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  1. #1
    Community Member Thorzian's Avatar
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    Quote Originally Posted by Legendary_Agent View Post
    With the Current System:
    10 enemies, cast number 1:

    ....

    ____________
    10 enemies, cast number 12:
    Spared

    10 enemies, cast number 13:
    spared

    10 enemies cast number 14:
    spared

    10 enemies cast number 15:
    spared
    .
    you're saying that you find it acceptable to blow 11 spells to kill a group of mobs but not 15? hmm.. personally, i find anything more then 3 or 4 a total waste of spellpoints.

    to put it simply, casters are about AOE DOT spells when mana preservation is the focus, which it should be. if you're running around chain lightninging or fireballing everything then youre an idiot. firewall.. period. the new system helps firewallers more then it hinders them. immune to firewall? cloudkill.. 1 cast! extended ck drops everything. kite it for a while. the only thing left is golems and none of the other instant aoe's work any better on them anyway.

    for single mobs instead of a group you should be enerydrain/fingering them. 2 spells. i would laugh endlessly at anybody who used more then 4 spells to take out a group of mobs.
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  2. #2
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    Quote Originally Posted by Thorzian View Post
    you're saying that you find it acceptable to blow 11 spells to kill a group of mobs but not 15? hmm.. personally, i find anything more then 3 or 4 a total waste of spellpoints.

    to put it simply, casters are about AOE DOT spells when mana preservation is the focus, which it should be. if you're running around chain lightninging or fireballing everything then youre an idiot. firewall.. period. the new system helps firewallers more then it hinders them. immune to firewall? cloudkill.. 1 cast! extended ck drops everything. kite it for a while. the only thing left is golems and none of the other instant aoe's work any better on them anyway.

    for single mobs instead of a group you should be enerydrain/fingering them. 2 spells. i would laugh endlessly at anybody who used more then 4 spells to take out a group of mobs.
    i kill any number of orthons and devils in 2 casts wasting 110mana in total per group, thx but firewall is useless at some high level content.

  3. #3
    Community Member Thorzian's Avatar
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    Quote Originally Posted by Legendary_Agent View Post
    i kill any number of orthons and devils in 2 casts wasting 110mana in total per group, thx but firewall is useless at some high level content.
    then why the stupid talk about 11 shots vs 15? and you forgot the cloudkill. you're a fisherman with a pout on. you have at least 4 other people on this thread with years of ddo experience telling you you're wrong but wont just take off the blinders. devils, orthons are not the extent of high level content.
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  4. #4
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    Quote Originally Posted by Thorzian View Post
    then why the stupid talk about 11 shots vs 15? and you forgot the cloudkill. you're a fisherman with a pout on. you have at least 4 other people on this thread with years of ddo experience telling you you're wrong but wont just take off the blinders. devils, orthons are not the extent of high level content.
    Because i need to go all the way down to your level to properly explain how this is making critical damage a useless option as itlltake the same ammount of time to kill the whole group as if u didnt have critical chance at all.

    Or when i try to explain how critical chance actually used to matter before update 8 as it actually did something of value.

    Ill just put my caster on pause and when the new sorc prestige comes up and if they are any good ill drop all crit and focus on that instead, no way im gonna waste so much ap for an enhacement line which achieves nothing on the long run.
    Last edited by Legendary_Agent; 12-05-2010 at 02:43 PM.

  5. #5
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Thorzian View Post
    then why the stupid talk about 11 shots vs 15? and you forgot the cloudkill. you're a fisherman with a pout on. you have at least 4 other people on this thread with years of ddo experience telling you you're wrong but wont just take off the blinders. devils, orthons are not the extent of high level content.

    i would love to use cloud kill if it scaled to level and hit things not immune to acid damage.

    The rule of them being immune to poison makes them immune to the acid damage is just stupid we need more competitive spells so that everything isn't firewall, a spell pass needs to be done on dot and instant spells to make more of them worth using and make them much less sp inefficient
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #6
    Community Member Thorzian's Avatar
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    Quote Originally Posted by Lifespawn View Post
    i would love to use cloud kill if it scaled to level and hit things not immune to acid damage.

    The rule of them being immune to poison makes them immune to the acid damage is just stupid we need more competitive spells so that everything isn't firewall, a spell pass needs to be done on dot and instant spells to make more of them worth using and make them much less sp inefficient
    agreed, the ck argument was more of one vs aoe instants instead of listing it as a reliable method of soloing. dot is nowhere near as prominent in ddo as it should be. they ruined spells like prismatic spray/ray and then didnt even include prismatic wall/sphere. we need those spells and others like them in ddo.
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  7. #7
    Community Member sirdanile's Avatar
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    Quote Originally Posted by Lifespawn View Post
    i would love to use cloud kill if it scaled to level and hit things not immune to acid damage.

    The rule of them being immune to poison makes them immune to the acid damage is just stupid we need more competitive spells so that everything isn't firewall, a spell pass needs to be done on dot and instant spells to make more of them worth using and make them much less sp inefficient
    This.

    Oh and OP: I am sorry, I couldn't understand your posts, poorly formatted and hard to read due to grammar issues.

    Others: I do see how this could hurt direct damage spell users, but I also always hated that anyway, there are way more efficient ways of killing.
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