness (which you always can) you will always be better off, because with the extra Toughness you wouldn't have been incapacitated in the first place.

    The idea with Cleave and Great Cleave is that it slows down your overall attack rate, and you're better off with one dead bad guy and two slightly weakened bad guys than three slightly more weakened bad guys.

  7. #7
    Community Member Loromir's Avatar
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    I would keep the armor you have. The DR/3 is pretty good. You might go hit Tempest spine in hopes of getting the Full plate of the Giants. That gives you DR/5. Your Axe bane bracers are for Slash damage reduction, not Pierce and Bludgeon.

    You weapon in not too bad, so don't worry about that too much. If you want to try to boost your AC, look for a +5 Protection item. Although AC is basically useless at higher levels of the game, you might be able to help yourself a little bit at this level.

    The Cleve and Great Cleve feats are nice in that you can strike multiple mobs at once, but in reality, it slows down your swing speed which costs you over all DPS.

    Heavey Fortification will help you the most however. Check the AH, you should be able to find a ring or belt with Heavy Fort for a reasonable price if your patient.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  8. #8
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    Besides the obvious heavy fort, you need to get the highest + Str and + Con items you can find. At level 11 these should be minimum +4, preferably +5.

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