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  1. #1
    Hamfather totmacher's Avatar
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    Default Arcane Archers Rejoice!!

    * Arcane Archer: Imbue Acid Arrows
    o Cost: 1 Action Point
    o Prerequisite: Elf or Ranger Arcane Archer II, 30 (or 38 for Elves) Action Points Spent
    o Effect: Imbues all missiles that you fire with acid, granting them the Corrosive ability (+1d6 Acid damage) and dealing acid damage over time if your arrow damages your target. This ability costs 20 spell points to activate, and triggers a lengthy cooldown of the Melf's Acid Arrow spell. Only one Arcane Archer Imbue ability may be active at any time.

    * Arcane Archer: Imbue Explosive Arrows
    o Cost: 1 Action Point
    o Prerequisite: Elf or Ranger Arcane Archer III, 42 (or 50 for Elves) Action Points Spent
    o Effect: Imbues all missiles that you fire with flame, granting them the Flaming Burst ability (+1d6 Fire damage, plus additional damage on critical hits). This ability costs 30 spell points to activate, and triggers a lengthy cooldown of the Fireball spell. Only one Arcane Archer Imbue ability may be active at any time.

    * Arcane Archer: Imbue Terror Arrows
    o Cost: 1 Action Point
    o Prerequisite: Elf or Ranger Arcane Archer IV, 54 (or 62 for Elves) Action Points Spent
    o Effect: Imbues all missiles that you fire with negative energy, granting them the Fearsome ability. This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Fear spell. Only one Arcane Archer Imbue ability may be active at any time.

    * Arcane Archer: Imbue Force Burst Arrows
    o Cost: 1 Action Point
    o Prerequisite: Elf or Ranger Arcane Archer IV, Arcane Archer: Imbue Force Arrows, 54 (or 62 for Elves) Action Points Spent
    o Effect: Imbues all missiles that you fire with arcane force, granting them the Force Burst ability (+1d6 Force damage and additional damage on critical hits) and negating the incorporeal miss chance of ethereal creatures. This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Chain Missile spell. Only one Arcane Archer Imbue ability may be active at any time.


    Arcane Archer: Imbue Slaying Arrows

    * Cost: 1 Action Point
    * Prerequisite: Elf or Ranger Arcane Archer V, Arcane Archer: Imbue Force Arrows, Acid Arrows, Explosive Arrows, and Terror Arrows, 66 (or 74 for Elves) Action Points Spent
    * Effect: Imbues all missiles that you fire with incredible power, granting them the Slaying ability, which will deal massive damage to a living target on what would be a vorpal attack (natural 20 followed by critical confirmation). This ability costs 50 spell points to activate, and triggers a lengthy cooldown of the Finger of Death spell. Only one Arcane Archer Imbue ability may be active at any time.

    gotta love that i can finally play a ranged ranger again

  2. #2
    Community Member Khurse's Avatar
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    I think I know some people that are going to be very happy with this.

  3. #3
    Community Member spifflove's Avatar
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    Wow

  4. #4
    Community Member Visty's Avatar
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    Quote Originally Posted by Khurse View Post
    I think I know some people that are going to be very happy with this.
    like me

    now i just hope i get my arcane archer ring on my 20th tod tomo...oh the dreams
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    *insert axe*
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  5. #5
    Bwest Fwiends Memnir's Avatar
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    Time to dust off the ranged build...
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  6. #6
    Hatchery Founder
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    Looking pretty neat. Can't wait to try them out.

    So I imagine then that what was once the create +2 - +5 arrows are now the Arcane Archer II - V enhancements. That's a little disappointing, since I was hoping there might be some extra bonuses then just creating new types of arrows.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  7. #7
    Community Member paul1devries's Avatar
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    Do these all stack or can you only have either force, terror etc...

    Sorry - i have not looked closely at the existing enhancement line to know...

