Hello I really want to try out a 32pt wiz/monk build focusing on being in lich or wraith form and using death aura to heal myself. I want to melee in handwraps as well and be more melee oriented. If anyone can find me one I would be much obliged!
Hello I really want to try out a 32pt wiz/monk build focusing on being in lich or wraith form and using death aura to heal myself. I want to melee in handwraps as well and be more melee oriented. If anyone can find me one I would be much obliged!
Last edited by Kookamonga; 12-05-2010 at 09:38 PM.
I'm not very good at character builds or i wouldn't be asking for one and I'd like to add a few more things that I'd ideally like to have but doesn't matter if you can come up with a good build.
I'm not sure how much levels of monk I will need but I know for a fact 12 wizard for pale master 2 and lich/wraith form. I'd like to go dark monk for touch of death. On that note I was wondering since touch of death is negative energy will the Pale master enhancement effects work with it; such as the crit multiplier, % dmg increase etc..?. I'm dieing to find a cool build for this, any help toward making it would be much appreciated.
Sadly, you can't do 12 Wiz and get Touch of Death. Touch of Death requires 9 levels of monkSo you would have to lose out on PM 2 or ToD.
It's not important how many people I've killed, It's important how i get along with the people that are still alive.
Hello,
I have something similiar to this going on right now. 12 Wizard 8 monk. Do NOT get death touch. However you do get liche form which casts harm on every unarmed attack. So basically can hit myself with fuzzy, super fuzzy, haste gh all resists stoneskin and fight in the middle of a firewall with Death Aura running! Once you get to 6, go monk to ninja spy and now you got 25 percent incorp, extra 1d6 and ki regen when sneaking. Focused on hide, sneak, concentration, jump, balance as my skills. Allows me to sneak all the way to final fight, throw down a firewall and kill everything. Makes for quick dungeon runs.
Stats I have focused on are intel, str, con, and some dex doing this as a warforged.
Character is a blast to play but unfortunately comes into power around level 13 and up.
Respectfully
Ten of Ten the Sorcerer, Aerenal
Alprudr of Thorr and Sif, Aerenal
Mother of Symphonies, Aerenal
Illusions of Life, Aerenal
How many levels in monk is good for some decent fisting? What should my stats be like and what feats are good?
Code:Character Plan by DDO Character Planner Version 3.7.1 DDO Character Planner Home Page Level 20 Lawful Neutral Warforged Male (8 Monk \ 12 Wizard) Hit Points: 314 Spell Points: 679 BAB: 12\12\17\22 Fortitude: 15 Reflex: 14 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 16 18 Constitution 16 20 Intelligence 14 18 Wisdom 6 8 Charisma 6 8 Tomes Used +1 Tome of Dexterity used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Strength used at level 20 +2 Tome of Dexterity used at level 20 +2 Tome of Constitution used at level 20 +2 Tome of Wisdom used at level 20 +2 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 27 Bluff -2 -1 Concentration 7 30 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 -1 Heal -2 -1 Hide 7 24 Intimidate -2 -1 Jump 3 8 Listen -2 -1 Move Silently 7 24 Open Lock n/a n/a Perform n/a n/a Repair 2 4 Search 2 4 Spot 2 15 Swim 3 6 Tumble 7 10 Use Magic Device n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Hide (+4) Skill: Move Silently (+4) Skill: Spot (+4) Skill: Tumble (+4) Feat: (Selected) Toughness Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Feat: (Wizard Bonus) Extend Spell Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Feat: (Selected) Spell Focus: Necromancy Level 4 (Wizard) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Feat: (Selected) Greater Spell Focus: Necromancy Feat: (Wizard Bonus) Maximize Spell Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Level 8 (Wizard) Ability Raise: STR Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+1) Level 9 (Monk) Skill: Balance (+5) Skill: Concentration (+1) Skill: Move Silently (+1) Feat: (Monk Bonus) Dodge Feat: (Selected) Empower Spell Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+3) Skill: Move Silently (+2) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+3) Skill: Move Silently (+2) Level 12 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+2) Skill: Spot (+2) Feat: (Selected) Improved Two Weapon Fighting Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+3) Feat: (Monk Bonus) Power Attack Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+3) Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+3) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 16 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Level 17 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Level 18 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Feat: (Selected) Greater Two Weapon Fighting Feat: (Wizard Bonus) Quicken Spell Level 19 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Level 20 (Wizard) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Fists of Iron Enhancement: Monk Ninja Spy I Enhancement: Winter's Touch Enhancement: Adept of Rock Enhancement: Adept of Flame Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Elements III Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Inscribed Armor I Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II
Drew something up real quick, prolly has some mistakes, but it looks good to me, as far as good can go that is.
