As I understand it, here's how Shield Other works in PnP, and how it's broken.
Char A casts Shield Other on Char B.
Char B casts Shield Other on Char A.
Combat ensues
Char A takes 16 points of damage; this is split into 8 for A and 8 for B
Because Char A cast Shield Other on Char B, that 8 assigned to him is split again, into 4 for each character. Then that 4 is split back into 2 for each character, and again into 1.
I think there are two ways of assigning the split damage, either at the end of the splitting, or each time it gets split.
With the first way, by the time the splitting is complete, each of them takes 1 point of damage, no matter how large the initial strike was.
The second way, by the time it's through splitting out, each of them has taken more damage than the original strike.
for example:
Code:
total A B
16 8 8
8(B) 4 4
4(A) 2 2
4(B) 2 2
2(A) 1 1
2(B) 1 1
2(A) 1 1
2(B) 1 1
19 19
I'm sure that's not the entirety of how it's broken and that I've missed some earth-shattering violation of the rules of the multiverse here.
Otherwise, great thread (as per norm), MT.