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  1. #1
    Community Member MrWizard's Avatar
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    ranged does way more than melee if the mob is not within swinging distance, in fact way more damage.

    doesn't range allow multiple hits at once too? Melee only get some glancing blow damage.

    Doesn't range + jump + running = high dps, no healing, and keystones cop running by melee trying to chase mob and not hitting them at all?

    I have seen some good ranged players, they melee too. They range the heck out of the mobs til they get to us and then switch to melee. A lot of damage done before they even get to us. At lower levels i always found that an immense addition to the party.

    I am sure it will all work out once they tend to it..just hold on and hope.
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  2. #2
    Community Member furbyoats's Avatar
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    Quote Originally Posted by MrWizard View Post
    ranged does way more than melee if the mob is not within swinging distance, in fact way more damage.

    doesn't range allow multiple hits at once too? Melee only get some glancing blow damage.

    Doesn't range + jump + running = high dps, no healing, and keystones cop running by melee trying to chase mob and not hitting them at all?

    I have seen some good ranged players, they melee too. They range the heck out of the mobs til they get to us and then switch to melee. A lot of damage done before they even get to us. At lower levels i always found that an immense addition to the party.

    I am sure it will all work out once they tend to it..just hold on and hope.
    i have seen a lot of aa's completely fail to understand the underlined concept...and dare you suggest that they change? oh no....lawd no
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  3. #3
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by furbyoats View Post
    i have seen a lot of aa's completely fail to understand the underlined concept...and dare you suggest that they change? oh no....lawd no
    NO NO NO.. that doesn't actually make ranged a viable concept it allows you to augment your melee combatant with a little chip damage during the initial rush.

    Quote Originally Posted by cypan41 View Post
    I spend 5 feats to get all the archer feats, I equip any melee weapon I am proficient with, with no feats whatsoever to help specialize said weapon. And I do more dps with it than with my bows.

    I know it's been said that Ranged Combat in general (Contrary to popular belief there is more than one non-thrown ranged weapon) is being looked at and will get fixed this year.. But can we please get it fixed soon?
    Made a slight change
    Last edited by Failedlegend; 02-17-2011 at 02:07 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #4
    Community Member cypan41's Avatar
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    As it's been said. Spending 5 feats to get a ton less dps is just stupid. You want to make archers (which used to be very powerful in PnP, kind of like in real life archers were always considered very powerful) into just a little damage to pull mobs and then force us to switch to melee? Ok. well then get rid of the need for all these feats.

  5. #5
    Community Member Khanyth's Avatar
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    Quote Originally Posted by cypan41 View Post
    As it's been said. Spending 5 feats to get a ton less dps is just stupid. You want to make archers (which used to be very powerful in PnP, kind of like in real life archers were always considered very powerful) into just a little damage to pull mobs and then force us to switch to melee? Ok. well then get rid of the need for all these feats.
    Real life logic/references in a fantasy MMORPG?

    You mean like, how real life archers killed things from a far, and then once the enemy got close, whipped out a sword and killed those ones? And by real life, I mean, those archers who wanted to stay alive not those archers who threw down their bows and died or ran like hell.

    It's also a matter of game balance too.... if everyone could chose feats that would kills stuff from a far uber quick, and when/if stuff got close, they could melee them dead just as uber quick.... welll..... that'd be a bit overpowered, no?

  6. #6
    Community Member SiliconShadow's Avatar
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    Epics my AA is more powerful than my BARB, in raids my barbarian is more powerful than my AA.

    The reason of this is because in Epics the monsters get held, I can hit 2/3 mobs increasing my crits from around 180 + elemental dmgs + slayer procs per arrow to that per target I am hitting.

    My barb hits 240 per swing about some glancing blows swings faster and does max of around 600 on a single crit.

    If I many shot I can clear a whole held spawn of mobs faster than any mellee can kill 1 mob.

