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  1. #141
    Community Member Inspire's Avatar
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    Default /Shrug

    Not sure I guess.


  2. #142
    Founder Aesop's Avatar
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    Quote Originally Posted by DaveyCrockett View Post
    I think he meant to have Ring/Alchemical
    nah that's ritual at the bottom.

    can't think of what the extra Feat Bonus is... do you have TWD?
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  3. #143
    Community Member Junts's Avatar
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    you have

    10 base
    15 dt
    9 shield
    3 mdb
    2 alchemical
    5 protection
    5 ce
    5 aura
    5 insight
    1 dodge feat
    3 chattering ring

    63

    youd have 64 with chaosgarde and a 4 insight weapon

  4. #144
    Community Member sephiroth1084's Avatar
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    I'm a little concerned that it may be difficult to stick enemies with attacking when you will have trouble catching up to them. Even for raid bosses, some of them move around quite a bit, and the reduction to speed will make it difficult to land attacks on them.

    So much other stuff to respond to since I read this thread in the morning...

    How would the MDB function anyway? Would it be +3 mdb on towers, +2 on fp and +1 on MFP? That would be a little odd, since you would be able to get 5 Dex out of a normal tower shield, 7 out of a mithral one, 4 out of normal full-plate, and 4 out of mithral (which would be very interesting, making mfp=fp in this case). The Dex number is all over the place there. I suppose dwarves come out ahead here since they can get their mdb up to 7 with their armor to match the new high for mithral tower shields, though I cannot see many paladins hitting a 24 Dex regularly.

    If we have the faith lines as a prereq. (6 **** AP), could we at least have some more variety in the base enhancement? Kinda sucks to have to spend 2 AP on the first one for no benefit if you are a dwarf, or use khopeshes, scimitars, rapiers, greatswords, etc... Yeah, my ideal paladin wields a longsword in PnP, but that is not the case in DDO. I don't mind (too much) the steep AP requirement at the top end there, particularly since the rest of the requirements for the PrE are SO accomodating, but I'd like 2 of that AP cost to not be a total waste.

    My paladin with 28 Str was hitting most stuff on normal even on a 2 with CE up. When I got a +3 Str tome to push him to 30, he continued doing so. At 26 Str, I can't imagine I'd feel like I was losing out on much of anything (2 points of DPS isn't so bad). I am now considering rerolling Ferrumrym with 14 Str, 14 Dex, 14 Con, 12 Int, 8 Wis, 15 Cha (dwarf) to get the most out of what the new paladin has to offer (with MAYBE a 2 lvl fighter splash instead of 4).

    I agree that we need some way to deactivate the stance if it has a long duration (seems likely since 'stance' in DDO seems to mean something that is toggled on/off). PLEASE PLEASE PLEASE do NOT have it deactivate when casting a spell! As far as I can tell, the CE issue was designed to ensure that casters weren't running around with a permanent +5 AC (since they didn't care about hitting things). Paladins have SPELLS and they have short durations, and we REALLY do NOT need to get yet another ability that has to be reactivated every time we renew Divine Favor, Prayer or Zeal.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  5. #145
    Community Member Venar's Avatar
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    ThesePrEs...
    they have such steep pre-reqs... i just feel classes are getting pigeon holed and enhancement choices are getting thinned.

  6. #146

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    Quote Originally Posted by Venar View Post
    ThesePrEs...
    they have such steep pre-reqs... i just feel classes are getting pigeon holed and enhancement choices are getting thinned.
    I think the Paladin Capstone should be 20 Action Points
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  7. #147
    The Hatchery dejafu's Avatar
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    The hate generation feature seems like it can actually mesh very well with a multiclass intimipaladin.

    Step 1: Activate stance.
    Step 2: Use intimidate to draw aggro in your direction.
    Step 3: Smite and Divine Sacrifice like crazy to establish damage-based aggro.

    Switch steps 1 and 2 if you need to chase down whatever you're trying to aggro. Also introduce

    Step 4) Use intimidate again

    if aggro accidentally gets broken by the overeager Frenzied Berserker.

    This helps our friendly neighborhood intimadin out in a couple of ways:
    1) It gives them something to do besides shield blocking and intimidate spamming the entire time - alternate between blocking and smiting, which is much more interesting.
    2) It means they don't have to keep that intimidate item on the entire time to maintain aggro, they just need it to grab the initial aggro.
    3) It also means that even if your intimidate gear isn't optimal for grabbing the aggro of mobs like Sally, all you need is to get off one successful intimidate roll to grab AND keep aggro.

    I realize that in ideal situations, intimidate and extra hate generation seem like redundant abilities, but actual play in this game is often anything BUT ideal situations. I likes me my options

    Overall, I'm very pleased. Was torn between the other two prestige classes for my intimadin, but now my choice is clear
    Last edited by dejafu; 12-23-2008 at 05:06 PM.
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    Turning Ghostbane into a meme is, in my book, the best thing to happen to DDO in awhile.

