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  1. #1
    Community Member feynman's Avatar
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    Default Reflections of a monk-hater

    I have been terribly critical of monks in the past; I have questioned their utility, design, and power. Well, after 13 levels of playing a monk, not much has changed.

    Handwraps: I understand that these things must be kept in perspective, but broken and underpowered is no way to run a class. Vicious handwraps were fixed, of course, leaving me to wonder how anyone makes it to level 10 now, but ghost touch still doesn't work, and only getting to use one handwrap is kind of silly; what, are we supposed to be Michael Jackson?

    Hit points: This is the killer; no matter how high your AC and saves, sometimes you get hit, and you need the HP to soak it up. A line of toughness enhancements would be a welcome option to all those ki moves. Of course, if you ditch TWF, mobility, etc, you can drop all those feats on toughness, and you can get close, but still low by tankish standards.

    Ki moves: W_T_F? None of them would be worth the effort to click on if we had any reasonable options, but what else do we have to spend our AP on? We get a healing ability that doesn't heal enough after level 3 to be meaningful, a set of debuffs that everything is immune to, the blindness/curse/etc removal abilities that can be replaced by a nominal investment in potions, and a resurrection ability that is so restricted that it is essentially unusable. About all I use my Ki for is Wholeness of body and abundant step.

    Abundant Step: OK, this goes a long way towards making up for all of the other shortcomings; I'm not sure that they meant to obviate the horn of agility test in the Crucible, although the issue of picking up the horn before the door closes is one that I was unaware of. The only thing that this needs is the ability to jump higher as well as farther.

    Attack ability: As a strength build monk, my damage output isn't bad; not phenomenal, by any means, but enough to draw aggro and get myself killed. FYI: short of green steel kamas, the quarterstaff is the highest DPS monk weapon.

    Three more levels, and I will have a reasonable comparison to my tempest-tank; right now, it looks like the monk has an advantage on AC and saves (though not by much), but comes up short on damage, utility, and especially hitpoints. The ki stuff looks neat, but does not substantially contribute to anything.

  2. #2
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    Dead-on.

    What's really sad is when I first looked at the Harmonious Path monks, I thought "what a waste!" - especially with things like lesser restore/remove blindness/disease. So I took the dark path, and could not believe that I actually found something even MORE useless!

    The HP is a big issue, though. Should definitely be a toughness enhancement line.

    Looks to me like they could make mod 8 "fix the monks" and still have plenty of stuff remain broken.

    Pretty sad that we were told for upwards of a year that X, Y, and Z couldn't be looked at because the focus was on monks. They finally come out, only to find out everything from weapons to enhancements to the base abilities are waaaaaay out of whack with DDO reality. Almost to the point that it's like they were designed by someone that doesn't play DDO...

  3. #3
    Community Member Club'in's Avatar
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    What irks me is that you have to have all of those weak sauce lower level abilities (lesser restore? curse removal?, please) in order to pick up the higher level abilities like raise.

  4. #4
    Community Member Rameses's Avatar
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    well you could learn how to play a monk.
    Not suggesting you as in you OP. But if the shoe fits.
    Seriously, Monks are not Barbarians. Really? I didn't notice.
    Low DPS? Maybe, but Monk attacks are DoT. And since a Monks attack rate is faster than the standard Melee (even without Wind Stance.) it gets over looked that a Monk is dealing out more Damage over time.

    And which good Monk actually gives a FLY'ing rip about the trash Finishers/Path Abilities? Sure it's nice to use Unbalancing Strike I, Walk of the Sun etc... but Stunning Fist is gonna make your Monk stand out more.

    Handwraps are BROKEN. We get it. Now build a bridge and get over it. These will be fixed, since there is already a million threads about broken Wraps and lack of Greensteel Weave Wraps.

    Instead of complaining about what Monks can't do. Level a Monk to 16 run it for a while. Really invest yourself into it. Discover what a capped Monk is capable of. Then afterwards pass-judgement.
    Cause right now, you have a level 10 Monk and this makes you an expert about how bad Monks are?
    Right

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  5. #5
    Community Member gamblerjoe's Avatar
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    monks are by far my favorite class from pnp. i gleefully rolled a monk on risia as soon as i possibly could, and played it to L7. I made him again the same way on argo, and got him up to lvl 5. Honestly, im just not diggin' him. Dont know what to say, not my cup-o-tea. As far as what they contribute to a party, its too close to a sword'n'board guy with good saves. My mnk/rgr/pal, however, is super effective and really fun to play.

    to all the players who hated monk to begin with, i reccomend not building one. if u REALLY hate it, i understand that you want to be able to say u capped one when people try to say you dont know what youre talking about. Just tell those people to screw. Dont waste your valuable playing a toon u dont like. Even if you are a great character builder, and have the ability to gear it up, if you dont have your heart in it, the toon is not going to be that good.

    My best guess as to why monks are underpowered is that they have a lot of 'fun' abilities that are situationally very usefull. If they were as tough as a str8 ftr or rgr without them, they would be unbalanced with them. As it turns out, to get those abilities, you have to give up things that the typical ddo player does not want to give up.