    My arcane archer has that good gear he should be double that of my barb in power not just slightly ahead when the situation is right.

    Yes it needs a fix, we have been saying it for a while. Maybe one day my hard work on my AA will come to fruit, hell I might copy trishi he is goin for completionist while they sort it out and being an aa with every class in game.. sounds like fun to me.

  7. #7
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by SiliconShadow View Post
    Epics my AA is more powerful than my BARB, in raids my barbarian is more powerful than my AA.
    OK good for him he's useful in PvP and epics...approximately 5% of the game.

    Saying somethings good in epics (and nothing else) is pointless...it's broken and should never be used to measure a build/class
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #8
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    Default Er, what class did you just build?

    There aren't many ways to build a ranged DDO character.

    1. Be a ranger. Your best bet is to be a melee ranger and use the bow while manyshot is active, melee when in cooldown. Those who are more interested in the bow should go the AA route: they only need AA required feats and improved critical: ranged.

    2. Be a mechanic. You get exotic prof: light repeater at level 6, heavy repeater at 12. Take rapid reload and improved critical: ranged to pump these up. IMPORTANT: you only get sneak attacks from within 30', so expect to be running around inside the melee, or don't expect to do much DPS.

    3. Be a repeater bard. WARNING: this build tends to draw way too much agro around 10th (look for a paralyzing repeater, which is a good idea for any ranged toon), and runs out of steam a bit later (consider crafting a dual positive greensteel repeater). A fun build, strong at first but runs out of steam quick.

    After this, things get pretty harsh. There appears to be options for FVS archer builds (sliver flamers?), but after a bunch of threads on the subject, I have yet to see a strong build. Bowbarian builds float around the forums, but I doubt that they would be picked for raids unless the player was well known.

  9. #9
    Community Member grodon9999's Avatar
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    Quote Originally Posted by SiliconShadow View Post
    The reason of this is because in Epics the monsters get held, I can hit 2/3 mobs increasing my crits from around 180 + elemental dmgs + slayer procs per arrow to that per target I am hitting.
    Both my tempest rangers have lightning II bows for this reason.

  10. #10

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    Quote Originally Posted by furbyoats View Post
    i have seen a lot of aa's completely fail to understand the underlined concept...and dare you suggest that they change? oh no....lawd no
    In my opinion, those players are.... poor players. I have other words I'd like to use though.

    The only exception I have with this is if they only need to shoot two more times to kill said creature.

  11. #11
    Community Member Grifarr's Avatar
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    Yes it is a feat heavy investment to get what you need to optimize an AA but when played right you do a ton of damage. I have only played a pure ranger AA but with the free melee and ranged feats a ranger gets and improved crit: piercing and power attack being my only melee boosting feats I took I am never disappointed with the effectiveness of my AA. Do I melee? Every time the mobs are in close and many shot is down out come the element/holy of greater bane rapiers and away I go. When stuff is bunched up and many shot is on its hot knife through butter time. I frequently out kill all the melees combined in the shroud by playing my AA smart. And I know kill count isnt a true reflection of DPS but when you see 3, 4, 5+ solid columns of damage + holy + lightning + things like slayer or the on vorpal proc from the Lordsmark bracers scrolling up at at time you know you are contributing more than your fair share. And when it returns to plink plink plink out come the blades.

    Feat heavy? Sure. So are lots of good dps builds. Do you need to play smart? Absolutely, but have no doubt a well played, moderately well geared AA is not lacking.

  12. #12
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    Quote Originally Posted by MrWizard View Post
    Doesn't range + jump + running = high dps, no healing, and keystones cop running by melee trying to chase mob and not hitting them at all?
    Kiting can be done by TH users and they do much more damage

  13. #13
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    Ranged combat needs to do less damage otherwise what would be the point in meleeing anything when you could kill it outright before it gets to you .
    Most DPs will kill a trash mob in 1-3 swings . If you could do the same with a bow , nothing would get to you .

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