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  1. #1
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    Default I need a wiz/monk build

    Hello I really want to try out a 32pt wiz/monk build focusing on being in lich or wraith form and using death aura to heal myself. I want to melee in handwraps as well and be more melee oriented. If anyone can find me one I would be much obliged!
    Last edited by Kookamonga; 12-05-2010 at 09:38 PM.

  2. #2
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    I'm not very good at character builds or i wouldn't be asking for one and I'd like to add a few more things that I'd ideally like to have but doesn't matter if you can come up with a good build.


    I'm not sure how much levels of monk I will need but I know for a fact 12 wizard for pale master 2 and lich/wraith form. I'd like to go dark monk for touch of death. On that note I was wondering since touch of death is negative energy will the Pale master enhancement effects work with it; such as the crit multiplier, % dmg increase etc..?. I'm dieing to find a cool build for this, any help toward making it would be much appreciated.

  3. #3
    Community Member Angellica's Avatar
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    Sadly, you can't do 12 Wiz and get Touch of Death. Touch of Death requires 9 levels of monk So you would have to lose out on PM 2 or ToD.
    It's not important how many people I've killed, It's important how i get along with the people that are still alive.

  4. #4
    Community Member countesscrow's Avatar
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    Hello,

    I have something similiar to this going on right now. 12 Wizard 8 monk. Do NOT get death touch. However you do get liche form which casts harm on every unarmed attack. So basically can hit myself with fuzzy, super fuzzy, haste gh all resists stoneskin and fight in the middle of a firewall with Death Aura running! Once you get to 6, go monk to ninja spy and now you got 25 percent incorp, extra 1d6 and ki regen when sneaking. Focused on hide, sneak, concentration, jump, balance as my skills. Allows me to sneak all the way to final fight, throw down a firewall and kill everything. Makes for quick dungeon runs.

    Stats I have focused on are intel, str, con, and some dex doing this as a warforged.

    Character is a blast to play but unfortunately comes into power around level 13 and up.
    Respectfully

    Ten of Ten the Sorcerer, Aerenal
    Alprudr of Thorr and Sif, Aerenal
    Mother of Symphonies, Aerenal
    Illusions of Life, Aerenal

  5. #5
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    How many levels in monk is good for some decent fisting? What should my stats be like and what feats are good?

  6. #6
    Community Member Teharahma's Avatar
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    Quote Originally Posted by Kookamonga View Post
    How many levels in monk is good for some decent fisting? What should my stats be like and what feats are good?

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Warforged Male
    (8 Monk \ 12 Wizard) 
    Hit Points: 314
    Spell Points: 679 
    BAB: 12\12\17\22
    Fortitude: 15
    Reflex: 14
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    18
    Constitution         16                    20
    Intelligence         14                    18
    Wisdom                6                     8
    Charisma              6                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    27
    Bluff                -2                    -1
    Concentration         7                    30
    Diplomacy            -2                    -1
    Disable Device        n/a                   n/a
    Haggle               -2                    -1
    Heal                 -2                    -1
    Hide                  7                    24
    Intimidate           -2                    -1
    Jump                  3                     8
    Listen               -2                    -1
    Move Silently         7                    24
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                2                     4
    Search                2                     4
    Spot                  2                    15
    Swim                  3                     6
    Tumble                7                    10
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+5)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+2)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+2)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+3)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+3)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+3)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    
    
    Level 17 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    
    
    Level 18 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 19 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Fists of Iron
    Enhancement: Monk Ninja Spy I
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II

    Drew something up real quick, prolly has some mistakes, but it looks good to me, as far as good can go that is.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  7. #7
    Community Member Phidius's Avatar
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    Quote Originally Posted by Kookamonga View Post
    ... On that note I was wondering since touch of death is negative energy will the Pale master enhancement effects work with it; such as the crit multiplier, % dmg increase etc..?. ...
    I had a WF 11 Wiz/9 Monk, so to answer your question: no. Touch of Death is not a spell, so effects that boost your negative energy spells have no affect.

