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  1. #1
    Community Member Fennario's Avatar
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    Default No new PrE's? Again?? Really???

    I posed this same question last update:

    http://forums.ddo.com/showthread.php?t=208681


    Again I ask. Why?

    Here is a dev quote from that same thread:

    Quote Originally Posted by 404error View Post
    No new PrE's for Update 1 but keep your ear to the ground for Update 2 in a month (or two).

    Disappointed again.

    I sincerely hope that they will sneak something in there. But from the look of the very thin release notes, its not looking good.

  2. #2
    Community Member bobbryan2's Avatar
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    Yeah, major dropped ball. Someone needs to get those out.

    And come up with some for FvS while they're at it. Oh... and put FvS rings in ToD.

  3. #3
    Community Member Lorien_the_First_One's Avatar
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    To be fair, they have decided to release smaller updates more often to keep things fresh. I've listened to people ask for that for 2 years now, so Turbine is just doing what they were asked to do. When they release this way, not all releases will be spectacular.

    But lets be honest, did any of us think we'd have one new quest before New Years when this thing launched in Sept? by New Years we will have had 2 updates with 10 new quests, thats pretty substantial on its own, even if the quests are fairly short. Plus we got TR, and we would have gotten LR/GR if they didn't prove out to be buggy. If they were doing this the old way they would have held off and released update 1 and 2 together, and possibly waited and added it all to update 3 for a huge "anniversary" mod, having left us with 4-6 months of no updates in the interim.

    I think they've done good here.

  4. #4
    Community Member Lextek's Avatar
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    Not enough new content. Cmon Dev's pick up that ball and play. Those PrE's should have been done in 2008, were about to hit 2010.

  5. #5
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Lextek View Post
    Not enough new content. Cmon Dev's pick up that ball and play. Those PrE's should have been done in 2008, were about to hit 2010.
    Says the guy who joined in October.

    Look, there was a 1 year blight on development... I was right there with others complaining and I did cancel my sub. We all know why the delay now. Since the lawsuit launched they have kicked things into gear with dev, lets be fair and judge them moving forward, not on past delays.

  6. #6
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    To be fair, they have decided to release smaller updates more often to keep things fresh. I've listened to people ask for that for 2 years now, so Turbine is just doing what they were asked to do. When they release this way, not all releases will be spectacular.

    But lets be honest, did any of us think we'd have one new quest before New Years when this thing launched in Sept? by New Years we will have had 2 updates with 10 new quests, thats pretty substantial on its own, even if the quests are fairly short. Plus we got TR, and we would have gotten LR/GR if they didn't prove out to be buggy. If they were doing this the old way they would have held off and released update 1 and 2 together, and possibly waited and added it all to update 3 for a huge "anniversary" mod, having left us with 4-6 months of no updates in the interim.

    I think they've done good here.
    They have done good.

    However... PrE are one of those things that should be priorities. First we're told we'll get them by mod 10. Then we're told Update 2. Now we're told update 3.

    We haven't gotten any new information on them... which leads me to believe they're not a big priority right now.

    It's been what, 6-8 months since we've heard about most of them?

  7. #7
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    They have done good.

    However... PrE are one of those things that should be priorities. First we're told we'll get them by mod 10. Then we're told Update 2. Now we're told update 3.

    We haven't gotten any new information on them... which leads me to believe they're not a big priority right now.

    It's been what, 6-8 months since we've heard about most of them?
    I do agree we need to see them. When someone recently necro'd the dec 08 thread it was sad. I won't complain when they don't immediately show up, because we also needed more L16+ content, but do agree they need to show up as a priority item.

  8. #8
    Founder Nyvn's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    To be fair, they have decided to release smaller updates more often to keep things fresh. I've listened to people ask for that for 2 years now, so Turbine is just doing what they were asked to do. When they release this way, not all releases will be spectacular.

    But lets be honest, did any of us think we'd have one new quest before New Years when this thing launched in Sept? by New Years we will have had 2 updates with 10 new quests, thats pretty substantial on its own, even if the quests are fairly short. Plus we got TR, and we would have gotten LR/GR if they didn't prove out to be buggy. If they were doing this the old way they would have held off and released update 1 and 2 together, and possibly waited and added it all to update 3 for a huge "anniversary" mod, having left us with 4-6 months of no updates in the interim.

    I think they've done good here.
    Couldn't agree more. Would more be better? Of course, however imo the spread out content is better than waiting obscene amounts of time for large bunches of content.

