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  1. #41
    Founder Gol's Avatar
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    If you go back and look at the puzzles that Eladrin set out for us, the Pale Master's Necrotic Touch mechanic is exactly like the Warlock's Eldritch Blast. At will, no cost, enhancements apply, and it's a ranged effect. They have added all the required mechanics for the class to work and it would make sense that it is the next player class.

    That said, if I'm right, it is severely disappointing. It provides the least-different playstyle options for players. It is a very weak class in general, and one that is best done in a true role-playing environment. I played one myself in a PnP Eberron campaign for about a year and it was great fun. However, it was by far the weakest class in our group, and that wasn't due to how it was built, it was just the nature of the class.

    Options are great, don't get me wrong. But I'm tired of Turbine picking the low hanging citrus fruit. I want apples - not more oranges/grapefruit/tangelos.

  2. #42
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    Quote Originally Posted by TDN View Post
    Well lets get back on topic first off all of you calling the warlock a **** ranged caster and an "umd sorc" are morons have you ever played a warlock? The warlock class is closest to the bard instead of skill points for utility they use the blast shapes and essences to throw debuffs on enemies as well as having a large assortment of cc and utility invocations they are completely different other then maybe 2 or 3 spells from a typical arcane caster and yes they get umd as a class skill probley the best class to use it due to bonus feats they receive if anything they would fill a bard slot in groups or utility dps. While the druid or psionics would be awesome to add to the game think from the programmers stand point you have any idea how much of a pain in the arse it will be to get shifting added in or psionic boosting for spells the mechanics of it would be a royal pain think realistically why do you think favored soul was added IT WAS EASY TO PROGRAM.. Anyways thumbs up to the people that keep asking for warlock those that haven't played one will always hate on us but props to those trying to get the class in we could use another bard utility class. =)

    Combat : Wall of Text hits you for 12,235 points of damage
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  3. #43
    Community Member dv8maker123's Avatar
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    Quote Originally Posted by Maegin View Post
    Combat : Wall of Text hits you for 12,235 points of damage
    Combat : You have died.
    BAH!!! I knew I should have equipped that amulet of verb resistance. So taking grammar evasion at level 6.....

    Yeah that wall was so painful I didn't even get past the first line.
    Fearnando El Fantastico-Human Bard, Enchanter of the Ladies/Thermostat-WF Wizard/ Morbyd Bones-Drow Wizard/Metic-Drow Cleric/Kegstand McGuinness-Dwarf Barbarian/Winterbeard-Dwarf Ranger/Syphus Darkblade-Halfling Procurer of Someone Elses Stuff

  4. #44
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by dv8maker123 View Post
    Give us PrE's (would particularly love to see Eldritch Knight), Cleric Domains, and druids...then feel free to add everything else.
    I'd be all about Dragon Disciple too. Sorcs getting a leap of faith ability for the third tier? Sexiness.

  5. #45
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by Gol View Post
    If you go back and look at the puzzles that Eladrin set out for us, the Pale Master's Necrotic Touch mechanic is exactly like the Warlock's Eldritch Blast. At will, no cost, enhancements apply, and it's a ranged effect. They have added all the required mechanics for the class to work and it would make sense that it is the next player class.

    That said, if I'm right, it is severely disappointing. It provides the least-different playstyle options for players. It is a very weak class in general, and one that is best done in a true role-playing environment. I played one myself in a PnP Eberron campaign for about a year and it was great fun. However, it was by far the weakest class in our group, and that wasn't due to how it was built, it was just the nature of the class.

    Options are great, don't get me wrong. But I'm tired of Turbine picking the low hanging citrus fruit. I want apples - not more oranges/grapefruit/tangelos.
    If properly optimized, a 3.5 warlock can be a real powerhouse. Try making a Warlock 16/Binder 1/Hellfire Warlock 3. Take Naberius as your vestige from the binder level and run around using Eldritch Glaive as your blast shape and Brimstone Blast as your eldritch essence. Pick up Fell Flight to hover 10' off the ground at all times, and drop Caustic Mires on top of your enemies. Take the Empower and Quicken Spell-Like Ability feats. Equip a Chasuble of Fell Power. Make full attacks with your Eldritch Glaive for around 115 fire damage per attack. You'll take 1 point of constitution damage each round, but it will be healed automatically the following round.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  6. #46
    Community Member Cyr's Avatar
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    I think warlock would be very cool. At will, 1d6 damage/level single target ranged attacks with specialization with enhancements/feats to make the blast better. Add on the nifty little unlimited use buffs/debuffs and it sounds like an interesting addition to the game. The real key here is that they make the ranged damage in the same ball park as mellee is now by having proper rate of fire on it. If they make it gimped like normal ranged combat then it will be a useless addition to the game and a waste of coding. The penalties of having essentially an arcane for all other statistics (hp and saves being main ones) would make them fairly squishy still (unlike well built ranged weapon users).
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  7. #47
    Founder Gol's Avatar
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    Quote Originally Posted by Xenus_Paradox View Post
    If your DM allows all the source books in the game and you have infinite ingame resources, a 3.5 warlock can be a real powerhouse.
    Fixed that for you.