I had a WF 11 Wiz/9 Monk, so to answer your question: no. Touch of Death is not a spell, so effects that boost your negative energy spells have no affect.
While the Improved Evasion was nice, and the 250 - 1500 (theoretical) ToD every 9 seconds was fun, I don't recommend the build.
The most frustrating part was the way mobs seem to know just when you are about to trigger ToD or Stunning Blow, and move away at just the right time. On the plus side, the times you really need the DPS, the boss will stand there and take it.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
I've been searching for the same thing for time now. A lot of people's reports are discouraging, since melee and mage don't synergize well. That being said, I have seen some accounts of people who enjoy this build/playstyle even if they don't use it for raiding.
As far as I can figure, your best bet is to go WF and do either 12Wiz/8Monk or 12Wiz/6Monk/2Ftr
The two levels of fighter will net you extra feats, extra BAB and a few extra HP at the expense of d10 unarmed damage (lev 6 monk gets 1d8, unless he's TR). You'll also lose 1 DC on your Stunning Fist, and with just 6 monk levels and high Int you might be better off getting Stunning Blow + Combat Expertise + Improved Trip instead.
I had almost given up on this build, but I think I'll take one last shot at it.
Last edited by Reos; 12-06-2010 at 03:41 PM.
any1 have anything to add to Tehar's build b4 i try it out?
Code:Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release) DDO Character Planner Home Page Jereziah Hollow Level 20 Lawful Good Half-Orc Male (8 Monk \ 12 Wizard) Hit Points: 298 Spell Points: 709 BAB: 12\12\17\22 Fortitude: 13 Reflex: 13 Will: 13 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 23 25 Dexterity 15 17 17 Constitution 15 17 17 Intelligence 14 16 18 Wisdom 8 8 8 Charisma 6 6 6 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Dexterity used at level 1 +1 Tome of Constitution used at level 1 +1 Tome of Intelligence used at level 1 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 5 25.5 25.5 Bluff -2 -2 -2 Concentration 7 26 30 Diplomacy -2 -2 -2 Disable Device n/a n/a n/a Haggle -2 -2 -2 Heal -1 -1 -1 Hide 5 26 27 Intimidate -2 -2 -2 Jump 3 7 7 Listen -1 -1 -1 Move Silently 5 25.5 25.5 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 2 4 4 Search 2 4 4 Spot -1 -1 -1 Swim 3 7 7 Tumble n/a 5 5 Use Magic Device n/a n/a n/a Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Hide (+2) Skill: Move Silently (+2) Feat: (Wizard Bonus) Maximize Spell Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Half-Orc Orc Blood Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Enhancement: Orcish Fury I Enhancement: Improved Concentration I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Enhancement: Wizard Intelligence I Level 3 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+4) Feat: (Selected) Power Attack Feat: (Monk Bonus) Two Weapon Fighting Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Unarmed Strike Enhancement: Orcish Strength I Enhancement: Racial Toughness I Level 4 (Wizard) Ability Raise: STR Skill: Concentration (+1) Skill: Hide (+1.5) Enhancement: Orcish Power Attack I Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Lineage of Elements I Level 5 (Wizard) Skill: Concentration (+1) Skill: Move Silently (+1.5) Enhancement: Orcish Fury II Enhancement: Improved Concentration II Enhancement: Wizard Elemental Manipulation II Level 6 (Wizard) Skill: Balance (+1.5) Skill: Concentration (+1) Feat: (Selected) Dodge Feat: (Wizard Bonus) Spell Focus: Necromancy Enhancement: Racial Toughness II Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Energy of the Scholar II Level 7 (Wizard) Skill: Balance (+1.5) Skill: Concentration (+1) Enhancement: Wizard Pale Master I Level 8 (Wizard) Ability Raise: STR Skill: Balance (+2) Skill: Concentration (+1) Enhancement: Orcish Strength II Level 9 (Wizard) Skill: Concentration (+1) Skill: Hide (+2) Feat: (Selected) Extend Spell Enhancement: Orcish Fury III Level 10 (Wizard) Skill: Concentration (+1) Skill: Hide (+2) Enhancement: Orcish Power Attack II Enhancement: Wizard Elemental Manipulation III Level 11 (Wizard) Skill: Balance (+2) Skill: Concentration (+1) Feat: (Wizard Bonus) Empower Spell Enhancement: Wizard Intelligence II Level 12 (Wizard) Ability Raise: STR Skill: Concentration (+1) Skill: Hide (+2) Feat: (Selected) Greater Spell Focus: Necromancy Enhancement: