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  1. #61

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    you lauch an Empowered fireball with Potency and Combustion with a Inferno pot,
    Had to comment on this before someone got the wrong idea. Potency, Combustion, and Inferno buffs do not stack with each other. You only take the highest out of the three types for fire spell damage modification.
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  2. #62

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    Quote Originally Posted by Tiblorian View Post
    Not that I agree with the op, and I do carry lots of haste potions, but its simply not effective to use haste pots(or plat efficient). It takes aprox 30 sp to haste for close 3 minutes. 95% of the time haste>fireball. 24% increase to melee dps, +1 to hit, +1 ac, and +50% movement speed. Its nieve to expect us to keep hasted with pots and clickies(i have 10 clickies and its still not practical, just haste us every 150 seconds, its not hard.)
    sure no problem, i'll keep you haste every 150 seconds when you fight the BAM boss... oh 6 blackguards from the chest room? i'm sure with your +24% dps, +1 ac, +1 to hit and +50% to speed, you can deal with them. i'll stay at a safe spot and just haste you. i'm sure you dun need my solid fogs and my max, emp, ext firewall and max, emp fireballs that are boosted by gtr combustion and superior fire lore gear
    If you want to know why...

  3. #63
    Community Member Redd's Avatar
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    MisterT,

    hmmm considering my fireball is an aoe spell doing large amounts of damage on one cast to a considerable large number of targets for min sp, I totally see your point /sarcasm off

    (Combat): Your fireball hit Mummy Avenger for 808 points of fire damage.
    (Combat): Your fireball hit Mummy Avenger for 792 points of fire damage.
    (Combat): Your fireball hit Mummy Avenger for 886 points of fire damage.
    (Combat): Your fireball hit Mummy Avenger for 902 points of fire damage.

    hmmm wish I didn't cast this and one shot all the mobs thus allowing the cleric to waste wands and sp on the tanks who would have incured damage among other things.........can't remember EVER seeing my scorching ray and wof do this, but hey, what do casters know
    Last edited by Redd; 04-20-2007 at 09:21 AM.
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  4. #64
    Community Member Strumpoo's Avatar
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    Quote Originally Posted by Riorik View Post
    I think what you don't get is:

    Maximum base fireball damage = 10d6 = 60 points.
    Maximized = +100% Empower = +50%
    Superior Item = +40% Best possible enhancement = +40%

    60 *2 (maximize) * 1.5 (empower) * 1.4 (sup. item) * 1.4 (max enhance) =

    352.8 Damage -- this is the absolute MAXIMUM DAMAGE the spell can do BEFORE vulnerabilities.

    Adding in +50% for Ice Flensers = that's 529.2 Damage for the best possible random die roll possible.

    From here it depends on criticals - given a Superior item (9% for 1.75x) then adding 4 bonus levels - that's 2.75x) which gives a final absolute maximum figure of 1455.3 damage.

    Anything else is a bug or somebody not telling you the complete truth or somebody adding up the damage to each monster and presenting it as the total damage.

    While I agree it is conceivable that somehow he rolled the improbable and did up to 1455 damage, he certainly didn't do 1500+. An average roll with all this occurring would be more like ~1100 damage.


    Jeezus....

    Did you even read my post? I said he was casting on a PACK OF ICE REAVERS... AS IN MULTIPLE MOBS... He did over 1500-2000 points of damage to this mob with one cast. He did 500 to some, 400 to others....etc..

    I play a maxxed caster, I know what kind of damage can be done as far as total damage. So I do "get it" ...

    But if it makes people feel better to nitpick and try to find errors in posts then go ahead.

    Yes, I am sure my listening to him read off the numbers to me and my quick adding skills were waaaay off that day. Or maybe he just lied (to another caster, in his guild) to inflate his Epeen.
    Last edited by Strumpoo; 04-25-2007 at 05:00 PM.
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  5. #65
    Community Member Eryck's Avatar
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    Simply put T was trolling to get people riled or really has no idea that people really play DDO to develop a unique character and just like in real like diversity and difference of opinion exists. Either way everyone must quit their current charecters. All clerics must respec as heal bots and all casters respec as buffers and everyone just be bored and wait the extra 2-3 hours it takes every quest to run while the tanks melee everything. Oh yeah and expect to give over all armor and weapons to the tanks cause we have no use for it, but since they need potions when we "screw up" as casters don't expect to get the caster items for them. In fact all casters need to just sit in a special part of town until the tanks come to select which casters they want to assist them in their questing.... yeah that's the ticket.
    /insert Capehart speaking
    if I role played heavily I would of course take offense to his comments and out kill him in every dungeon I chose to. I am sure I could.

    /insert Cassie speaking
    Heal yourself your egomaniac and I want 1K plat before each res... what your ghost cannot carry cash? why not?

  6. #66
    Community Member Darkschneider's Avatar
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    Quote Originally Posted by Eryck View Post
    Simply put T was trolling to get people riled or really has no idea that people really play DDO to develop a unique character and just like in real like diversity and difference of opinion exists.
    So you are ressurecting a dead thread to continue the trolling flamefest.