  8. #48
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by Gol View Post
    Fixed that for you.
    Nonsense. The build uses Complete Arcane, Fiendish Codex II, Complete Mage, the Monster Manual, and the Tome of Magic, and the only piece of gear you need is the Greater Chasuble of Fell Power, which costs 18,000 GP. Hardly difficult to accomplish. And even if Tome of Magic is disallowed, you can still carry Restoration wands and use Metamagic Spell Trigger to remove your con damage as a swift action. Lowers your damage output since you can't make a full attack every round, and it can get rather expensive, but it's doable.
    Last edited by Xenus_Paradox; 12-29-2009 at 07:22 PM.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  9. #49
    Founder Gol's Avatar
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    Quote Originally Posted by Xenus_Paradox View Post
    Nonsense. The build uses Complete Arcane, Fiendish Codex II, Complete Mage, the Monster Manual, and the Tome of Magic, and the only piece of gear you need is the Greater Chasuble of Fell Power, which costs 18,000 GP. Hardly difficult to accomplish. And even if Tome of Magic is disallowed, you can still carry Restoration wands and use Metamagic Spell Trigger to remove your con damage as a swift action. Lowers your damage output since you can't make a full attack every round, and it can get rather expensive, but it's doable.
    Hrm, that's only 4 source books my DM didn't allow players to use for characters. Thanks for proving my point.

  10. #50
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by Gol View Post
    Hrm, that's only 4 source books my DM didn't allow players to use for characters. Thanks for proving my point.
    Just because your DM didn't allow those books doesn't mean the build isn't valid. Many, many DMs *do* allow all those books as player resources.

    Disallowing certain books will cripple just about any build other than a Player's Handbook/DMG only build.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  11. #51
    Community Member Horrorscope's Avatar
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    Wouldn't a Warlock make a lot of sense to the way DDO plays? Unlimited spells to cast since it's not based on SP's. I don't know that sounds like a perfect match to Zerg Melee.

  12. #52
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    Quote Originally Posted by Horrorscope View Post
    Wouldn't a Warlock make a lot of sense to the way DDO plays?
    They would make no sense at all considering how DDO plays.

    1. The Warlock class is a sustained ranged damage class, with supplemental spellcasting utility.
    2. Sustained ranged damage is not an effective part of DDO gameplay.

    Adding a Warlock class to DDO would produce one of two effects:
    A. It is worse at sustained ranged damage than a bow-specialized Ranger, meaning Warlock is a weak class and an obvious waste of effort.
    B. It is better at sustained ranged damage than a bow-specialized Ranger, meaning that every player who enjoys the idea of archery combat will hate that Warlocks usurp that role from them.

    Those problems could be avoided only if ranged combat is fixed before Warlocks are added. However, even if that is done the class would still introduce another problem: Diluting the arcane blastomancer role from two classes to three.

  13. #53
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    They would make no sense at all considering how DDO plays.

    1. The Warlock class is a sustained ranged damage class, with supplemental spellcasting utility.
    2. Sustained ranged damage is not an effective part of DDO gameplay.

    Adding a Warlock class to DDO would produce one of two effects:
    A. It is worse at sustained ranged damage than a bow-specialized Ranger, meaning Warlock is a weak class and an obvious waste of effort.
    B. It is better at sustained ranged damage than a bow-specialized Ranger, meaning that every player who enjoys the idea of archery combat will hate that Warlocks usurp that role from them.

    Those problems could be avoided only if ranged combat is fixed before Warlocks are added. However, even if that is done the class would still introduce another problem: Diluting the arcane blastomancer role from two classes to three.
    C. It is equal in sustained ranged damage to a bow-specialized ranger.
    D. It is worse at sustained ranged damage than a bow-specialized ranger, but has other abilities that bow-specialized rangers can't match.

    No problems there, and Wiz/Sorcs are less "blastomancer" than they are "Wall of Fire dispenser" and "Buff-bot".

    Seriously... how many experienced wizards and sorcerers out there actually use non-persistent damage spells to any significant degree?
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  14. #54
    Community Member Forbbidenone's Avatar
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    Warlock in paper can be a lot of fun. In DDO I see many issues, most of which have been raised already.

    Personally your run on sentence that included how hard it would be to code for a Psion is why I posted.

    The 3.5 psionics rules would translate almost directly to DDO system. The issue with boost is personally rather simple. AP Clickie like the warrior damage that allows a base amount added. Give it a SP cost adjustment based on the skill lvl of the clickie and it even puts a measure of balance in. Though a cost adjustment should allow for a greater damage mod than +5 top end.

    As for focus, just ditch that stupid concept. And it allows you to disregard a host of the complications Psions might bring to coding for DDO.

