...that i experience is the 30 second wait that seems to occur whenever a new toon is logged in. Other than that, lag has been much better recently. I have to beleive that the O.P. is secretly still steaming over some of the changes being anti-zerg.
...that i experience is the 30 second wait that seems to occur whenever a new toon is logged in. Other than that, lag has been much better recently. I have to beleive that the O.P. is secretly still steaming over some of the changes being anti-zerg.
Valiant Accord
The main thing about DA is that when you trigger various levels of alerts that in turn amps up the challenge of actually killing the mobs in a timely fashion, which in turn ends up with more mobs being active at a given time on the server. The trigger levels for DA seem to have been almost halved based on some other threads, which makes the alert trigger almost instantly in many encounters now. It has become a defacto standard instead of an alert for getting too many mobs active at once.
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
QFT. When DA was first put in, it really wasn't that big of a deal IMO, you kill a couple mobs and move on with your life. Now, it is very possible to hit orange alert with a single group of mobs spawning. That is defeating the purpose.
As a sidenote, I don't think DA is CAUSING the lag, or attempting to suggest a causality there (although maybe it is possible in some cases). What I am saying, is that DA didn't do a freaking thing to fix the lag, and/or the changes they made to the way calculations were made in combat were far more detrimental than they thought. When I can't swing at a mob because I can't tell where it is, that's a problem. When I can't heal because I have no clue what the health is of my party, that's a problem. When I spam heals because of number two, but the heals never hit their targets, that's a problem.
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...
Is there a good thread that explains DA
~ The reason it was implemented
~ What the different alerts really mean
~ what the DA levels do to the Players
~ What the DA levels mean to the mobs
Thanks.
Starabelle McClean / Shamurai Daemon Slayer/Faithrune Justicar /
Samuiree Kensai / Daviniti Soul Finder/ GRRONND HammerPain
The reason depends on who you ask. Here are some possible reasons from various perspectives:Originally Posted by Shamurai
- Reducing lag by having less completely active monsters.
- Increasing challenge in some situations.
- Preventing dungeons from mostly being run through without worrying about killing things.
- Limiting the effectiveness of area-of-effect things like Wall of Fire, Blade Barrier, and Symbol of Persuasion.
- To cause hatred through the player base.
Originally Posted by Shamurai
- Green Alert - Monsters move faster. Bosses gain a bit of AC.
- Yellow Alert - Monsters move even faster. Bosses gain AC and a bit of fortification. A monster can cause "harried" to slow you down if they hit you from behind. It is also common to have a global effect of "Overwhelmed" which also slows you down in this state.
- Orange Alert - Monsters move even faster. Bosses have a noticeable AC jump and some fortification. "Harried" is more potent.
- Red Alert - Monsters move very fast. Bosses have high AC, full fortification, and often disregards secondary weapon effects like "holy". "Harried" is very potent.
Server - Thelanis
Ouch add me to the list of Haters of DA!
Starabelle McClean / Shamurai Daemon Slayer/Faithrune Justicar /
Samuiree Kensai / Daviniti Soul Finder/ GRRONND HammerPain
All the people who say they havent had lag problems... Do you run raids ? Really you dont get any lag in the subterranean ? Thats the worse spot for me. However the last few runs at TOD we had some very bad lag issues in part 2 on more then 1 run. The kiter will be dead for a longtime before you are notified of their death. HEck I was dead and had 180 hps ...
From my personal experiences, the recent changes have virtually eliminated the lag...
Was watching a movie last night with my wife instead of playing DDO, and I only saw the DVD player lag once... I think the disk was dirty.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
Draz in all forms of the Prophets of the New Republic and Lava Divers / Khyber Original / R.I.P. E. Gary Gygax 03/04/08 / Supporter of the AEA / Owner of 4 birthday cupcakesThank you Cupcake /Drazell Bergost leader of the Khyberian Ham Authority / Support your local Qwijymart!
the lag and DPS lag goes down considerably, but all ppl involved in the raid/instance have to do this, most of the stuff is fluff that no-one notices because of the lag anyway, but it helps A LOT.
Check your settings, just cause your system can handle the load, doesn't mean that a server full of people running multiple instances and such can handle it, even with DA.
I tend to agree with an earlier poster tho, with the servers running at 85%+ of capacity pretty much constantly now, without DA (although I agree the newest implementation kinda borked it) the game would be completely unplayable if everyone was still completely zerging and aggroing everything running all the AI scripts.
Client/Server/ISP Provider Lag is unavoidable in ALL internet games, it's a electrical signal and regardless of all the calculations involved, this signal does not travel to and from various points instantaneously, the more information being pushed back and forth = more time/lag.
Again I go back to the first point, turn off some/all of the fancy graphics stuff for raids that are known to cause lag problems and you should notice a considerable improvement.
i'm one such PD player.
currently i dont play my main much and wont go near any quest on elite - basically they broke the game for me by breaking traps
I was lvl 10 without dieing once and have 830 favor so i've being doing the elites at lvl or a few lvls above. the killer was taking 280 pts of damage on a save in stk elite at lvl 10! so wrong
knowing it is also buggy on hard as well as elite really has broken the game![]()
Somedays your the Bug
Somedays your the Windscreen.
Found a new way to die of lag today. TOD Part 2 - the Shadowfiend doesn't spawn. Oh wait, but the movement AI for it did, so when the actual fiend spawned, it had already moved in on the party and hit firewalls and turned to the caster sitting there waiting for them to spawn, even though it wasn't graphically visible. Good times; that was a new one sir lag, I tip my hat to your power.
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...
Still don't like the system. Didn't like it before, but now that it's broken... it's even worse.