  9. #9
    Community Member Turial's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    ...
    We haven't gotten any new information on them... which leads me to believe they're not a big priority right now.

    It's been what, 6-8 months since we've heard about most of them?
    Given that most of the TOD sets don't seem to be working right for several updates I would say the priority is low.
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  10. #10
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    PrE's are generally going to be some kind of improvement if they are worth taking so I want lots of thought put into them. I prefer to see them done right rather than done fast.

  11. #11
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    Quote Originally Posted by bobbryan2 View Post
    And come up with some for FvS while they're at it. Oh... and put FvS rings in ToD.
    From a simplistic perspective that seems like it would be the fair thing to do to for the FVS class. However, it would be sad if the rate of getting good TOD rings were further reduced by diluting the table with three more rings we don't want.

    And I'm saying this while sitting on Cleric, Rogue, Fighter, and Ranger characters who do not want the Cleric, Rogue, Fighter, or Ranger rings. So simply adding FVS rings will not necessarily be any benefit for FVS characters, if past patterns are anything to go on.

    It might have been interesting if the three Cleric ring+belt sets also had FVS bonuses on them, so that some of the effects work different depending on which class you are. Then there could be one separate FVS ring which has cha6, and also shares some of the set bonuses.

    Quote Originally Posted by bobbryan2 View Post
    It's been what, 6-8 months since we've heard about most of them?
    12 months actually.

  12. #12
    Community Member Auran82's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    From a simplistic perspective that seems like it would be the fair thing to do to for the FVS class. However, it would be sad if the rate of getting good TOD rings were further reduced by diluting the table with three more rings we don't want.

    And I'm saying this while sitting on Cleric, Rogue, Fighter, and Ranger characters who do not want the Cleric, Rogue, Fighter, or Ranger rings. So simply adding FVS rings will not necessarily be any benefit for FVS characters, if past patterns are anything to go on.

    It might have been interesting if the three Cleric ring+belt sets also had FVS bonuses on them, so that some of the effects work different depending on which class you are. Then there could be one separate FVS ring which has cha6, and also shares some of the set bonuses.
    My cleric actually wants the warchanter ring, because the set bonus works quite nicely for him, but I have had several times where people wont let me roll on it when it goes up (its a bard ring! apparently) and had another time where a bard in party insisted it should be given to them (he was something like 16/2/2 class split, so it was not possible withouit TRing for them to even get warchanter III when it's released)

    I do have the water savant ring which I actually pulled, but even then I had to explain to people why I took it because I was getting some over voice chat for daring to loot 'The Sorc ring' that was assigned to me.

    As far as I am concerned, pretty much all of the cleric rings are no good for clerics for 2 reasons:

    The set bonuses mostly suck (extra turn undead!)
    +6 wis would be a duplicate for many clerics (Neg/Pos shroud item or hound necklace)
    Of the 3 'Cleric' rings, 2 have exc Cha, one has exc Str, where is the Exc Wis cleric ring?

    I like the ideas of the set bonuses, but how some people take them as gospel and that the class the PRE is for should automatically take it (whether the PRE is going to be released in the next 18 months or not, and whether their class levels even allow them to take tier 3 when it's released) can be annoying.

  13. #13
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Auran82 View Post
    My cleric actually wants the warchanter ring, because the set bonus works quite nicely for him, but I have had several times where people wont let me roll on it when it goes up (its a bard ring! apparently) and had another time where a bard in party insisted it should be given to them (he was something like 16/2/2 class split, so it was not possible withouit TRing for them to even get warchanter III when it's released)

    I do have the water savant ring which I actually pulled, but even then I had to explain to people why I took it because I was getting some over voice chat for daring to loot 'The Sorc ring' that was assigned to me.

    As far as I am concerned, pretty much all of the cleric rings are no good for clerics for 2 reasons:

    The set bonuses mostly suck (extra turn undead!)
    +6 wis would be a duplicate for many clerics (Neg/Pos shroud item or hound necklace)
    Of the 3 'Cleric' rings, 2 have exc Cha, one has exc Str, where is the Exc Wis cleric ring?

    I like the ideas of the set bonuses, but how some people take them as gospel and that the class the PRE is for should automatically take it (whether the PRE is going to be released in the next 18 months or not, and whether their class levels even allow them to take tier 3 when it's released) can be annoying.
    Yeah, the Cleric rings are terrible. I'm better off on a melee cleric build with pretty much anything but a Cleric ring. At least the other ones provide a slot-saving +6 to a stat, rather than a duplicate.
    I don't have a zerging problem.

