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  1. #1
    Community Member Dark-Star's Avatar
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    Default Rad Serv Aura bugged cause found

    Devs,

    Played around with the Healing Aura some more today and discovered what makes the aura decrease in healing when switching weapons.

    It appears that swapping weapons makes the game think that empower healing is no longer stacking with the aura, even though the feat is still active. By turning empower healing off, then on again, I was able to get full value heals with the new weapon.

    I hope this helps you solve this bug.
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  2. #2
    Community Member Visty's Avatar
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  3. #3
    Community Member grodon9999's Avatar
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    Is the aura dropping when you attack WAI?

  4. #4
    Developer Eladrin's Avatar
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    We've seen that taking any action has somewhat erratic effects on the aura. Changing equipment is the easiest way to reproduce it so far.

    Is the aura dropping when you attack WAI?
    Yes, if you're in the middle of a global cooldown after taking an action (like attacking), the aura won't pulse.

  5. #5
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    Quote Originally Posted by Eladrin View Post
    Yes, if you're in the middle of a global cooldown after taking an action (like attacking), the aura won't pulse.
    Something like that is important enough to include in the official description text.

    It also raises the question of why the negative aura from the new wizard spell doesn't get interrupted like that.

  6. #6
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    And also spells cause global cooldown (as in you do a action, any action and that triggers the global cooldown including spells) but that doesnt hinder the aura.

    Which doesnt synch with what you said Eladrin.
    Last edited by Kolbathin; 06-24-2010 at 02:31 PM.

  7. #7
    Community Member kruggar's Avatar
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    so the aura is completly useless for a combat cleric

  8. #8
    Community Member Visty's Avatar
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    Quote Originally Posted by kruggar View Post
    so the aura is completly useless for a combat cleric
    its not the warpriest afterall
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  9. #9
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    Wow...so that would mean that it would be important if you want the aura to tick each time to time your casts not to interrupt. Definitely an important feature of the aura that needs to be included in the description.

  10. #10
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    Quote Originally Posted by Visty View Post
    its not the warpriest afterall

    And of course only a warpriest would ever swing a weapon. Since the cleric needs to be in close proximity to the fighting to make the aura useful, there might be occasions to swing now and then. This isn't an enhancement to actual melee combat; does it really need to be a warpriest PRE to avoid being mutually exclusive with swinging a weapon? The wizard aura doesn't function this way. It's an unnecessary and annoying restriction, IMO.
    Last edited by justagame; 06-25-2010 at 07:51 AM.

  11. #11
    Community Member grodon9999's Avatar
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    Quote Originally Posted by kruggar View Post
    so the aura is completly useless for a combat cleric
    I don't think that's the right word, not as awesome as it could be but it's far from useless.

  12. #12
    Community Member kruggar's Avatar
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    Quote Originally Posted by grodon9999 View Post
    I don't think that's the right word, not as awesome as it could be but it's far from useless.
    agreed, but since its the only PRE clerics will have and for a long time i think.. would be good if it could be used by more builds

    of course it has some uses but would be better if it could be used in combat.

  13. #13
    Founder Riggs's Avatar
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    Not sure if 'global cooldown' occurs for all actions, like say casting spells, swapping weapons etc, but it seems all those actions cause a cooldown.

    An ability that only works if a player doesnt do ANYTHING in the middle of a combat seems really weak.

    Like really, really weak.

    Is there any other aura ability that only works in non-cooldown mode? Pally aura? Arcane skeleton cause wounds aura? Beholder dispelling aura?

    Why would something like that be added for a new cleric aura?

  14. #14
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    Quote Originally Posted by Eladrin View Post
    Yes, if you're in the middle of a global cooldown after taking an action (like attacking), the aura won't pulse.
    After your bastardization of ****ao, it is not surprising that this too is another massive fail PrE decision

  15. #15
    Community Member Visty's Avatar
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    Quote Originally Posted by Riggs View Post
    Not sure if 'global cooldown' occurs for all actions, like say casting spells, swapping weapons etc, but it seems all those actions cause a cooldown.

    An ability that only works if a player doesnt do ANYTHING in the middle of a combat seems really weak.

    Like really, really weak.

    Is there any other aura ability that only works in non-cooldown mode? Pally aura? Arcane skeleton cause wounds aura? Beholder dispelling aura?

    Why would something like that be added for a new cleric aura?
    global cooldown =/= those cooldowns you see

    wasnt testing offensive casting but casting spells, swapping gear, using clickys, etc, none of that stopped the aura. only attacking did
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  16. #16
    Community Member Cyr's Avatar
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    Quote Originally Posted by Eladrin View Post
    Yes, if you're in the middle of a global cooldown after taking an action (like attacking), the aura won't pulse.
    Why?

    Are battle clerics really a worry on Turbine's OP list? This seems a bizzare and overly convuluted decision that appears to have lead to an interesting bug.
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  17. #17
    Founder Stanley_Nicholas's Avatar
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    Shortly after Radiant Servant info was unveiled I got neg rep for making the statement (in a totally non-abusive way) that I didn't see the new PrE providing a reasonable rationale to play a cleric rather than a FvS with no PrE at all. The only possible way I felt I might be proven wrong was if the aura was considerably stronger than it seemed at the time. Now that we're actually seeing Radiant Servant in action and it's actually weaker than I had thought it would be, I definitely stand by my former assessment.

    So now we have 2 similar classes, one of which has a PrE, the other of which has none. Yet the one without the PrE is the more powerful one. How does that make any sense? The devs have always been way too tight on ever throwing clerics a bone. Lighten up a little! If anything, clerics should be a litle bit more powerful than FvS until the latter get a PrE. This setup just makes no sense.
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  18. #18
    Community Member Dark-Star's Avatar
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    I had the same reaction when I first tried this and read posts like mine above.

    But today I tested the Aura a lot more, and my conclusion is that it's not nearly as bad as I initially thought. The swapping thing is annoying, but that will get fixed.

    The Aura itself tics fast, every three seconds or so, and while it would be nice to have it active during attacks, I found that after running a few quests solo on epic and elite there was ample time between fights for the Aura to do its job.

    Like all of the other things that feel like nerfs in U5, I'd recommend that you all spend some time testing it for yourselves and then post your feedback.
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  19. #19
    Community Member RioRussell's Avatar
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    Quote Originally Posted by Dark-Star View Post
    I had the same reaction when I first tried this and read posts like mine above.

    But today I tested the Aura a lot more, and my conclusion is that it's not nearly as bad as I initially thought. The swapping thing is annoying, but that will get fixed.

    The Aura itself tics fast, every three seconds or so, and while it would be nice to have it active during attacks, I found that after running a few quests solo on epic and elite there was ample time between fights for the Aura to do its job.

    Like all of the other things that feel like nerfs in U5, I'd recommend that you all spend some time testing it for yourselves and then post your feedback.
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  20. #20
    Developer Phax's Avatar
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    We have identified the issue with equipping weapons affecting the healing aura and are confident in how to fix it.

    We're still looking into why attacks interrupt it, that is a separate bug.

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