    While the Improved Evasion was nice, and the 250 - 1500 (theoretical) ToD every 9 seconds was fun, I don't recommend the build.

    The most frustrating part was the way mobs seem to know just when you are about to trigger ToD or Stunning Blow, and move away at just the right time. On the plus side, the times you really need the DPS, the boss will stand there and take it.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  8. #8
    Community Member Reos's Avatar
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    I've been searching for the same thing for time now. A lot of people's reports are discouraging, since melee and mage don't synergize well. That being said, I have seen some accounts of people who enjoy this build/playstyle even if they don't use it for raiding.

    As far as I can figure, your best bet is to go WF and do either 12Wiz/8Monk or 12Wiz/6Monk/2Ftr

    The two levels of fighter will net you extra feats, extra BAB and a few extra HP at the expense of d10 unarmed damage (lev 6 monk gets 1d8, unless he's TR). You'll also lose 1 DC on your Stunning Fist, and with just 6 monk levels and high Int you might be better off getting Stunning Blow + Combat Expertise + Improved Trip instead.

    I had almost given up on this build, but I think I'll take one last shot at it.
    Last edited by Reos; 12-06-2010 at 03:41 PM.

  9. #9
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    any1 have anything to add to Tehar's build b4 i try it out?

  10. #10
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    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
    DDO Character Planner Home Page
    
    Jereziah Hollow
    Level 20 Lawful Good Half-Orc Male
    (8 Monk \ 12 Wizard) 
    Hit Points: 298
    Spell Points: 709 
    BAB: 12\12\17\22
    Fortitude: 13
    Reflex: 13
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   25
    Dexterity            15                 17                   17
    Constitution         15                 17                   17
    Intelligence         14                 16                   18
    Wisdom                8                  8                    8
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                 25.5                 25.5
    Bluff                -2                 -2                   -2
    Concentration         7                 26                   30
    Diplomacy            -2                 -2                   -2
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                 -1                 -1                   -1
    Hide                  5                 26                   27
    Intimidate           -2                 -2                   -2
    Jump                  3                  7                    7
    Listen               -1                 -1                   -1
    Move Silently         5                 25.5                 25.5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                2                  4                    4
    Search                2                  4                    4
    Spot                 -1                 -1                   -1
    Swim                  3                  7                    7
    Tumble                n/a                5                    5
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Half-Orc Orc Blood
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Enhancement: Orcish Fury I
    Enhancement: Improved Concentration I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Wizard Intelligence I
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+4)
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Unarmed Strike
    Enhancement: Orcish Strength I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Hide (+1.5)
    Enhancement: Orcish Power Attack I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Lineage of Elements I
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Move Silently (+1.5)
    Enhancement: Orcish Fury II
    Enhancement: Improved Concentration II
    Enhancement: Wizard Elemental Manipulation II
    
    
    Level 6 (Wizard)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Feat: (Selected) Dodge
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Racial Toughness II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 7 (Wizard)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Enhancement: Wizard Pale Master I
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Orcish Strength II
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Feat: (Selected) Extend Spell
    Enhancement: Orcish Fury III
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Enhancement: Orcish Power Attack II
    Enhancement: Wizard Elemental Manipulation III
    
    
    Level 11 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Wizard Bonus) Empower Spell
    Enhancement: Wizard Intelligence II
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Wizard Lineage of Deadly Elements II
    
    
    Level 13 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master II
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+5)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Wizard Lineage of Elements II
    
    
    Level 15 (Monk)
    Skill: Move Silently (+7)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Hide (+3)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Elemental Manipulation IV
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+5)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    Enhancement: Orcish Power Attack III
    Enhancement: Way of the Patient Tortoise II
    
    
    Level 18 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Heighten Spell
    Feat: (Monk Bonus) Toughness
    
    
    Level 19 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Automatic) Wholeness of Body
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Adept of Flame
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Improved Hide I

    I think i like this build better but I am 100% sure there is a lot of mistakes/flaws that someone more better at character building can point out to me please!

