Not sure I guess.
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I'm a little concerned that it may be difficult to stick enemies with attacking when you will have trouble catching up to them. Even for raid bosses, some of them move around quite a bit, and the reduction to speed will make it difficult to land attacks on them.
So much other stuff to respond to since I read this thread in the morning...
How would the MDB function anyway? Would it be +3 mdb on towers, +2 on fp and +1 on MFP? That would be a little odd, since you would be able to get 5 Dex out of a normal tower shield, 7 out of a mithral one, 4 out of normal full-plate, and 4 out of mithral (which would be very interesting, making mfp=fp in this case). The Dex number is all over the place there. I suppose dwarves come out ahead here since they can get their mdb up to 7 with their armor to match the new high for mithral tower shields, though I cannot see many paladins hitting a 24 Dex regularly.
If we have the faith lines as a prereq. (6 **** AP), could we at least have some more variety in the base enhancement? Kinda sucks to have to spend 2 AP on the first one for no benefit if you are a dwarf, or use khopeshes, scimitars, rapiers, greatswords, etc... Yeah, my ideal paladin wields a longsword in PnP, but that is not the case in DDO. I don't mind (too much) the steep AP requirement at the top end there, particularly since the rest of the requirements for the PrE are SO accomodating, but I'd like 2 of that AP cost to not be a total waste.
My paladin with 28 Str was hitting most stuff on normal even on a 2 with CE up. When I got a +3 Str tome to push him to 30, he continued doing so. At 26 Str, I can't imagine I'd feel like I was losing out on much of anything (2 points of DPS isn't so bad). I am now considering rerolling Ferrumrym with 14 Str, 14 Dex, 14 Con, 12 Int, 8 Wis, 15 Cha (dwarf) to get the most out of what the new paladin has to offer (with MAYBE a 2 lvl fighter splash instead of 4).
I agree that we need some way to deactivate the stance if it has a long duration (seems likely since 'stance' in DDO seems to mean something that is toggled on/off). PLEASE PLEASE PLEASE do NOT have it deactivate when casting a spell! As far as I can tell, the CE issue was designed to ensure that casters weren't running around with a permanent +5 AC (since they didn't care about hitting things). Paladins have SPELLS and they have short durations, and we REALLY do NOT need to get yet another ability that has to be reactivated every time we renew Divine Favor, Prayer or Zeal.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
ThesePrEs...
they have such steep pre-reqs... i just feel classes are getting pigeon holed and enhancement choices are getting thinned.
The hate generation feature seems like it can actually mesh very well with a multiclass intimipaladin.
Step 1: Activate stance.
Step 2: Use intimidate to draw aggro in your direction.
Step 3: Smite and Divine Sacrifice like crazy to establish damage-based aggro.
Switch steps 1 and 2 if you need to chase down whatever you're trying to aggro. Also introduce
Step 4) Use intimidate again
if aggro accidentally gets broken by the overeager Frenzied Berserker.
This helps our friendly neighborhood intimadin out in a couple of ways:
1) It gives them something to do besides shield blocking and intimidate spamming the entire time - alternate between blocking and smiting, which is much more interesting.
2) It means they don't have to keep that intimidate item on the entire time to maintain aggro, they just need it to grab the initial aggro.
3) It also means that even if your intimidate gear isn't optimal for grabbing the aggro of mobs like Sally, all you need is to get off one successful intimidate roll to grab AND keep aggro.
I realize that in ideal situations, intimidate and extra hate generation seem like redundant abilities, but actual play in this game is often anything BUT ideal situations. I likes me my options
Overall, I'm very pleased. Was torn between the other two prestige classes for my intimadin, but now my choice is clear![]()
The Hand of the Black Tower - Khyber(Aundair)
Characters: Samond Kelav Zebonus
Barrage Comparison Epic Crafting DDO Wiki DDO Maps
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Nice, my new pally will be up there just in time to enjoy that stuff
PvP Paladins just got a little overpowered.
Last edited by Stamp3de; 12-23-2008 at 05:52 PM.
Ultimega - Ultimegus - Uggolla - Intell
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
In all seriousness, though, it wouldn't be a bad idea to reduce the AP cost of the Paladin and Cleric Faith enhancements - 1 AP for the first tier, 2 or 3 for the second (I realize that the Sovereign Host enhancement may be worth more than 2 AP, though its incredibly slow cooldown makes me think that 2 may still be fair).
Beyond that, any proposals for making Faith enhancements more worthwhile?
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Last edited by etelan; 12-23-2008 at 07:01 PM.
The Hand of the Black Tower - Khyber(Aundair)
Characters: Samond Kelav Zebonus
Barrage Comparison Epic Crafting DDO Wiki DDO Maps
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
Eladrin is obviously on holidays and this post is one he set to hidden before he left. Tolero brought it out of hidden status for today. So don't expect any answers until Eladrin in back from his break.
From my understanding of the way enhancements are normally written makes me believe that the Dex bonus will only be +1 and the line just expands the range that the +1 affects ie. Tower Shields -> heavy armor-> medium armor.
I will say more when I am not at work.
My pure paladin is envious of all these AC calculations that others have, he walks around with a 50AC ... it may be time to reroll...![]()
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
ANYONE KNOW ABOUT THE DURATION ON THESE STANCES? i mean do they last till you end them or are they 20 sec just like boosts?
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.