    *thumbs up* Way to go!
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    That mob was so like "I'm going to kill you" and you were like "Die".

  7. #67
    Community Member Eryck's Avatar
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    You know when I looked at the whole forum it was the top thread in it so I did not even look at the date who woulda thunk it.... remind me to check all the dates before I speak lest I be branded a ressurector :0

  8. #68
    Community Member irivan's Avatar
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    Default you have no business telling folks how to play

    PS my fireball does 500 POD and cleans up battles fast i haste when i decide it is best.

    Just because you play with gimp casters who cant cast a real fireball does not mean only certain spells are valuable.

    Oh and remember it is a game not a life or death situation.

  9. #69
    Community Member darkgolem's Avatar
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    Quote Originally Posted by MisterT View Post
    i'm getting pretty tired of arcanes dropping fireballs and I thought I should tell them that scorching ray is a waaaay better spell, and firewall rules them both. So if you are entertaining the idea of fireballing something, you should think of firewall for all your AOE needs and scorching ray for your "need to nuke" needs.

    P.S. Arcanes need to haste like Divines need to heal, remember that :P
    Your post isn't supported very well, in my opinion.

    Spells vary is usefullness, depending upon the situation. There are times where firewall is more effective for damaging a group of creatures, just like firewall is better in some circumstances. Scorching ray is probably a superior single target damage spell.

    For example, if a group of opponents are scattered, you don't want to use firewall, because they won't so much be affected. In this case, if you have to choose between firewall, fireball and scorching ray, you want to use fireball. If you placed a firewall, maybe one or two would be affected, for less damage than fireball, and then it would be of less use. On the other hand, fireball would do more damage and probably affect more opponents. At the same time, scorching ray would be very effective against a single opponent, but multiple scorching rays would be less effective still.

    Of course, it is very limiting using only damage spells.

    For example, you could use a fireball to pull opponents to you, then, as your opponents run toward you, put down a point blank (at your feat) mass suggestion. Then your damage would be able to spread out ot many opponents, in the form of charmed opponents attacking uncharmed opponents.

    There are tons of variables, and saying "don't use firewall, your wrong" is irrelevant, because it is a comment in the vacuum. It is like standing up in a theatre and saying "hey, no one use flour, that's wasteful". In some contexts, that would be true, in others, not true, and in most context's, including that of a theatre, insensible.

  10. #70
    Community Member Liberal_Gamer's Avatar
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    Clearly the original poster has never played a caster.

    Fireball is excellent CC, so long as the mage doesn't suck.

    Yes, I said CC. A monster that runs around chasing a hasted mage is effectively out of combat.

    And there is no "save" vs Agro.

  11. #71
    Community Member Sybel's Avatar
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    The OP needs to get off of his high horse. I cant evencount the number of times i have saved the parties bacon with a well placed fireball to wipe out a horde of enemies, or at the very least, grab the aggro before retreating to a solid fog bubble.

  12. #72
    Community Member Phage's Avatar
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    Quote Originally Posted by MisterT View Post
    i'm getting pretty tired of arcanes dropping fireballs and I thought I should tell them that scorching ray is a waaaay better spell, and firewall rules them both. So if you are entertaining the idea of fireballing something, you should think of firewall for all your AOE needs and scorching ray for your "need to nuke" needs.

    P.S. Arcanes need to haste like Divines need to heal, remember that :P


    im sure someone has already said what im about to say, to lazy to read the whole thread.

    first, fireball is good, in certain situations. i have seen my fireballs crit for way over 900 on mods that arent weak on fire and 2000 on mods that are weak on fire. its a mass target dps spell.

    SR is a single target dps spell that i have seen go over 800 crits

    FW is a stationary dps spell with huge dmg also.

    Dont be hating because we can 10 kills to your 2 kills.

    Anymore i find myself using PK/FoD more then any dps spells, atleast in GH. Everywhere else i will fireball everything, cause it dies.

    We are not just haste bots, buy pots if you want perma haste.
    yoyo~


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  13. #73
    Community Member Phage's Avatar
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    Quote Originally Posted by Strumpoo View Post
    Jeezus....

    Did you even read my post? I said he was casting on a PACK OF ICE REAVERS... AS IN MULTIPLE MOBS... He did over 1500-2000 points of damage to this mob with one cast. He did 500 to some, 400 to others....etc..

    I play a maxxed caster, I know what kind of damage can be done as far as total damage. So I do "get it" ...

    But if it makes people feel better to nitpick and try to find errors in posts then go ahead.

    Yes, I am sure my listening to him read off the numbers to me and my quick adding skills were waaaay off that day. Or maybe he just lied (to another caster, in his guild) to inflate his Epeen.
    in my bio i have a fireball listed as 1489 and i have seen more then that.
    yoyo~


    Phage The Untouchable lvl14sorc(cap'd)
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    Quote Originally Posted by Eladrin View Post
    It's like having a +5 Holy Cold Iron Fragment of the Silver Flame that you can hit people with.

  14. #74
    Community Member darkgolem's Avatar
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    Quote Originally Posted by Phage View Post
    in my bio i have a fireball listed as 1489 and i have seen more then that.