  8. #148
    Community Member etelan's Avatar
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    Quote Originally Posted by DaveyCrockett View Post
    I think the Paladin Capstone should be 20 Action Points
    /signed

  9. #149
    Founder Aesop's Avatar
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    Quote Originally Posted by DaveyCrockett View Post
    I think the Paladin Capstone should be 20 Action Points
    Pass me some of what you're smokin

    I think ALL CHARACTERS should get +10 AP once they hit level 20... call Epic Action
    Rule 1: Don't sweat the small stuff
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  10. #150
    Community Member Stamp3de's Avatar
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    Nice, my new pally will be up there just in time to enjoy that stuff
    PvP Paladins just got a little overpowered.
    Last edited by Stamp3de; 12-23-2008 at 05:52 PM.
    Ultimega - Ultimegus - Uggolla - Intell

  11. #151
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by etelan View Post
    /signed
    /signed

    Or! reduce the AP cost of all abilities by 1. Yes, that will mean some are free. =)
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  12. #152
    Community Member Turial's Avatar
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    Quote Originally Posted by Aesop View Post
    Shield Blocking is calculated by


    Passive DR + [(BAB / 2) + 2 + Shield DR rating (now includes Shield Enhancement) + Shield Mastery Feats + Shield Mastery Enhancements]


    the DR 20/Epic would count as Passive DR so it will stack

    so a lvl 20 Dwarven Paladin with this Active and both Shield Mastery Feat and Enhancements would have

    20 DR/epic +[10(bab/2) + 2 + 15(leviks) + 6(shield mastery and Imp) ] = 58 + 20 (30) = 78 (88)
    With a little editing we see how scary a Warforged DOD Paladin might get with DR.
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  13. #153
    The Hatchery dejafu's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    /signed

    Or! reduce the AP cost of all abilities by 1. Yes, that will mean some are free. =)
    In all seriousness, though, it wouldn't be a bad idea to reduce the AP cost of the Paladin and Cleric Faith enhancements - 1 AP for the first tier, 2 or 3 for the second (I realize that the Sovereign Host enhancement may be worth more than 2 AP, though its incredibly slow cooldown makes me think that 2 may still be fair).

    Beyond that, any proposals for making Faith enhancements more worthwhile?
    Raever of Madness * Stormraver * Fireraver * Dreamraver * Skyraver * Solraver * Technoraver * Raverlution * Foraver
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    Quote Originally Posted by Feather_of_Sun View Post
    Turning Ghostbane into a meme is, in my book, the best thing to happen to DDO in awhile.

  14. #154
    Founder Aesop's Avatar
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    Quote Originally Posted by Turial View Post
    With a little editing we see how scary a Warforged DOD Paladin might get with DR.
    I doubt that The Titanic Docent or Docent of Defiance effect or any other passive DR bonuses will stack so actually Dwarf would still win out by 3 though a WF could have a decent standing DR of about 10 or so by level 20


    Aesop
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    Rule 3: People are stupid. You, me everyone... expect it
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  15. #155
    Community Member etelan's Avatar
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    Quote Originally Posted by dejafu View Post
    In all seriousness, though, it wouldn't be a bad idea to reduce the AP cost of the Paladin and Cleric Faith enhancements - 1 AP for the first tier, 2 or 3 for the second (I realize that the Sovereign Host enhancement may be worth more than 2 AP, though its incredibly slow cooldown makes me think that 2 may still be fair).

    Beyond that, any proposals for making Faith enhancements more worthwhile?
    1 and 2 or 3 sounds like a great idea. Reducing the steep extra smite cost for sacrifice and smite would also save some points. Just knock the prereq extra smite down 1 level for each level of sacrifice and smite.
    Last edited by etelan; 12-23-2008 at 07:01 PM.

  16. #156

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    Quote Originally Posted by Riggs View Post
    The dodge bonus is cool for someone in plate. However as long as it doesnt lead to more power creep. Shroud devils and some high level monsters have started hitting more often now that icy raiments and all the monk splashes have been showing up. There is no point adding more dodge bonuses to classes if high level monsters get the same bonus added to hit - it just kills people under a 50 ac even faster.
    Keep in mind this logic could be said about any useful benefit given a player? You commented earlier that Magic Circle is pretty useless, then worried that the useful item may lead to power creep.

    Kind of a "half empty" way to look at things, no? Cheer up gloomy gus!
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  17. #157
    Community Member SteeleTrueheart's Avatar
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    Eladrin is obviously on holidays and this post is one he set to hidden before he left. Tolero brought it out of hidden status for today. So don't expect any answers until Eladrin in back from his break.

    From my understanding of the way enhancements are normally written makes me believe that the Dex bonus will only be +1 and the line just expands the range that the +1 affects ie. Tower Shields -> heavy armor-> medium armor.

    I will say more when I am not at work.

    My pure paladin is envious of all these AC calculations that others have, he walks around with a 50AC ... it may be time to reroll...
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  18. #158
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    ANYONE KNOW ABOUT THE DURATION ON THESE STANCES? i mean do they last till you end them or are they 20 sec just like boosts?

  19. #159
    Community Member noinfo's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    My hope is that the stance is not timed at all, but is affected by casting spells etc, that way it is not unlimited but is not useless. Agreed on tumbling and knockdown, and if not an immunity then at least a nice bonus vs knockdown
    And that the stance is cumaltive with other stances PA and CE or it will be useless.
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  20. #160
    Community Member Stamp3de's Avatar
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    Quote Originally Posted by noinfo View Post
    And that the stance is cumaltive with other stances PA and CE or it will be useless.
    Ya it would suck to have CE as on of the possible prereqs. and then not be able to have them both active.
    Ultimega - Ultimegus - Uggolla - Intell

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