Page 1 of 4 1234 LastLast
Results 1 to 20 of 77
  1. #1
    Founder Roman's Avatar
    Join Date
    Feb 2006
    Posts
    984

    Default Vicious Effect and DR

    I was messng around with a vicious weapon today and noticed it bypasses barbarian DR. Is this intended? I have Dr/- 7 and the most damage this weapon could do is 1D6, so from the combat line below it appears it completly ignores barbarian DR which I thought blocked everything.

    (Combat): You suffer 6 points of damage from Weapon's Vicious Effect on self.
    .: Reaper :.
    Kongo - TR | Brolik - Warforged Ranger | Bonemender - Clerimonk | Torqata - Warforged Sorcerer | Fresco - Tempest III UMD | Ognok - Intimi Guard Tank

  2. #2
    Community Member Beherit_Baphomar's Avatar
    Join Date
    Dec 2006
    Posts
    3,149

    Default

    Everything but viscious...

    Why?

    Dunno...
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  3. #3
    Community Member Amaras's Avatar
    Join Date
    Apr 2006
    Posts
    568

    Default

    vicious will bypass all dr, even your own, thus the description

  4. #4
    Community Member TehSilence's Avatar
    Join Date
    May 2007
    Posts
    280

    Default

    I always thought it was a magical effect, not like it is actually striking you. DR only blocks physical strikes, yes?

    It would be interesting to see if the invulnerability robes/armor (dr against magic) would affect it.

    -Silence

  5. #5
    The Hatchery Drekisen's Avatar
    Join Date
    Feb 2007
    Posts
    970

    Default DR/magic u already have

    Quote Originally Posted by TehSilence View Post
    I always thought it was a magical effect, not like it is actually striking you. DR only blocks physical strikes, yes?

    It would be interesting to see if the invulnerability robes/armor (dr against magic) would affect it.

    -Silence
    That is one of the DR's a barbarian has already. Wouldn't change anything.

  6. #6
    Community Member salmag's Avatar
    Join Date
    Feb 2006
    Posts
    1,136

    Default

    Quote Originally Posted by vVvAiaynAvVv View Post
    That is one of the DR's a barbarian has already. Wouldn't change anything.
    DR/magic is damage against all types except magic, I believe.

  7. #7
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Roman View Post
    I was messng around with a vicious weapon today and noticed it bypasses barbarian DR. Is this intended? I have Dr/- 7 and the most damage this weapon could do is 1D6, so from the combat line below it appears it completly ignores barbarian DR which I thought blocked everything.
    Does your barbarian DR block fireballs?
    Magic Missiles?
    Shocking Burst?
    Poison?
    Disintegrate?
    Dwarf-bane?
    Pure Evil?

  8. #8
    Tasty Ham Smuggler Kromize's Avatar
    Join Date
    Nov 2007
    Posts
    809

    Default

    Quote Originally Posted by Roman View Post
    I was messng around with a vicious weapon today and noticed it bypasses barbarian DR. Is this intended? I have Dr/- 7 and the most damage this weapon could do is 1D6, so from the combat line below it appears it completly ignores barbarian DR which I thought blocked everything.

    (Combat): You suffer 6 points of damage from Weapon's Vicious Effect on self.

    That's just how vicious it is. :/

  9. #9
    Developer DeadlyGazebo's Avatar
    Join Date
    May 2006
    Posts
    153

    Post Vicious veapons

    Quote Originally Posted by Roman View Post
    I was messng around with a vicious weapon today and noticed it bypasses barbarian DR. Is this intended? I have Dr/- 7 and the most damage this weapon could do is 1D6, so from the combat line below it appears it completly ignores barbarian DR which I thought blocked everything.

    (Combat): You suffer 6 points of damage from Weapon's Vicious Effect on self.
    DR stops physical attacks (bad guys with swords) but not magical ones (fireballs, and also "flaming" procs on swords).

    Vicious is considered a magical effect, and thus bypasses DR. It's also not an elemental effect, so it bypasses all of the "Protection from..." and "Resistance to..." things that can block many damaging magical attacks.

    This does have the downside of making vicious weapons mostly useless, as the number of circumstances in which you are willing to take the extra d6 of damage to do extra damage to your foe is vanishingly small, especially given the number of alternative damage-increasing-effects that your weapon could have.

  10. #10
    Founder GreyRogue's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by DeadlyGazebo View Post
    DR stops physical attacks (bad guys with swords) but not magical ones (fireballs, and also "flaming" procs on swords).

    Vicious is considered a magical effect, and thus bypasses DR. It's also not an elemental effect, so it bypasses all of the "Protection from..." and "Resistance to..." things that can block many damaging magical attacks.

    This does have the downside of making vicious weapons mostly useless, as the number of circumstances in which you are willing to take the extra d6 of damage to do extra damage to your foe is vanishingly small, especially given the number of alternative damage-increasing-effects that your weapon could have.


    I'm glad we're all on the same page about the usefulness of vicious weapons, but is this a dev admission that they are there solely to dilute the loot tables, then?

