Every other race either has a favored melee weapon (dwarves, elfs, or drow) or something specific to that class that increases that races possible damage (wf have power attack enhancements, humans a potential +1 to strength and versatility boost), but halflings have a -2 to strength and they don't have a means to increase their dps. Why? This is something that I just don't understand. I would love to see any type of melee weapon the scimitar, kukri, etc be favored as I would like to see a bonus to hit for halflings as well, but I am open to other possiblities... Maybe sneak damage enhancements, etc..
In the alternative Halflings could be the save/hardy race but they give dwarves spell defense and toughness, elves enchantment saves, wf get more con and dr gear, and humans the extra feat which can be spent on offense or defense. Really if they are going to add the next set of favored weapon ehancement chains to the other races (+3 to hit and to damage) they need to either increase halflings defensive capability through enhancements or better yet their offensive capabilities through enhancements..