    Even though i dont like to see monk bashing, about 90% of the gripes are perfectly valid. Keep them coming. I doubt the devs will change anything, and i dont really give a s*** weather or not they do. Just know that they read the forums. they are there reading, learning and improving their skills. they are smarter human beings than most people think.
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  6. #6
    Community Member feynman's Avatar
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    Quote Originally Posted by Rameses View Post
    well you could learn how to play a monk.
    Not suggesting you as in you OP. But if the shoe fits.
    Seriously, Monks are not Barbarians. Really? I didn't notice.
    Low DPS? Maybe, but Monk attacks are DoT. And since a Monks attack rate is faster than the standard Melee (even without Wind Stance.) it gets over looked that a Monk is dealing out more Damage over time.
    Um, no, monk attacks are not DoT; acid arrow is a DoT. Now that would be a cool monk enhancement, but we'll never see it. The attack rate is nice, but doesn't come close to evening out the DPS.

    Quote Originally Posted by Rameses View Post
    And which good Monk actually gives a FLY'ing rip about the trash Finishers/Path Abilities? Sure it's nice to use Unbalancing Strike I, Walk of the Sun etc... but Stunning Fist is gonna make your Monk stand out more.
    I wouldn't mind so much if we had other enhancements that were useful. Stunning fist is a feat, not an enhancement.

    Quote Originally Posted by Rameses View Post
    Handwraps are BROKEN. We get it. Now build a bridge and get over it. These will be fixed, since there is already a million threads about broken Wraps and lack of Greensteel Weave Wraps.
    Except that unarmed is supposed to be the high-level monk's high-damage output mode, and right now, quarterstaves fill that role. Badly.

    Quote Originally Posted by Rameses View Post
    Instead of complaining about what Monks can't do. Level a Monk to 16 run it for a while. Really invest yourself into it. Discover what a capped Monk is capable of. Then afterwards pass-judgement.
    Cause right now, you have a level 10 Monk and this makes you an expert about how bad Monks are?
    Right
    Well, my monk is actually level 13, as I stated in my post and is listed in my sig, and I'm not sure how much difference those 3 levels are going to make; certainly, Ludia will become more powerful, but at 13 I think I have a pretty good idea of where I'm going. Perhaps my mistake is in comparing a 32-point elven monk to a 28-point halfling fighter/ranger/rogue, and somehow expecting the monk to be better at something. Silly me.

    Quote Originally Posted by Rameses View Post
    I am, Rameses!
    I think they make an ointment for that

  7. #7
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    The sooner you people realize that a monk is not a barbarian, the better. That is all.

  8. #8
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    Stunning Fist (for me) is the real star feature of playing a monk. Since this feat is wisdom driven, I can't help but wonder if those players who aren't enjoying their monk build, started with less than a 16 wisdom, and/or never use Ocean stance.

  9. #9
    Community Member feynman's Avatar
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    Quote Originally Posted by Rickpa View Post
    Stunning Fist (for me) is the real star feature of playing a monk. Since this feat is wisdom driven, I can't help but wonder if those players who aren't enjoying their monk build, started with less than a 16 wisdom, and/or never use Ocean stance.
    You know, I have 16 wis, and I use ocean stance, but I didn't take the feat, and frankly, I don't miss it; but then, I also took 16 str, so I just kill stuff. I enjoy my monk, but it is, in every respect, less powerful than other classes.

  10. #10
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    Quote Originally Posted by feynman View Post
    You know, I have 16 wis, and I use ocean stance, but I didn't take the feat, and frankly, I don't miss it; but then, I also took 16 str, so I just kill stuff. I enjoy my monk, but it is, in every respect, less powerful than other classes.
    That all depends on what your measuring stick for "power" happens to be.

    From what I'm reading, you expect a monk to be a barbarian with evasion. Sorry, not the way it's gonna work....

  11. #11
    Community Member feynman's Avatar
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    Quote Originally Posted by Aspenor View Post
    That all depends on what your measuring stick for "power" happens to be.

    From what I'm reading, you expect a monk to be a barbarian with evasion. Sorry, not the way it's gonna work....
    That's the funny part: my comparison is to my 28 point dex build halfling fighter/ranger/rogue; Tawndre does more damage, attacks faster, has WAY more HP, similar saves and AC, can open locks, disable (some) traps, and can use divine wands, not to mention spell-casting and being dependent on fewer stats, saving item slots. About the only thing Ludia has that Tawndre doesn't is improved evasion.

  12. #12
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    Quote Originally Posted by feynman View Post
    That's the funny part: my comparison is to my 28 point dex build halfling fighter/ranger/rogue; Tawndre does more damage, attacks faster, has WAY more HP, similar saves and AC, can open locks, disable (some) traps, and can use divine wands, not to mention spell-casting and being dependent on fewer stats, saving item slots. About the only thing Ludia has that Tawndre doesn't is improved evasion.
    Hate to break it to you but if your hybrid has comparable saves to your monk, you messed up something. Big time.

