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  1. #1

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    Based on the responses, it sounds like I would probably benefit reasonably well from having improved trip. Tihocan kind of made a point that I didn't really think of - that I trip towards the end of the attack sequence. Since that gives me a higher attack bonus and also means I don't lose out on three other attacks, it should make tripping much easier to integrate into combat.

    I'm also getting the impression that I shouldn't expect to keep the enemy down every time with my DC, which is what I really expected. Honestly if I could trip an enemy for a significant length (ie more than 5 second) at least about 1/3 to 1/2 of the time then it will be well worth it for me. I'm not expecting to able to be incredibly good at it, I just want it to be significantly worthwhile. It sounds like I should be albe to expect that.

    Anyway, thanks for the advice everyone, and I appreciate you all taking the time to respond. I was just a little wary of making a bad feat choice this late in the build, as high-level dragonshards don't exactly grow on trees.

    The above statement(s) are not to be taken seriously in any way. Any semblance of candor or implication of seriousness is purely coincidental. Failure to utterly disregard said statement(s) may result in undue anger/annoyance and as such a retraction and subsequent apology is hereby made in prior.

    jbrownos - 24 year old human male - Level 36 commoner with 3 divine ranks

  2. #2
    Community Member Shade's Avatar
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    At 42 strength with no special feats or enhancement.. I find it works around 40% on the stuff I usualy fight, high lvl elite things.. 2 legged ones anyways. 4+ legs, works maybe 5-10%.

    Very effective against undead, especially my +4 flaming burst greataxe of vertigo +4. With that axe I can trip and kill and elite upper tier mummy before he can stand back up. Prevents them from casting prot from fire, so its very effective.

    Works great on gnolls too. Other stuff, not as much allot of things seem much more resistant then it ever used to be.

    When I equip my +10 vert wep tho, I do notice a huge improvement, with that I even manage to trip many high lvl elite boss mobs.

    Resisting trip is a strength or dex save, whichever is higher. For players. Mobs, they just cheat and have set saves id say.

  3. #3
    Community Member Jaywade's Avatar
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    just curious how in the heck is it possible to have a 42 STR ... if you started w/ a 20 and increased at 4, 8 and 12 that would be 23....lets say you used your favor and got +2 str tome 25, +3 fighter str 28....and +6 str item 34...so how are you getting a 42????? please explain shade????
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  4. #4
    Community Member Implements's Avatar
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    Quote Originally Posted by Jaywade View Post
    just curious how in the heck is it possible to have a 42 STR ... if you started w/ a 20 and increased at 4, 8 and 12 that would be 23....lets say you used your favor and got +2 str tome 25, +3 fighter str 28....and +6 str item 34...so how are you getting a 42????? please explain shade????
    I'm guessing he gets some rage bonuses to strength ...
    "Buys me an ale, and I'll tells ye a tale!" - Stonedhenge

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    Community Member Jaywade's Avatar
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    are there + 8 in rage bonus???? I don't know , never played a barb but that's hard to believe
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

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    Community Member Ulfr's Avatar
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    Quote Originally Posted by Jaywade View Post
    are there + 8 in rage bonus???? I don't know , never played a barb but that's hard to believe
    I haven't tried it myself yet, but I've heard you can stack a rage clicky/spell on a barbarian's rage ability. My Barb/Ranger gets about +6 from his own rage ability. But then I'm not sure tripping is allowed when raged.

  7. #7
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    Quote Originally Posted by Ulfr View Post
    I haven't tried it myself yet, but I've heard you can stack a rage clicky/spell on a barbarian's rage ability. My Barb/Ranger gets about +6 from his own rage ability. But then I'm not sure tripping is allowed when raged.
    Yeah except 42 strength without the +3 FTR str enhancment? Perhaps FTR/Barb *ponders* *goes to character generator to see* Human FTR/Barb Maybe?

    okay real quickly made a Human Barb6/Ftr6
    Code:
    Base          18
    Level         +3
    Ftr Enh       +2
    Hum Str I     +1
    Rage          +4
    Barb Rage enh +2
    Tome          +2
    Rage Item     +2 (assumes it stacks with barb rage ability)
    Str Item      +6
    -----------------
                  40
    Anything I am missing here to get to 42?

    This build also tries to maximize trip also with taking fighter strategy. If you take more barbarian to get more rage enh to strength you lose out on Fighter Str Enh and trip enhancements. So I think this is maximized for STR and Trip together.
    Last edited by Protagoras; 03-23-2007 at 11:13 AM. Reason: Did some ciphering *chuckles*

  8. #8

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    Quote Originally Posted by jbrownos View Post
    Tihocan kind of made a point that I didn't really think of - that I trip towards the end of the attack sequence.
    bah you read his post but not mine
    If you want to know why...

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