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  1. #1
    Community Member manfredshw's Avatar
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    Sep 2007
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    Except for rings,
    I see no enhancement on monks.
    Monks still remain the same as before. Monks' problems still exsit.
    Weighted do not apply dc to stunning fist and stunnning blow.
    No transmuting handwraps.
    Buff finish moves duration do not scaled by monk level.
    Use viod attack in the attack queue you only get one attack roll.
    Use stunning fist in the attack queue you only get one attack roll.
    Bugs are still exist.

    SUCKS.

  2. #2
    Community Member Timjc86's Avatar
    Join Date
    Mar 2006
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    896

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    Quote Originally Posted by manfredshw View Post
    Except for rings,
    I see no enhancement on monks.
    Monks still remain the same as before. Monks' problems still exsit.
    Weighted do not apply dc to stunning fist and stunnning blow.
    No transmuting handwraps.
    Buff finish moves duration do not scaled by monk level.
    Use viod attack in the attack queue you only get one attack roll.
    Use stunning fist in the attack queue you only get one attack roll.
    Bugs are still exist.

    SUCKS.
    I'm sure they'll get this all fixed soon. It's only been a year.

  3. #3
    Founder chester99's Avatar
    Join Date
    Feb 2006
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    5

    Default

    Quote Originally Posted by manfredshw View Post
    Except for rings,
    I see no enhancement on monks.
    Monks still remain the same as before. Monks' problems still exsit.
    Weighted do not apply dc to stunning fist and stunnning blow.
    No transmuting handwraps.
    Buff finish moves duration do not scaled by monk level.
    Use viod attack in the attack queue you only get one attack roll.
    Use stunning fist in the attack queue you only get one attack roll.
    Bugs are still exist.

    SUCKS.
    actually they fixed a bunch of stuff. weighted does work now (and in wind stance, boy does it work!), weakening works, ghost touch works, transmuting is in the pipeline and a handful of others I can't think of off the top of my head.

    not to say there isn't a wealth of things that could be improved upon... they did get some help this mod.

  4. #4
    Community Member Aerendil's Avatar
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    Oct 2007
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    2,187

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    Quote Originally Posted by chester99 View Post
    actually they fixed a bunch of stuff. weighted does work now (and in wind stance, boy does it work!), weakening works, ghost touch works, transmuting is in the pipeline and a handful of others I can't think of off the top of my head.

    not to say there isn't a wealth of things that could be improved upon... they did get some help this mod.
    We were told last week that weighted (for +DC to stunning fist) does *not* work. Can you please verify this?
    The % chance per hit to stun has always worked, AFAIK. It's the +DC to stunning fist that we really want fixed.

    But yes, transmuting handwraps (aka "metalline"), as well as force, force burst, holy burst, pure good, and so on are slated for update #1 as per Eladrins comment in another thread recently.

  5. #5
    Founder chester99's Avatar
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    Feb 2006
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    Quote Originally Posted by Aerendil View Post
    We were told last week that weighted (for +DC to stunning fist) does *not* work. Can you please verify this?
    The % chance per hit to stun has always worked, AFAIK. It's the +DC to stunning fist that we really want fixed.
    I missed that. link?

    I have never seen weighted work on handwraps in any capacity (though I've never carried more than a random 1% with the 'I heard from someone it doesn't work' mentality that plagues this class). as far as proof it's working I can only offer anicdotal 'seem to work more' evidence.

    not exactly science.

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