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  1. #21

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    Quote Originally Posted by dameron View Post
    Hmm, a lot of recent UI simplification going on. Perhaps to make the game more playable with, oh, say, an XBox 360 controller...
    Bingo!

    But no matter the motivation, I'll take it. A very, very nice improvement indeed...
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  2. #22
    Community Member Hendrik's Avatar
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    Quote Originally Posted by courderoyguy View Post
    Clerics will love you forever for changing this. Makes total sense as well. Yay!
    Mine will love this! Now if they can do this for Scrolls....

    Cleric's all over would /dance2 in the streets!


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  3. #23
    Community Member goofydad's Avatar
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    Thumbs up

    Turbine. I love you.

  4. #24
    Founder Gol's Avatar
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    Please make this toggleable. PLEASE!

    Nothing worse than pulling out a wand with an undead selected and auto-attack on and having it spam them instead of me.

  5. #25
    Community Member goofydad's Avatar
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    Default @Gol

    /signed

  6. #26
    Community Member Gum's Avatar
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    Default

    Quote Originally Posted by Tolero View Post
    We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

    Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!

    Oh my sweet goodness! thank you x10!
    **As the Great Emu is one with the hill, so am I with the Great Emu.**
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  7. #27
    The Hatchery Drekisen's Avatar
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    Default Wait....

    unless I am misunderstanding how this works, u will now use ur attack key for wand activation as well? That really does not sound like an improvement as now when u forget to switch back to ur weapon u will accidentally use a wand charge.

    What would be nice tho....an enhancement that allows us to dual wield wands...now that would be sweet!

  8. #28
    The Hatchery Drekisen's Avatar
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    Quote Originally Posted by Gol View Post
    Please make this toggleable. PLEASE!

    Nothing worse than pulling out a wand with an undead selected and auto-attack on and having it spam them instead of me.
    /double signed

    in case someone doesn't

  9. #29
    Community Member Zenako's Avatar
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    Gotta see how this plays with autoattack. Can see someone emptying a wand real fast without realizing it. Please make it a toggle and keep the current way as the default. It WILL take some time to get used to doing things another way, and what about the wand trying to cast spells on invalid targets if you tab wrong. Ok, fighting mobs and you tab around, or what ever and next thing you know you are fireballing boxes. Opps. Or waking up mobs way across the room that had not noticed you yet.

    While I can see how it would be useful in play, ONCE you are aware of the contraints, I can also see a number of implementation issues as well.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  10. #30

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    Nice addition. How does it interact with autoattack? Might be hard to use if it just spams your target...
    DDOwiki.com, #1 source for DDO information.

  11. #31
    Community Member bigj1608's Avatar
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    I love this idea, but would appreciate if it were an option that can be toggled on and off as well.

  12. #32
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    Quote Originally Posted by Tolero View Post
    We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!
    Why no mention of scrolls?

    This change was spoiled btw:
    Quote Originally Posted by Angelus_dead View Post
    1. While equipped, wands are fired by your attack button (right clicking)

  13. #33
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by Solmage View Post
    I like it. Any chance to change the wand enhancements so that we can have an actually useful DC with wands? For example:

    - Wand Heightening I : You use 75% of the DC you'd get if you were casting the spell naturally

    - Wand Heightening II: You have the same DC with a wand as if you were casting the spell

    - Wand Heightening III: You have the same DC with a wand as if you were casting the spell with the heighten meta magic on

    It sure would make wands of PK and other such things actually useful. Then we just need some kind of crossbow contraption we can load with wands and have it shoot 3-4 different ray/fireball/lightning-like offensive wands, and wands will be all the rage
    That and maybe give UMD rogues access to some of the lower level wand enhancements.

  14. #34
    Community Member moorewr's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Why no mention of scrolls?

    This change was spoiled btw:
    That A_D always spoils everything.

    I love this change, but I'd like to join the chorus asking for this to be on a toggle.. I can see burning charges accidentally as a downside...
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  15. #35
    Community Member Hordo's Avatar
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    Quote Originally Posted by Tolero View Post
    We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

    Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!
    THANKYOUTHANKYOUTHANKYOUTHANKYOU!!!!!
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  16. #36
    Community Member GlassCannon's Avatar
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    Default

    O.o

    eh??



    o..k...


    cool.

  17. #37
    Community Member The_Ick's Avatar
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    Default simply awesome....

    Quote Originally Posted by Tolero View Post
    We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

    Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!
    Simply awesome... no other words needed...
    ATARI SUCKS!!!!

  18. #38
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    Quote Originally Posted by The Cataclysm View Post
    That and maybe give UMD rogues access to some of the lower level wand enhancements.
    Yes, currently it's a problem that a class which has to buy UMD cross-class (sorc) is better than a rogue at many UMD tasks.

    What about making a fourth rogue specialty that qualifies you for a bunch of wizard-like casting enhancements... and also allows you to cast spells from the Assassin list in the D&D rulebooks?

  19. #39
    Community Member Gorstag's Avatar
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    Not really that great of an improvement, how often do you use wands endgame? Other than may a remove curse wand in VOD.
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  20. #40
    Community Member Rynehawk's Avatar
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    Default

    Quote Originally Posted by Gol View Post
    Please make this toggleable. PLEASE!

    Nothing worse than pulling out a wand with an undead selected and auto-attack on and having it spam them instead of me.
    Triple-signed. I can't count how many times my UMD characters run around with a wand in-hand instead of a weapon after a quick use mid-fight. Would hate to accidentally burn charges of that L10-shield wand by accident.

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