  11. #11
    Community Member creithne's Avatar
    Join Date
    Mar 2006
    Posts
    45

    Default

    Quote Originally Posted by DeadlyGazebo View Post
    DR stops physical attacks (bad guys with swords) but not magical ones (fireballs, and also "flaming" procs on swords).

    Vicious is considered a magical effect, and thus bypasses DR. It's also not an elemental effect, so it bypasses all of the "Protection from..." and "Resistance to..." things that can block many damaging magical attacks.

    This does have the downside of making vicious weapons mostly useless, as the number of circumstances in which you are willing to take the extra d6 of damage to do extra damage to your foe is vanishingly small, especially given the number of alternative damage-increasing-effects that your weapon could have.
    So...if we have a dev coming and telling us that vicious weapons are mostly useless, doesn't that pretty much beg the question, "Why are they in the game in the first place then?"

  12. #12
    Community Member Laith's Avatar
    Join Date
    Mar 2006
    Posts
    1,194

    Default

    Quote Originally Posted by DeadlyGazebo View Post
    This does have the downside of making vicious weapons mostly useless, as the number of circumstances in which you are willing to take the extra d6 of damage to do extra damage to your foe is vanishingly small, especially given the number of alternative damage-increasing-effects that your weapon could have.
    glad to hear you admit that

  13. #13
    Community Member Dracolich's Avatar
    Join Date
    Feb 2006
    Posts
    1,126

    Default

    Quote Originally Posted by DeadlyGazebo View Post
    DR stops physical attacks (bad guys with swords) but not magical ones (fireballs, and also "flaming" procs on swords).

    Vicious is considered a magical effect, and thus bypasses DR. It's also not an elemental effect, so it bypasses all of the "Protection from..." and "Resistance to..." things that can block many damaging magical attacks.

    This does have the downside of making vicious weapons mostly useless, as the number of circumstances in which you are willing to take the extra d6 of damage to do extra damage to your foe is vanishingly small, especially given the number of alternative damage-increasing-effects that your weapon could have.
    Aha!! why in the description of the fix on the vicious handwrap update notes did it say something to the effect of having razor blades inside the handwraps? Must be them there magical razor blades . I am just messing but Viscious is supposed to bypas your DR you greedy barbarian. Teach you to use aloe vera lotion on your hands to keep them soft.

  14. #14

    Default

    Quote Originally Posted by DeadlyGazebo View Post
    DR stops physical attacks (bad guys with swords) but not magical ones (fireballs, and also "flaming" procs on swords).

    Vicious is considered a magical effect, and thus bypasses DR. It's also not an elemental effect, so it bypasses all of the "Protection from..." and "Resistance to..." things that can block many damaging magical attacks.

    This does have the downside of making vicious weapons mostly useless, as the number of circumstances in which you are willing to take the extra d6 of damage to do extra damage to your foe is vanishingly small, especially given the number of alternative damage-increasing-effects that your weapon could have.
    what about invunerability dr 5/magic?
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  15. #15
    Founder GreyRogue's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by ArkoHighStar View Post
    what about invunerability dr 5/magic?
    That is damage reduction that is bypassed by any magic attack, even a lowly +1 dagger.

  16. #16
    Community Member Qzipoun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by ArkoHighStar View Post
    what about invunerability dr 5/magic?
    DR 5/magic means it is specifically bypassed by magic.

  17. #17
    Community Member Laith's Avatar
    Join Date
    Mar 2006
    Posts
    1,194

    Default

    Quote Originally Posted by GreyRogue View Post
    That is damage reduction that is bypassed by any magic weapon, even a lowly +1 dagger.
    fixed.

  18. #18

    Default

    Quote Originally Posted by GreyRogue View Post
    That is damage reduction that is bypassed by any magic attack, even a lowly +1 dagger.
    given its description all magical damage should be reduced by 5 points
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  19. #19
    Community Member Laith's Avatar
    Join Date
    Mar 2006
    Posts
    1,194

    Default

    Quote Originally Posted by ArkoHighStar View Post
    given its description all magical damage should be reduced by 5 points
    you are completely mistaken on what the text in Damage Reduction entries means.

    the words listed are what is required to IGNORE or BYPASS that entry of DR, not what is blocked by that DR entry.

    "magic" in reference to a DR entry refers to any weapon with an Enhancement Bonus of +1 or better (Enhancement Bonuses on weapons add + damage and + to hit).

    note: in strict D&D rules, every magic weapon must have at least a +1 Enhancement Bonus before other effects (flaming, vorpal, etc) can be added, thus every magic weapon bypasses "#/magic" DR.
    Last edited by Laith; 08-14-2008 at 10:42 AM.

  20. #20
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by DeadlyGazebo View Post
    This does have the downside of making vicious weapons mostly useless, as the number of circumstances in which you are willing to take the extra d6 of damage to do extra damage to your foe is vanishingly small, especially given the number of alternative damage-increasing-effects that your weapon could have.
    To fix this, you should follow the pattern established by Power Word Stun, and reduce the self-damage to 1/3rd when used in a PVE context, leaving it at the full 1d6 for PVP.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload