Make THF and TWF feats the same. Remove splash damage from game. If you wanna damage nearby targets take the cleave feats. Your welcome.
Make THF and TWF feats the same. Remove splash damage from game. If you wanna damage nearby targets take the cleave feats. Your welcome.
Yo MoMA~!
assuming x is the same that would cripple TWF making it drastically inferior to THF because at that point THF would still have the static benefit of strength and a half and greater Power Attack effect while TWF would lose all of its benefits including weapon procs and other static bonuses
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Really making THF and TWF the "same" wouldn't work
maybe instead of Glancing Blows make it Awesome Blow where it does greater damage as single target this could again be proc related granting a chance to connect with greater effect and the better you become the more often and for even greater effect does this ability apply
THF basic 30% chance to inflict 25% more damage
THF Feat +10% Proc +15% damage
ITHF +10% Proc +15% damage
GTHF +10% Proc +15% damage
Barb Cap +10% Proc +10% Damage
or some such ... I'm late though so I'l come back in a couple hours
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Alternatlively if they want to keep the cleave animation, they can increase cleave to do a 360 attack. With great cleave add a doublestrike chance to each attack roll during the cleave animation. Whirlwind could add an even greater doublestrike chance to each attack roll (would stack with great cleave). You could increase the percentages for THF and even more for S&B.
Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk
Minimize expectations and you'll never be disappointed
To Aaxeyu:
This is not a "TWF Should Be Better Than THF" thread. This is a "Fix THF To Be Effective Again" thread. I would love to hear you express an opinion other than "You're wrong! Logic fail!" If you have something constructive to say, please say it and be done. I mean this in the most respectful way possible.
To everyone else:
Thanks for the lively discussion of how THF can be fixed! Hopefully we'll see a "Read By A Dev" post soon.
The nerfing will continue until morale improves!
OP...I agree.
Disappointed and without trust in the powers that be.
http://ddowiki.com/page/Fansites
Additionally it wouldn't make sense.
going back to what I was saying before.
Instead of Glancing Blows make it Awesome Blow have it do straight extra damage (minus the Effects parts).
I mean when you think of swinging around a big weapon you think of a shot that shatters bone and cleaves foes entwain.
You think of that more than someone cutting into 5 guys at the same time... though that is thought of as well
so just to complicate things
THF Basic (ie Proficiency in the weapon) Chance to Proc and Awesome Blow 10% extra damage +20%
THF Feat +10% Proc +20% Damage
ITHF +15% Proc +20% Damage
GTHF +15% Proc +20% Damage
FB 1 +5% Proc
FB 2 +5% Damage
FB 3 +5% Proc +5% Damage
Barb Cap +5% Proc +5% Damage
GWA 1 +2% Damage
GWA 2 +2% Damage
GWA 3 +2% Damage
so that's 65% Proc Chance of doing an extra 101% Damage in a shot... so effectively any given shot could do double damage
Kensai may have similar effects built into it for weapons as well... maybe have it a bit more customized though... perhaps a Kensai Spec'd in Great Axe has higher increased Damage than Proc Ratewhile a Falchioon has a higher Proc Rate but less bonus to damage... it would make Kensai a more interesting PrE in that regard (other weapons could have unique aspects added to them as well like Bastard Swords and DAs... and other less used weapons as well as a way to make them more desireable for certain concepts)... unlikely I know but hey I'm just spouting off stuff
now to add to that a little bit you could toss in a change to Cleave and Great Cleave (and whirlwind attack maybe)
Give Cleave Great Cleave and Whirlwind Attack (and other similar effects if they exist) a Proc Rate (even in addition to the current use) to apply Glancing Blows... actually having it a toggle may be better
A Glancing Blow shouldn't happen on every swing because that's not how you would legitimately fight a combat any way. weapons deflect and get stuck and rarely are enemies so kind as to actually stand in a conveinent arc waiting for you to swing in just the right way...
so
No Feat 0% Glancing Blow Proc 0% Glancing Blow damage
Cleave +10% Proc +10% damage
Great Cleave +10% Proc +10% damage
Whirwind Attack +20% Proc +20% damage
so if by some chance you took all threee (which means you'd need Dodge Mobility SPring Attack Combat Expertise POwer Attack Cleave Great Cleave and Whirlwind Attack menaing 8 feat) would net Glancing Blows with 40% Proc Rate doing 40% damage
I dunno
I'm a little loopy right now but this (with the right nubers plugged into the right places) could make for interesting stuffs
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
For the record, just to bring back something because Aax DIDN'T address it (note that I am not saying TWF shouldn't be superior. I am saying that THF should be competitive)
110% dps is significant, 10% dps is insignificant.