    Warlocks personally would be a harder code given that their cast system is a larger variant from the DDO system. They would need a way to code specific abilities as feats maybe, give every ability a clickie, and figure out a way to contain the infinite amounts of blasts that if given 3.5 choices can become rather overpowered rather quickly. Though if you really want one they can switch it to a mana system, though the essence of the class would personally be lost.

    It has been a while but I believe my warlock was asked to retire when I had used the rules to create a constant source of massive AoE damage that made the game less fun for the rest of the group.

    However that issue in Paper can be said for any "caster". Though clever Dm's can humble the mightiest with simple things.
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  15. #55
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    Quote Originally Posted by Xenus_Paradox View Post
    C. It is equal in sustained ranged damage to a bow-specialized ranger.
    That would lead to the same result as if they were worse: it would mean the Warlock class was a total waste of effort, which no competent player would select unless trying to handicap himself for extra challenge.

    Quote Originally Posted by Xenus_Paradox View Post
    D. It is worse at sustained ranged damage than a bow-specialized ranger, but has other abilities that bow-specialized rangers can't match.
    The main function of a warlock is to blast stuff with magic energy. Even if he has other redeeming qualities, to be bad at that core job would mean the class is a pathetic waste of time, and not being true to the concept as taken from the D&D rules.

    Quote Originally Posted by Xenus_Paradox View Post
    No problems there, and Wiz/Sorcs are less "blastomancer" than they are "Wall of Fire dispenser" and "Buff-bot".
    "Blastomancy" means casting spells to inflict hitpoint damage, which includes Wall of Fire. It's true that the serious superiority of Wall of Fire compared to other choices is part of the major balance problems of those classes. Adding a third class with Wall of Fire wouldn't make it easier to fix the problem.

    Note that although a Warlock's Wall of Fire has the advantage of inflicting half damage to fire-immune enemies, it's a lot weaker in general because he can use neither Maximize nor Empower.

  16. #56
    Founder Aesop's Avatar
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    I was going to say something but honestly its not really worth it.

    Adding more classes regardless of what they are, regarless of how weak or strong they are perceived to be by some of our more analytical forumites, regarless of how difficult or easy they are to impliment would be great. Why? well, because more classes means at least some measure of diversity is added back into the game.

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  17. #57
    Community Member Twerpp's Avatar
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    Quote Originally Posted by Aesop View Post
    Nothing wrong with Warlocks.

    I wouldn't mind them being introduced.

    I do however hope they add another one first.

    My Priority would be Druids.

    After that anything else would be awesome.

    Warlock
    Dragon Shaman
    War Mage
    Swashbuckler (definately want this one)
    Scout
    Artificer

    I'd say Samurai, but I don't like the 3.5 edition of samurai... OA version was ok... but they'd have to do something with Iajitsu Focus for that to work

    Aesop
    Yeah I want them. Who cares if there is some redundancy in caster classes? FvS is just a cleric but most people agree it was a good addition to the game. I was skeptical about them at first and Id rather have a new class thats unique but... look at half-orc. Too hard for devs to implement they gave up. Id rather have something easy to implement and redundant than nothing at all.

  18. #58
    Community Member RhapsodieInBlue's Avatar
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    They can't give us druids because Elemental Wildshape - Air Elemental would be so OP that everything except Reds and Purples would be on their ass crying for mother.

  19. #59
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by RhapsodieInBlue View Post
    They can't give us druids because Elemental Wildshape - Air Elemental would be so OP that everything except Reds and Purples would be on their ass crying for mother.
    No, Turbine would never give us the ability to turn into elementals. Only monsters get to be OP.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  20. #60
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    That would lead to the same result as if they were worse: it would mean the Warlock class was a total waste of effort, which no competent player would select unless trying to handicap himself for extra challenge.


    The main function of a warlock is to blast stuff with magic energy. Even if he has other redeeming qualities, to be bad at that core job would mean the class is a pathetic waste of time, and not being true to the concept as taken from the D&D rules.


    "Blastomancy" means casting spells to inflict hitpoint damage, which includes Wall of Fire. It's true that the serious superiority of Wall of Fire compared to other choices is part of the major balance problems of those classes. Adding a third class with Wall of Fire wouldn't make it easier to fix the problem.

    Note that although a Warlock's Wall of Fire has the advantage of inflicting half damage to fire-immune enemies, it's a lot weaker in general because he can use neither Maximize nor Empower.
    1. Give warlocks comparable ranged DPS to rangers.
    2. Give warlocks Wall of Fire.
    3. Allow metamagic to apply to warlock powers. If warlock powers are at-will as in PnP, add spell-like ability metamagics with an alternate cost instead of SP, such as increased cooldown, HP cost, or increased casting time.
    4. Don't give warlocks access to the other wiz/sorc staples such as FoD.
    5. Give warlocks a few unique powers.

    Is it perfect? No. Is it playable? Yes. Is it unbalanced? I don't think so, personally. Your results may vary.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

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