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It's no secret there are problems with the way DDO handles special attacks despite some not noticing them.
Add to this more special attacks with a high cost to self, HP, limtied usage etc. and add these to the class in most need of a boost and you have a recipe for blech.
When DDO attempts to do more FPS-like things it doesn't work out well and it has nothing to do with the players.
As I've said before, special attacks need a "pay on attack roll" mechanism; no attack roll=no wasted special attack ( you can have a 1 second cooldown to prevent spam).
This is less of a problem with trips,stuns,sunders of course, but with DS and ES and future similar costly special attacks there is simply no good reason to allow the attack to count if there is no vailid attack roll.
Lies... I have never seen you heal... or do u mean that when u are asking for heals 20% of the time u dont get them...cause I will believe that.
I find that the auto attack and hold down to attack options cause many miss fires/non casts unless you time it properly in the attack sequence (IE between swings rather than mid swing).
This was exactly the point I was trying to make, though this is better articulated. "Pay on attack roll" only seems fair. How many Paladins in PNP would use a smite evil (same argument for Trip, Stunning Blow, etc.) if they weren't actually swinging at something (i.e. generating an attack roll). They might miss the target, but I can't imagine how using a smite evil could make sense for just swinging your sword through the air.
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