  13. #13
    Community Member feynman's Avatar
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    Quote Originally Posted by Aspenor View Post
    Hate to break it to you but if your hybrid has comparable saves to your monk, you messed up something. Big time.
    All low to high 30s; what's wrong with that?

  14. #14
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    Quote Originally Posted by feynman View Post
    That's the funny part: my comparison is to my 28 point dex build halfling fighter/ranger/rogue; Tawndre does more damage, attacks faster, has WAY more HP, similar saves and AC, can open locks, disable (some) traps, and can use divine wands, not to mention spell-casting and being dependent on fewer stats, saving item slots. About the only thing Ludia has that Tawndre doesn't is improved evasion.
    Tawndre is also capped, has 3 more levels gained, 8 of which are of a d10 HP class (thus more HP), has been raiding for a bit so has access to gear your monk does not, and is - as you already know - a hybrid and therefore supposed to be able to do more (hence OL and DD). I'm not a fan of monks but at least if you're going to compare, try to make the comparison on a somewhat even field.

  15. #15
    Community Member feynman's Avatar
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    Quote Originally Posted by Blazer View Post
    Tawndre is also capped, has 3 more levels gained, 8 of which are of a d10 HP class (thus more HP), has been raiding for a bit so has access to gear your monk does not, and is - as you already know - a hybrid and therefore supposed to be able to do more (hence OL and DD). I'm not a fan of monks but at least if you're going to compare, try to make the comparison on a somewhat even field.
    What? You want me to compare to my cleric? That's not going to work. Yes, Tawndre has 8 levels of fighter, but also 2 levels of rogue, a d6 HP class; raid gear is nice, but my best items are tier 2 green steel, not abbot-loot. Barbarians are off the table since it has been stipulated that "monks are not barbarians"; btw, I'm glad that was cleared up, I was getting confused :P

    So what should I be comparing my monk to? I can't DPS like a barb, tank like a fighter, or cast spells; my best ability seems to be "bait", when I run around and grab aggro, then haul a$$. What class specializes in that?

  16. #16
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    Fey what the heck were your starting stats

    you complain about HP
    you complain about saves
    you complain about damage ... but then say you started with a 16 str and just kill stuff... and use Ocean stance...

    Don't get me wrong there is plenty about monks that needs work and I think they should raise the unarmed attack speed by 5%

    but seriously what is it you want and expect

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  17. #17
    Founder adamkatt's Avatar
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    Whats all this about hp? My dwarven monk hit 390 at 16, a friends halfling monk hit 360. This hp is on par with a 16th ranger and quite a few paladins.

    As for wraps i use paralizing, disruption, maladroit of enfeebling(my fav), and holy burst(not that often).

    For feats, if you go dwarf like I did. Having the tactics line and stunning fist/stunning blow you stun a lot.

    Just a few positives.

    About the rest of the rant i wholeheartedly agree wraps need to be fixed and until they do i prob wont be playing my monk so much.
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  18. #18
    Founder Chelsa's Avatar
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    Completely disagree with OP.

    If you understand the mechanics of the game then you will see Monks are just as good as any other melee class.

  19. #19
    Community Member feynman's Avatar
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    Quote Originally Posted by Aesop View Post
    Fey what the heck were your starting stats

    you complain about HP
    you complain about saves
    you complain about damage ... but then say you started with a 16 str and just kill stuff... and use Ocean stance...

    Don't get me wrong there is plenty about monks that needs work and I think they should raise the unarmed attack speed by 5%

    but seriously what is it you want and expect

    Aesop
    Starting stats (Ludia):
    Strength: 16
    Dexterity: 16
    Constitution: 12
    Intelligence: 8
    Wisdom: 16
    Charisma: 8

    I expect my damage or HP to be comparable to my DEX-BUILD tank, or my AC to be substantially higher, I didn't complain about saves, but I expect that there should be some ability that would make the class desirable; Barbs and rangers have DPS, fighters and paladins have HP and AC, bards have songs and buffs, clerics have healing and buffs, casters have nukes and buffs, rogues have utility. Any of those characteristics are reason enough for a given group to say "Hey, we could really use a ______", fill in the blank with any class except monk.

    All I want is a clear definition of the class; right now they are a little too squishy to be line combatants, but have the worst ranged ability of any class.

  20. #20
    Community Member feynman's Avatar
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    Quote Originally Posted by adamkatt View Post
    Whats all this about hp? My dwarven monk hit 390 at 16, a friends halfling monk hit 360. This hp is on par with a 16th ranger and quite a few paladins.

    As for wraps i use paralizing, disruption, maladroit of enfeebling(my fav), and holy burst(not that often).

    For feats, if you go dwarf like I did. Having the tactics line and stunning fist/stunning blow you stun a lot.

    Just a few positives.

    About the rest of the rant i wholeheartedly agree wraps need to be fixed and until they do i prob wont be playing my monk so much.
    How many toughness feats do you have?

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