Wizard Lineage of Deadly Elements II Level 13 (Wizard) Skill: Balance (+2) Skill: Concentration (+1) Enhancement: Wizard Energy of the Scholar III Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master II Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+5) Feat: (Monk Bonus) Toughness Feat: (Automatic) Evasion Feat: (Automatic) Meditation Enhancement: Way of the Patient Tortoise I Enhancement: Wizard Lineage of Elements II Level 15 (Monk) Skill: Move Silently (+7) Feat: (Selected) Improved Two Weapon Fighting Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 16 (Monk) Ability Raise: STR Skill: Concentration (+2) Skill: Hide (+3) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Enhancement: Wizard Lineage of Elements III Enhancement: Wizard Elemental Manipulation IV Level 17 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+5) Feat: (Automatic) AC Bonus Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Purity of Body Enhancement: Orcish Power Attack III Enhancement: Way of the Patient Tortoise II Level 18 (Monk) Skill: Balance (+3) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Feat: (Selected) Heighten Spell Feat: (Monk Bonus) Toughness Level 19 (Monk) Skill: Balance (+4) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+1) Feat: (Automatic) Wholeness of Body Enhancement: Wizard Improved Maximizing II Enhancement: Adept of Flame Level 20 (Monk) Ability Raise: STR Skill: Balance (+3) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Enhancement: Wizard Improved Empowering I Enhancement: Wizard Improved Empowering II Enhancement: Improved Hide I
I think i like this build better but I am 100% sure there is a lot of mistakes/flaws that someone more better at character building can point out to me please!
I thought of doing a wizard or sorc monk mix focusing on mixing touch spells with monk abilities but the person I know who built one didn't play it for long. I'd be interested in knowing if you can get it to work.
So should i even take Orcish fury at all if i can just cast rage in it's stead?
Last edited by Kookamonga; 12-09-2010 at 12:39 PM.
What stance is more beneficial for this build?
It's circumstantial, but I'd recommend wind stance for added attack speed and double procs. Fire isnt that great because you wont rally anything to spend your Ki on. Earth is ok for tanking, but you can't tank things to death, so it's only useful when being healed. Water stance is good for diving thru traps and such, but will hardly make a dent on your already-low monk ability DCs.
Just hit level 20 last night on my Wiz 12/Mon 8. I'm not at home, so I don't have him in front of me, but off the top of my head:
Empower
Maximize
Extend
SF: Necro
GSF: Necro
TWF
ITWF
GTWF
Toughness
Stunning Blow
2nd level of all monk strikes, plus fist of iron
+40% Fire/Ice, 2nd levels of both crit chance and crit damage increase
400'ish hps in lichform at 20
850'ish mana
Built him like a str/con monk. You don't need a high int at all. If you're going to have decent melee stats, you're going to have a terrible DC anyway, so dump int (+2 enhancements, +2 tome, +6 item = 16 int, even on a half-orc) and focus on your melee stats.
Low BAB so DP clickies are your friend. With any luck, they'll make Tenser's Transformation worthwhile once they do the spells pass.
It's a decent toon. I didn't expect much when making him, but he turned out alright. I'm excited for the Update 8 dilettante changes. I went rogue, so an additional 2d6 sneak attack damage will be nice.
The only thing that really disappointed me is that the inflict wounds bonus to unarmed attacks through lichform has a DC 11 will-save for half damage, so rather than adding 2-9 damage per swing, it only adds 1-4.
Still, that's an extra 4 strengths worth of damage, on average, against anything not immune to negative energy damage.
Plus PM self-healing and undead form immunities are ++
Edit: Also, I'm in Fire Stance 90% of the time. Between Fire/Lightning/Earth strikes, Fist of Iron and Fist of Darkness, plus finishers, I never have trouble using the ki.
Last edited by gurgar78; 12-10-2010 at 02:49 PM.
when you get home can you edit your list of feats for me :>? Also I would like to ask what race you chose for your PM, i'm still debating between half orc or WF. I have a docent of defiance but dunno if that would be any good on a PM. If anyone could tell me some nice gear i should be setting my eyes on i'd be a happy wizard fisting monsters :>.