Originally Posted by
mediocresurgeon
Assumptions:
Glancing blows were removed from the THF fighting style (after 3-4 years!) in order to discourage players from using a faster, unintended animation cycle to generate extra damage against single targets. This is commonly known as "twitching."
Facts:
Players move around while attacking. We fight highly mobile opponents, dodge rays and arrows, and move to flank our enemies.
The Problem:
THF characters lose between 16%-22% of their damage, on top of (a) losing the progressively higher attack bonus granted by using the full attack chain and (b) taking an additional -4 penalty on all attacks.
Two Weapon Fighting does not receive this penalty, making it (once again) the dominant fighting style of almost every character build. This movement penalty decreases, rather than increases, the amount of viable character style options available to us.
Solution:
Redo the animation for attacking while moving while swinging with a two-handed weapon. Make sure the rate of attack is close or identical to the rate of attack while standing still. Give us back glancing blows while moving if the character has the Greater Two handed Fighting feat. This will discourage players from using the faster attack cycle (since it won't exist anymore) and won't punish players for fully participating in the active, dynamic combat of DDO.