Excellent post.... Simply Brilliant +1 and /signed
I to tho would add a focus on Green steel.
In my opinion the true minimum level requirements for a Green Steal mineral 2 weapon if it came out of a random loot table would look something to the tune of:
+5 min lvl 8
+2 damage min lvl 2
holy min lvl 4
burst min lvl 2
metalline min lvl 4
bleed min lvl 2
+4 incite AC min lvl 8
for a total of a min level requirement of 30
Is it really to much to ask, and not a logical step in the right direction to move GS min level requirement to 16 from 12?
I think this would achieve:
1. Some slight but desperately needed help for random loot levels 12 to 15.
2. More possible viability to the Death nip, and other Necro tome page weapons and maybe some Abbot Raid gear.
3. Address a long over due nerf of a grossly over powered perversion of the AD&D crafting rule set.