    Heh I have seen well over 1500 fireballs since I started playing DDO.. heres on for you, I saw at least 500 magic missiles since I started playing, beat that!

  15. #75
    Founder Calebros_Soulhealer's Avatar
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    Quote Originally Posted by MisterT View Post
    my very first character was an arcane caster, so you folk who think I haven't played one or don't play one are sadly mistaken my current main is in fact a fighter, but I also play a cleric all of which are in the 9 - 12 range. I think I need to tell you what "job" an arcane caster should be performing while in a party, his "job" is to buff fighters, do CC and to single shot high end mobs (because his dps vs. a single target is far greater than any combat class in the game) and from time to time yes he can drop a firewall to assist in DPS vs. large groups of monsters ( I say firewall because the SP - Damage ratio is far greater with that spell than any other AOE in the game) That in my OPINION is the proper way to play an arcane caster, I feel I should tell you why I don't like seeing fireballs thrown about, A)they break things, like doors (yay more mobs) they break coffins (great now we HAVE to fight that mummy) B) they grab massive amounts of aggro (great now we have to rez the wizard) or if he's got some shake n' bake skills (we have to chase mobs all over the place to get them off him) its funny that everyone is throwing out fictional numbers about how much dmg a fireball can do. I don't care how much damage it does, lvl 12 casters Scorching Ray does more, doesn't grant a reflex save and doesn't aggro everything in a room.
    Ok first off, it is no one's JOB to do anything, most people play this game for fun. Not to be a min/max uber build, they use the spells they like to use for their character. And we all know the saying about opinions. Sounds like someone is mad because they got beat on the monster kill scorecard.

    If you don't know Opinions are like ********, everyone has one.
    Last edited by Calebros_Soulhealer; 05-18-2007 at 02:13 PM.
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  16. #76
    Community Member Lorein_Azura_Childs's Avatar
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    Every spell has its place .

    Including:
    1. Grease
    2. Sleetstorm
    3. Obscuring mists
    4. Hypnotic Pattern
    5. Glitterdust


    I know the last two have a bit more respect lately, but I used to get negative comments about how people couldnt see and ect.

    Nevermind that they didnt need to delve that deep into the nasty cc field and could have wittled away at critters from the outside of the crowd control spell.

    Grease, what can I say, it actually does work on the lower end, just no one seems to have a decent balance score. and sleetstorm, well im sure it has a use.
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  17. #77
    Community Member Chaoswf's Avatar
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    Talking well mrt if you think that is the only way to play a caster then im afraid you are in

    for a surprise because there is more than 1 way to play as a caster

  18. #78
    Community Member Chaoswf's Avatar
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    Quote Originally Posted by Redd View Post
    MisterT,

    hmmm considering my fireball is an aoe spell doing large amounts of damage on one cast to a considerable large number of targets for min sp, I totally see your point /sarcasm off

    (Combat): Your fireball hit Mummy Avenger for 808 points of fire damage.
    (Combat): Your fireball hit Mummy Avenger for 792 points of fire damage.
    (Combat): Your fireball hit Mummy Avenger for 886 points of fire damage.
    (Combat): Your fireball hit Mummy Avenger for 902 points of fire damage.

    hmmm wish I didn't cast this and one shot all the mobs thus allowing the cleric to waste wands and sp on the tanks who would have incured damage among other things.........can't remember EVER seeing my scorching ray and wof do this, but hey, what do casters know

    i agree with redd here

  19. #79
    Community Member Jaywade's Avatar
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    [QUOTE=MrCow;1067676 The sad thing is they are most effective when you have swarms of critters and most parties don't seem to like watching the arcane caster hightail it after launching a big fat fireball or other damage spell. It gets kinda hard for the melee to melee running things. [/QUOTE]

    your right that can be a problem.... I staring this games playing fighters and would see this many times...so I took matters in my own hands and built a sorc w/ 300 hp and maxed out fire power w/ the all the right enhancements and gear to melt/blast all those that might stand in my way..... I like to run way ahead pull the whole dungeon to a firewall jump up in the air turn around and cast 1 maybe 2 fireballs and wait for the rest of the party to catch up....it's fun .....

    to the OP when you can get over 500 points of damage to each mob in a large grp of mobs in one blast it's not a waste...far from it
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  20. #80
    Community Member wizzy_catt's Avatar
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    Quote Originally Posted by MisterT View Post
    i'm getting pretty tired of arcanes dropping fireballs and I thought I should tell them that scorching ray is a waaaay better spell, and firewall rules them both. So if you are entertaining the idea of fireballing something, you should think of firewall for all your AOE needs and scorching ray for your "need to nuke" needs.

    P.S. Arcanes need to haste like Divines need to heal, remember that :P
    GET UR OWN HASTE POTIONS! my fireball does more dmg than my scroching ray. huh what now? sounds like ur spell book doesnt have spells in them. who says fw is only aoe spell to cast and scorching rays only nuke spell? you clearly knows NOTHING about being a caster. how about i tell your tank to /death and i'll carry your stone till the end of quest?

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