Hello Developers,
The following is my opinion and my opinion only, as such take it with a grain of salt.
Mod 6 has been pretty nice so far. That being said a clerics resources are spread pretty thin throughout a quest. Now both of my main clerics are capped, so I can still recall for mana and such, but the quests are not balanced for that. I honestly prefer not to do that and try not to as much as possible, but then that means I will generally be stuck burning heal scrolls and such.
The one thing I have found to be severely lacking are Devotion items. I mean the best devotion item I have seen to date is Superior Devotion 6. The best Devotion item one can craft (known to date) is Superior Devotion 6, yet even as far back as Mod 4 I have been carrying around a superior potency 6 item, which means essentially my ability to heal (power wise) has gone up exactly 0%. Oh sure, level 15 brings in 10 more points from the heal spell when I cast it and Cure mass critical, but without a way to power up Cure Mass Critical, it is less effective than Cure mass light or moderate. Superior devotion 7 and 8 items should be populating the loot lists and has not. This is a huge issue for clerics, unless of course the lack of these items means you want others to become alot more self sufficient.
Mod 6 also brought alot of changes to consumables being able to be bought for arcanes, yet nothing new for clerics. No new wands, no new scrolls, nothing. My suggestion is as far as scrolls go, allow at least cure mass criticals to be sold. If you wanted to be real nice you could put some new 10th level wands for sale like Protection from Energy 10's and the like.
No new enhancement lines.... Clerics still do not have improved metamagics available, they have no new enhancements since the faith lines which when compared to the other classes "PrC" types of lines, well lets just say they are significantly underpowered. Can clerics get something new? Please.
Which brings me to the last issue as I see them. Domains. Still not in. The one thing that balances clerics to other classes (as a pure class) in D&D are domains. While some of them are quite strong I do not see a reason for Clerics to have had no domains for 2 years. Melee have been made stronger in this version of the game through attack bonuses going up and not down, casters have their improved metamagics and bonuses to types of damage through enhancements, clerics can heal for a little more at the cost of their domains. Does not seem very balanced to me......
Any ways, I understand that the odds of this getting a response are not great but I just wanted to let the Developers know how I feel. Thanks for reading even if you do not respond.
Respectfully,