According to the new release notes Half-Orcs are going to be a very powerful race.
And while I, like many other players, have looked forward to this race, how brokenly powerful this race is just boggles my mind.
For THF, they get:
+6 Damage/-3 Attack (Power Attack enhancements)
+4 Damage/+0 Attack (Orcish Melee damage)
Extra Glancing Blow Damage (Great Weapon Aptitude)
+3 Damage/+2 Attack (higher starting STR and Enhancements)
Total:
+13 Damage/-1 Attack, with Extra Glancing Blow damage
For TWF they get:
+3 Damage/-3 Attack (Power Attack)
+2 Damage/+2 Attack (STR mod)
Total"
+5 Damage/-1 Attack
Comparing the THF to Elves and Dwarves are at +4 Damage/+2 Attack when compared to a Half-Orc and the Half-Orc can use any Two-Handed weapon while Dwarves and Elves must specialize.
I agree that Half-Orcs should thematically get damage boosts to THF. But I don't that a Half-Orc should have the same bonus to a Falchion as an Elf does, when the Elf specializes in that weapon exclusively. The same goes for Dwarf and Greataxe.
So I suggest that Dwarves and Elves damage be increased to +4 per tier, instead of the +2 per tier it is now. This would result in having Elves and Dwarves at +8/+2 compared to the Half-Orc's +13/-1, which I think is fair as the Half-Orcs needs to spend more APs on this than the Elf or Dwarf.
For TWF, Elves, Dwarves and Drow are all at +2/+2 in a specialized weapon, compared to the Half-Orcs +5/-1 which works with Khopesh.
In my opinion, the best way to fix this would be to increase the to-hit bonuses to +2 per tier, instead of +1. In addition, the second tier of damage should be increased to +2. At +3/+4, this would let the Elf, Dwarf or Drow character keep power attack on against high-AC mobs in a situation where the Half-Orc would need to turn it off.
Elves, and in particular Drow, would still need some buffing with some of their lines, but this should be a start.