That's the difference, and why something can be both significant and insignificant.
Really, saying that it has to be one or the other is like saying that Resist Fire has to be significant or insignificant. It's useful when you need it, but useless when you're in a quest where no monsters or traps or anything deals fire damage. There is a situation where it is significant, and a situation where it isn't significant. It can be both significant and insignificant. Or are you going to say "No, it has to be one or the other. It reduces all incoming fire damage by 10 in both situations, so it has to be either significant or insignificant"? Because that's the logic you've been using.
On the monster you're focusing on, glancing blows are significant.
On the monsters you're not focusing on, glancing blows are insignificant.
In any case, here's a solution idea I have: Make it so that glancing blows have a chance to proc on EVERY attack in the animation, just like TWF off-hand attacks. That way, staying still actually has some benefit. As far as running animation goes... umm, yeah, fix the attack animation speed issue and put glancing blows back. Like the TC said.
Last edited by Zachski; 09-17-2010 at 12:53 AM.
The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<
Thats not quite true....
eSOS is THE best THF weapon in the game, but only against low fort, low DR targets.
eChaosblades, while good weapons, are not the best single handed weapon in the game, so comparing the two and claiming bias towards THF is not exactly fair.
All things equal, TWF should be, and currently is, superior. I dont think anyone is arguing against that.These things are always going to be more significant, IMO, than the raw differences between thf and twf going forward, which makes it totally ok for twf to be slightly superior when everything else is equal: its unlikely to be equal, and 8 build points is a -really- big deal: it leads to most twf being 3 hit behind (since they rarely can also afford 18 str), and its just a big deal in general.
I completely disagree about stat points though. Starting with 8 dex on any melee, regardless of weapon style, is a bad idea. This goes back to the old "you do no dps if your dead" argument. So the actual difference in build points is usually not 8, but more like 2-4.
Other then paladins, any other melee class has no trouble starting with 18 str and 15 dex...
I know where your coming from, but the only class that can claim THF to be superior due to weapon availability and stat allocation is a pure paladin with a couple eSOSs upgraded for each DR breaking situation...
Thelanis
but they shouldn't be completely negated when moving though... wouldn't you say?
as it stands now while moving there are no glancing blows...
since that is all that the THF Feats actually do doesn't it completely negate them being useful in a large portion of the game.
We are constantly moving, readjusting position etc
Shouldn't THF still have its advantages in those situations.
and if not then shouldn't TWF also lose their advantages while moving?
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Should THF be overpowered while stationary to make up for being underpowered while moving?![]()
Thelanis
This might be going off topic but when I think big TH weps I think SMASH!!
They should have a scaling improved crit rate as they go up the THF chain...
Maybe a hidden second x2 DMG multiplier that is a percentage chance to go off per swing.
No Feat – 10% x2 Multiplier to DMG
THF – 20% x2 Multiplier to DMG
ITHF – 30% x2 Multiplier to DMG
GTHF – 40% x2 Multiplier to DMG
That way if you luck out and get a Crit X3 and the THF X2 DMG your looking at HUGE damage.
Last edited by DevilButcher; 09-17-2010 at 06:45 AM.
Joke:
A paladin joins a pug run. Once in quest a Halfling summons an Iron defender, starts spewing grease all over the paladin’s feet/Paladin falls.
Paladin says “WHAT THE F***! THAT DOES NOT HELP!!" The Halfling reply’s "Sure it does, gives me a laugh every time.”
(this joke is mine) want to see more? DevilButcher's DDO Jokes http://forums.ddo.com/showthread.php?t=269505