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  1. #1
    Quality Assurance Silthe's Avatar
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    Quote Originally Posted by Turial View Post
    If some one casts an extended durability buff (stoneskin, elemental protection) on you and the durability of that buff is low (anything below the starting) and you cast the same spell again but not extended there is no refresh of the durability at a lower time limit (instead of 25 min at 4 durability it would change to 16 min at 150 durability).

    Is that how its supposed to work? The time limit is the more powerful factor in determining if you can refresh the spell rather then the durability?

    In the end its another reason to not extend durability buffs such as stoneskin and elemental protection.
    This is what's known in my profession as a "bug." Not only doesn't it seem like it should work that way, it really shouldn't work that way. The intention is that the higher ablation level (the durability as you call it) should take precedence with duration breaking ties. Please submit a bug report on this to make sure it doesn't get overlooked. Feel free to quote me in it. This doesn't strike me as a quick fix, but I've been wrong before.


    ~Silthe

  2. #2

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    Quote Originally Posted by Silthe View Post
    This is what's known in my profession as a "bug." Not only doesn't it seem like it should work that way, it really shouldn't work that way. The intention is that the higher ablation level (the durability as you call it) should take precedence with duration breaking ties. Please submit a bug report on this to make sure it doesn't get overlooked. Feel free to quote me in it. This doesn't strike me as a quick fix, but I've been wrong before.


    ~Silthe
    You want those reports per spell, or one report encompassing all spells? This is how all protects are working also. REally pain when you have only 10 pts left on it.

  3. #3
    Quality Assurance Silthe's Avatar
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    Quote Originally Posted by Missing Minds View Post
    You want those reports per spell, or one report encompassing all spells? This is how all protects are working also. REally pain when you have only 10 pts left on it.
    One bug should be fine.


    ~Silthe

  4. #4
    Founder Gol's Avatar
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    Quote Originally Posted by Silthe View Post
    One bug should be fine.


    ~Silthe
    Can you comment on the changes to Rage we see on Risia? We're getting nothing from devs on the Risia forums about it, and it's a HUGE deal. It's only going to take 1 person with epilepsy to see that and sue your (Turbine's) pants off for it.
    Last edited by Gol; 10-17-2008 at 12:10 PM.

  5. #5

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    Quote Originally Posted by Gol View Post
    Can you comment on the changes to Rage we see on Risia? We're getting nothing from devs on the Risia forums about it, and it's a HUGE deal. It's only going to take 1 person with epilepsy to see that and sue your (Turbine's) pants off for it.
    Being a video game and all, I would almost assume that they would have something protecting them from being sued.

    But yes it should be an option in the menu. Maybe throw another option in there for when your underwater, another for when you get crited, and another for when someone casts sunburst right on you, or when your standing in a Hypnotic Pattern, and Shadow Walk, and when you are dead....
    {_______________________Untouchable________________________}

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  6. #6
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    Quote Originally Posted by Gol View Post
    Can you comment on the changes to Rage we see on Risia? We're getting nothing from devs on the Risia forums about it, and it's a HUGE deal. It's only going to take 1 person with epilepsy to see that and sue your (Turbine's) pants off for it.
    http://forums.ddo.com/showpost.php?p...8&postcount=98

  7. #7
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    Is this a bug? Should I submit it? Or is it working as intended?

    While trying to cast a Cure Moderate Wounds spell last night, my Bear's Endurance (from the House P buffer) wore off. I had to make a concentration check for the Cure spell.

    I know that you lose hit points when Bear's wears off...but should it make you have to roll for a concetration check?

    It just seems odd to me because you're not taking any damage...a spell is just wearing off.

  8. #8
    Community Member Montrose's Avatar
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    Here's something that I need to bug at some point, but have not yet:


    Title: Can not click to initiate a trade if minimize the focus orb and place in the bottom-right corner of the screen.

    Steps:
    1) Click eye icon on focus orb to turn it to mini mode
    2) Drag and place in bottom-right corner of screen
    3) Select a player
    4) Try to click hand icon on focus orb to begin trade

    Result:
    Nothing, click is lost

    Expect:
    Trade initiates. Note that this is a Fitts area, making this especially annoying.

    Other:
    Also note that one cannot even move the mini focus window if the map is right above it in this scenario, making this doubly annoying. I either have to ask the other person to start the trade, or move my map, then move the focus window, then trade, then move everything back. :-(

    Also also note that there is no way to bind a keyboard shortcut to trade (that I have found anyway)
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  9. #9
    Quality Assurance Silthe's Avatar
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    Quote Originally Posted by Cahira View Post
    Is this a bug? Should I submit it? Or is it working as intended?

    While trying to cast a Cure Moderate Wounds spell last night, my Bear's Endurance (from the House P buffer) wore off. I had to make a concentration check for the Cure spell.

    I know that you lose hit points when Bear's wears off...but should it make you have to roll for a concetration check?

    It just seems odd to me because you're not taking any damage...a spell is just wearing off.
    I can entirely see why that's happening. I don't think it's intended though, just a product of how the concentration check is coded. Could you submit a bug report on that?


    ~Silthe

  10. #10
    Stormreach Advisor
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    Quote Originally Posted by Silthe View Post
    This is what's known in my profession as a "bug." Not only doesn't it seem like it should work that way, it really shouldn't work that way. The intention is that the higher ablation level (the durability as you call it) should take precedence with duration breaking ties. Please submit a bug report on this to make sure it doesn't get overlooked. Feel free to quote me in it. This doesn't strike me as a quick fix, but I've been wrong before.
    Making "power" take precedence over duration would mostly work in DDO for protection from energy, but it's not necessarily the ideal solution. Imagine some day you introduce a clicky that gives you 1000 pt of fire protection for 1 min. If I use it while I have my standard 32 min 120 pt of fire protect, and I'm not hit by fire during the next minute, should my initial 120 pt disappear when the clicky effect ends? That does not seem right either.
    But yes, it would also be much more complex to code I guess

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