THE NAME: HORCRUX
- Has the word H-Orc in it.
- I liked Rorc "Rock Orc" better, but this is geekier
- A Horcrux is this evil curse thing in Harry Potter.
- The build is a dark monk that specializes in curses. And my wife likes Harry Potter
- Horcruxes have souls in them.
- This DPS build retains the soul of the monk class: quasi crowd control. The build is also at its best by killing someone to make it -- true reincarnation ftw
- The previews of the next Harry Potter movie have Voldemort looking like a bald half-orc.
- I am staying home to play DDO instead. The movie theater does not have enough dungeon tokens, anyway
OVERVIEW
Half Orc makes this wisdom emphasis possible while using strength for to-hit. No DPS race on DDO could previously make a non-weapon-finesse wisdom-based monk with decent DCs and enough to-hit to satisfy the needs of epic. I mean, yeah, I'm sure you've tried, but it's gimp. That's because wind stance, the best DPS and tactical stance for monks, merged so awesomely with finesse, giving both to-hit and doublestrike attacks. Try writing a template build with at least 15 or 16 starting WIS, enough STR to-hit, and enough DEX for greater two weapon fighting. Oh, and some hit points. Throw in things like warforged power attack and the to-hit will barely break 40.
Half orc does it easily by giving +4 strength. Then, add fire stance (wind is a bit better, but 2 hit/dam and ki generation makes fire an all-around winner). A careful focus on strength-increasing gear, it is fairly easy to get to 38-40 STR (before madstone) without putting level-ups there . The great thing is that strength is much easier to raise than any other stat. You've got rage, +7 items, titan's grips, enhancements, ship buffs, tower rings, cape of the roc, hezrou cookies, blah blah. Even taking into account power attack (woot dps) and halfling bonus to hit, that's like a finesse halfling monk with 32 DEX.
So here's something for those of us who were only Half-Excited about Half-Orcs. My eyes generally glaze over as I look over the forums at the orc commentary. Barbarians, falchions, blah blah blah. So predictible. Wao, everyone just has to go kill themselves because their toon only has 60 strength instead of 64. Yawn.
So, here is a template for a build that can take those marginal bonuses and push them way further: unlocking high DCs while maintaining high DPS.
Make it your own. You like more garlic? Add more garlic. Change your APs to make it work for you.
I will warn that it takes some twitch skill to manage the ki strikes and finishing moves to really get the most out of this. Simply mashing Touch of Death and Earth4 just doesn't cut it these days imo.
Rorck (Rock Orc), Robin and Cursin' (H-Orc Monk 20)
BASE STATS
36 points (one +2 tome): [ Str 18, Dex 15, Con 15, Int 6, Wis 16, Cha 6 ]
34 points (one +2 tome): [ Str 18, Dex 15, Con 14, Int 6, Wis 16, Cha 6 ]
32 points (requires one +2 tome): [ Str 18, Dex 15, Con 14, Int 6, Wis 15, Cha 6 ]
28 points (requires one +1 tomes): [ Str 16, Dex 16, Con 14, Int 6, Wis 14, Cha 6 ]
All level-ups (4, 8, 12, 16, 20) in Wisdom. With +3 or +4 tome in DEX, lesser for more ability points.
ENDGAME STATS (34 point build)
40 STR: 18 base + 2 tome + 4 stance + 6 item + 1 litany + 3 exceptional + 2 racial enhancement + 2 rage + 2 yugoloth strength
28 CON: 14 base + 2 tome + 6 item + 1 litany + 3 exceptional + 2 rage
38 WIS: 16 base + 5 levels + 2 tome -2 stance + 6 item +1 exceptional + 2 exceptional + 2 capstone + 1 litany + 1 monk enhancement + 2 alchemical + 2 yugoloth
Situational add-ons not included in calculations: madstone, titan's grip, airship buffs, cookies, wis yugo potion, raven's sight +2 wisdom necklace
BREAKDOWN
49 DC vs. Fort Stunning fist: (10 base + 10 (20 monk/2) + 15 wisdom + 10 stunning + 5 spare hand)
35 DC vs. Fort Stunning blow: (10 base + 15 strength modifier + 10 weighted + 5 spare hand)
44 DC vs Will Dark Punch: (-2 saves and to-hit; Use to prep everything to effectively raise your DC by two)
44 DC vs. Will Touch of Despair (-25% fort, -25% healing) (dark dark dark)
44 DC vs. Fort Touch of Death (Nerfed? Naah)
44 DC vs. Will Curse of the Void: Endlessly charm epic monsters (void dark void)
31 DC vs. fort quivering palm instakill
FEATS
FEATS
1 Two weapon fighting
1 (monk) Stunning fist
2 (monk) Dodge
3 (monk) Path of Inevitable Dominion
3 Past Life: Disciple of the Fist
6 Toughness
6 (monk) Power attack
9 Improved two weapon fighting
12 Improved critical: bludgeoning~
15 Greater two weapon fighting
18 Stunning blow or Improved Sunder (can also consider toughness, past life: paladin, or past life: rogue)
~TRUE REINCARNATING~?
I strongly recommend Past life: Disciple of Fists (past life monk taken feat). Paladin (+3 hit/dam divine favor), Rogue (3 minutes of +10 sneak damage) would also be good as active feats. The other best passive past life is fighter.
SUGGESTED ENDGAME GEAR: DPS all out
- Armor: Epic Frozen Tunic (+1 ki on-hit, fireshield: cold, freezing ice proc on all weapons, colorless: +1 wis, blue: toughness) or Epic Red Dragonscale Robe (colorless: 1 wis, blue: Toughness)
- Bracers: Epic Bracers of the Claw (Heavy Fort, +2 con, set bonus: 4 damage)
- Goggles: Epic Goggles of Time Sensing (+2 wis, colorless: 6 dex, yellow Greater False Life for using Spare Hand), swap with Goggles of Attack Bonus +4 with large guild augment 20 hp
- Helm: Cove Hat (15 jump, backstab +5)
- Necklace: Shintao Cord (6 con, 15 concentration)
- Trinket: Litany of the Dead
- Cloak: Epic Cape of the Rockan (+2 str, yellow: 4 resist), Wretched Twilight (backstab +4, blur)
- Belt: Knost's Belt (6 con, Greater False Life, set bonus 2 damage), swap with Epic Spare Hand (Riposte, Exceptional Combat Mastery +5, Staggering Blow, Use Magical Device +3, Doublestrike 3%, Empty Colorless Augment Slot, Blue: +2 luck)
- Gloves: Epic Gloves of the Claw (6 STR, 30% healing amplification, set bonus: 4 damage
- Boots: Greensteel HP item (radiance lore)
- Ring: Knost's Ring (6 str, 1 str, holy burst)
- Ring: Shintao's Ring (6 wis, 1 str, shocking burst)
ENHANCEMENTS (heavily epic slanted)
SKILLSMonk Serenity
Orcish Fury I
Orcish Power Attack III
Way of the Faithful Hound II
Improved Jump II
Improved Tumble II
Monk Ninja Spy II
Static Charge
Winter's Touch
Porous Soul
All-Consuming Flame
Touch of Death
Master of Thunder
Master of Stone
Grandmaster of the Sun
Master of the Sea
Void Strike IV
Unbalancing Strike
Racial Toughness II
Orcish Strength II
Monk Wisdom I
80 Action Points
3 per level: Max Concentration. 10 ranks in Jump, and the remainder in Balance. Tumble at first level to enable its use.