Quote Originally Posted by Zaodon View Post
By making this decision to rate player satisfaction as a inferior criteria to, as you say, a "very high" consideration for stability, the end result is things that adversely affect players can be left in the game longer while fixes that annoy us make it in
I would consider game stability to be the main thing that gives players satisfaction. I'm sure if the game started crashing or fixes started adding more bugs than they fixed, then player satisfaction would drop a lot faster than the level it stays at if these minor issues are left unfixed for a while.

Garth