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  14. #14
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    Quote Originally Posted by sirgog View Post
    I'm better off on a melee cleric build with pretty much anything but a Cleric ring.
    The problem is more widespread: Most all melee builds want a Barb or Monk ring instead of their own class. (Tanks who need +hate generation are the exception)

  15. #15
    Community Member Auran82's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    The problem is more widespread: Most all melee builds want a Barb or Monk ring instead of their own class. (Tanks who need +hate generation are the exception)
    Even then, on my intimitank (who is 14/6 Fighter/Paladin) I have no idea what sets (if any) I want to get for him, he was built (and the extra paladin levels were taken) when Stalwart (dwarven) defender was first announced and I made the silly assumption that as a dwarf I would be able to take the full line.

    The bard rings are in pretty bad shape as well, the bonuses make no sense at all, Spellsinger gets 1 (or maybe 2) extra songs, Virtuoso gets an extra song and 2sp cheaper extend and lastly warchanter get 4sp cheaper Maxamize, and 1sp cheaper extend.

    Some of the bonuses are fairly well thought out (I like the intent of the savant bonuses, nevermind they dont actually work, though compared to the archmage set they dont really make sense). Then you have others where the bonuses seem to have just been picked out of a hat, like they have absolutely no idea where the PREs are going.

  16. #16
    Community Member Lextek's Avatar
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    Imagine what it says about content when I join game in September, join forums in October, we have November, and now December and I already feel lack of new content.

    Lol at anybody rerunning content for 4 years. My previous statement stays. Need more content, currently most quests look about same as NWN/NWN2 mods done by ONE person. There can be world of improvement, and one update with 2 items per 2 months doesnt sound good at all.

    And what does lawsuit with Atari have to do with getting 2 guys to use builder to create couple more quests every month? From what I see its all same limited models, so dont tell me it takes extreme effort, I've built mods in NWN1 that could more than compare to stuff like "Kobolds New Ringleader" or "Sunken Sewer" or "Catacombs", those are really badly done. I'd like to see more that look like Shan To Kor, Deleras, Gianthold, Tangleroot...

    I mostly solo, sometimes PuG, so I cant say I have done Raids, although I do own several, maybe that content is better, but I seriously doubt majority of people have Raiding as main focus, so yeah, I want more content that I can solo, or PuG, and i can care less about sitting on lv 20 rerunning same stuff over and over.

    Fanbois and fangirls go back to your caves and get off my back, this MMO needs somebody energetic and pumped up in charge to straighten it out and get it moving from stale situation it was in for apparently rather long time before I even heard of it and it is complacency with bad situation that some of you have that is bad for game and game community as a whole. It is not ok to not communicate with playerbase, and it is not ok to let content get stale. So if whoever is running this project for Turbine isnt doing his job, maybe they should look into replacing him before this turns into another failed experiment.

  17. #17
    Community Member bobbryan2's Avatar
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    I'll be the first one behind a ring rewrite. But while turns are bad enough for a cleric ring... they're hilariously bad for a favored soul.

    As far as I'm concerned, 75% of those rings need to be fixed or redone... but that's a seperate issue from every class being represented by 3+ rings, except for favored souls which have none.

    The amount of glaring oversights that make it to live servers astounds me sometimes.

  18. #18
    Community Member Auran82's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    I'll be the first one behind a ring rewrite. But while turns are bad enough for a cleric ring... they're hilariously bad for a favored soul.

    As far as I'm concerned, 75% of those rings need to be fixed or redone... but that's a seperate issue from every class being represented by 3+ rings, except for favored souls which have none.

    The amount of glaring oversights that make it to live servers astounds me sometimes.
    I think both the stat bonuses and the set bonuses need to be rethought, it's annoying as a casting bard/clerc/fvs/sorceror to have to convince someone that they need a ring from an entirely different class in order to put +3 exc casting stat on a ring.

  19. #19
    Community Member tolana's Avatar
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    how can any of you believe what turbine says anymore? let me just say that they will be here SOON.

  20. #20
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    Quote Originally Posted by bobbryan2 View Post
    As far as I'm concerned, 75% of those rings need to be fixed or redone... but that's a seperate issue from every class being represented by 3+ rings, except for favored souls which have none.
    Well, the thing about rings... it was a mistake to try to make one for each specialty. Instead of going for 10*3 = 30 different rings, they should have made about 10, each applicable to several class specs.

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