Lately, I have been in PuGs a little bit more and crossed a few paladins.
The topic of Smite Evil came up multiple times. I listen with closely as that's obviously a topic I'm curious about. Most paladins where glad of the Exalted Smite change... when it landed. I kept hearing on and on how much they liked the enhancements, but found they weren't so much worth it because most of them couldn't land their smites. Also, when I questioned them about the regen, their answer was usually "Too slow, could be much faster like once every minute or something like that."
With that in mind, I have two suggestions:
- The first one is tie the regen rate to Extra Smite. After all, it reduces the cooldown, why not make it reduce the regen rate at the same time. I'd suggest something around 7.5 to 10 seconds less per rank. Right now, these enhancements are far from worth what they cost. That would make Extra Smite more appealing by itself, and Exalted Smite also more attracting, at the same time.
- The second one doesn't only affect Smite Evil but anything that is a "press to trigger a swing".
Instead of pressing an hotkey/icon on our hotbar to trigger that ability, why not make it bestow the ability to our next swing. Like that, it will be no more needed to stop swing to land a Smite Evil. Just make it like a buff. You press and it appears at the top of your buff bar, and your next swing will be a Trip, or a Smite Evil. Obviously, it might need a little bit of tweaking in the case of two-weapon fighting, to make sure they still get their double saves, but overall it'd make Smite Evil more accessible to most of DDO players.
So, what do you guys think?