    Thanks

  8. #8
    Bwest Fwiends Memnir's Avatar
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    You can only have one Imbue active at a time, so no stackage.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  9. #9
    Hatchery Founder
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    Quote Originally Posted by paul1devries View Post
    Do these all stack or can you only have either force, terror etc...

    Sorry - i have not looked closely at the existing enhancement line to know...

    Thanks
    Only one at a time.
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  10. #10
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Coldin View Post
    Only one at a time.
    This prestige enhancement is all about that last ability. Just how much damage is it? What mobs are immune to it? Are red names and the like immune? How about monsters which have deathward? This prestige enhancement is a fail from a dps standpoint (which is where ranged needed the most help) unless that last ability is real good.
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  11. #11
    Hatchery Founder
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    Quote Originally Posted by maddmatt70 View Post
    This prestige enhancement is all about that last ability. Just how much damage is it? What mobs are immune to it? Are red names and the like immune? How about monsters which have deathward? This prestige enhancement is a fail from a dps standpoint (which is where ranged needed the most help) unless that last ability is real good.
    I say ranged's issue isn't DPS from one arrow, but DPS from many arrows. +1d6 +extra damage would sound much nicer if you were shooting arrows more rapidly.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  12. #12
    Founder Aesop's Avatar
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    Quote Originally Posted by totmacher View Post
    gotta love that i can finally play a ranged ranger again
    Almost ... there are still a few issues that must be addressed


    Mostly RoA and Mob AI ... and a few more things


    But these do make me happy over all... though I wish Explosive Arrows did AoE damage


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  13. #13
    Community Member 96th_Malice's Avatar
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    Great !!

    Now I have to make some archers !!


  14. #14
    Hatchery Founder
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    Found one issue while respecing these in. Even spending all my APs but 1, I never could take Imbue Force Burst arrows. In fact, the enhancement said I met all the pre-reqs, but it was never available to be taken.
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  15. #15
    Community Member Visty's Avatar
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    Quote Originally Posted by Coldin View Post
    Found one issue while respecing these in. Even spending all my APs but 1, I never could take Imbue Force Burst arrows. In fact, the enhancement said I met all the pre-reqs, but it was never available to be taken.
    maybe its intendted that you dont take ALL stances but just a few?
    to create differant kind of archers
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
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    *insert axe*
    o o

  16. #16
    Hatchery Founder
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    Ah, here's the issue. Taking one of the force arrows locks out the other force arrow. Dropping Imbue Force Arrow, I was then able to take the Imbue Force Burst Arrow.

    Edit: And of course, one can't take the Slaying Arrow enhancement unless they have just the normal Force Arrow.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  17. #17
    Developer Eladrin's Avatar
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    Quote Originally Posted by Coldin View Post
    Ah, here's the issue. Taking one of the force arrows locks out the other force arrow. Dropping Imbue Force Arrow, I was then able to take the Imbue Force Burst Arrow.

    Edit: And of course, one can't take the Slaying Arrow enhancement unless they have just the normal Force Arrow.
    Oops. That's not intended.

  18. #18
    Hatchery Founder
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    Quote Originally Posted by Eladrin View Post
    Oops. That's not intended.
    Didn't think so. Shall I bug report it then?
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  19. #19
    Developer Eladrin's Avatar
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    Quote Originally Posted by Coldin View Post
    Didn't think so. Shall I bug report it then?
    Only if you want it fixed.

  20. #20
    Community Member sirdanile's Avatar
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    I am downloading llama and copied my 20 arcane archer over to check the new stuff out...will post back with numbers (slaying arrow...it could be like a second lightning strike...but more frequent!!) hopefully soon!

    The fear arrows are kind of disappointing... people hate fear effects and kiting, and now you combined them into the same class...at least add 2d6 negative energy damage or 1d6 + 2d10 as if it were unholy or unholy burst...and changing it from fear to be like the giants roar bow would be most appreciated.
    Last edited by sirdanile; 01-07-2010 at 05:53 PM.
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