  11. #11
    Community Member Orratti's Avatar
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    I thought of doing a wizard or sorc monk mix focusing on mixing touch spells with monk abilities but the person I know who built one didn't play it for long. I'd be interested in knowing if you can get it to work.

  12. #12
    Community Member Reos's Avatar
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    Quote Originally Posted by Kookamonga View Post
    I think i like this build better but I am 100% sure there is a lot of mistakes/flaws that someone more better at character building can point out to me please!
    FYI Orchish Fury III is nearly useless, you have to be at 10-15% HP for it to ever kick in, and does not stack with Rage spell.

  13. #13
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    So should i even take Orcish fury at all if i can just cast rage in it's stead?
    Last edited by Kookamonga; 12-09-2010 at 12:39 PM.

  14. #14
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    What stance is more beneficial for this build?

  15. #15
    Community Member Reos's Avatar
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    It's circumstantial, but I'd recommend wind stance for added attack speed and double procs. Fire isnt that great because you wont rally anything to spend your Ki on. Earth is ok for tanking, but you can't tank things to death, so it's only useful when being healed. Water stance is good for diving thru traps and such, but will hardly make a dent on your already-low monk ability DCs.

  16. #16
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    Just hit level 20 last night on my Wiz 12/Mon 8. I'm not at home, so I don't have him in front of me, but off the top of my head:

    Empower
    Maximize
    Extend
    SF: Necro
    GSF: Necro
    TWF
    ITWF
    GTWF
    Toughness
    Stunning Blow

    2nd level of all monk strikes, plus fist of iron
    +40% Fire/Ice, 2nd levels of both crit chance and crit damage increase
    400'ish hps in lichform at 20
    850'ish mana

    Built him like a str/con monk. You don't need a high int at all. If you're going to have decent melee stats, you're going to have a terrible DC anyway, so dump int (+2 enhancements, +2 tome, +6 item = 16 int, even on a half-orc) and focus on your melee stats.

    Low BAB so DP clickies are your friend. With any luck, they'll make Tenser's Transformation worthwhile once they do the spells pass.

    It's a decent toon. I didn't expect much when making him, but he turned out alright. I'm excited for the Update 8 dilettante changes. I went rogue, so an additional 2d6 sneak attack damage will be nice.

    The only thing that really disappointed me is that the inflict wounds bonus to unarmed attacks through lichform has a DC 11 will-save for half damage, so rather than adding 2-9 damage per swing, it only adds 1-4.

    Still, that's an extra 4 strengths worth of damage, on average, against anything not immune to negative energy damage.

    Plus PM self-healing and undead form immunities are ++

    Edit: Also, I'm in Fire Stance 90% of the time. Between Fire/Lightning/Earth strikes, Fist of Iron and Fist of Darkness, plus finishers, I never have trouble using the ki.
    Last edited by gurgar78; 12-10-2010 at 02:49 PM.

  17. #17
    Community Member Doxmaster's Avatar
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    Quote Originally Posted by Kookamonga View Post
    How many levels in monk is good for some decent fisting?
    Never say these words again.

  18. #18
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    Quote Originally Posted by Doxmaster View Post
    Never say these words again.
    And remember kids....Fist can be a verb

  19. #19
    Community Member
    Join Date
    Jul 2010
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    15

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    when you get home can you edit your list of feats for me :>? Also I would like to ask what race you chose for your PM, i'm still debating between half orc or WF. I have a docent of defiance but dunno if that would be any good on a PM. If anyone could tell me some nice gear i should be setting my eyes on i'd be a happy wizard fisting monsters :>.

  20. #20
    Community Member jennick52's Avatar
    Join Date
    Sep 2010
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    0

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    Quote Originally Posted by Lorz View Post
    And remember kids....Fist can be a verb
    OMG, new sig line. Thank you!
    Quote Originally Posted by Lorz View Post
    And remember kids....Fist can be a verb
    Quote Originally Posted by Friend's Wife
    I'm not gonna stab you, just cut you.
    Da Rulez of PvP

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