Here's a draft of my first rogue build. I'd appreciate any constructive feedback.
Code:
Character Plan by DDO Character Planner Version 2.35
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Level 12 Chaotic Good Drow Male
(2 Fighter \ 10 Rogue)
Hit Points: 100
Spell Points: 0
BAB: 9\9\14
Fortitude: 6
Reflex: 13
Will: 4
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 12) (Level 12)
Strength 10 10 10
Dexterity 18 18 22
Constitution 10 10 10
Intelligence 17 20 20
Wisdom 12 12 12
Charisma 10 10 10
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 12) (Level 12)
Balance 8 19 19
Bluff 0 0 0
Concentration 0 0 0
Diplomacy 0 0 0
Disable Device 7 20 28
Haggle 4 15 15
Heal 1 1 1
Hide 8 21 21
Intimidate 0 0 0
Jump 4 12 12
Listen 1 1 3
Move Silently 8 21 21
Open Lock 8 21 25
Perform n/a n/a n/a
Repair 3 5 5
Search 7 20 28
Spot 5 16 23
Swim 0 0 0
Tumble 8 19 19
Use Magic Device 4 15 18
Notable Equipment
Level 1 (Rogue)
Feat: (Selected) Nimble Fingers
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus (Drow)
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Level 3 (Fighter)
Feat: (Selected) Point Blank Shot
Feat: (Fighter Bonus) Rapid Shot
Enhancement: Elven Dexterity I
Level 4 (Rogue)
Ability Raise: INT
Feat: (Automatic) Evasion (Rogue)
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes II
Enhancement: Rogue Dexterity I
Level 5 (Rogue)
Feat: (Automatic) Trap Sense
Level 6 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search II
Level 7 (Rogue)
Enhancement: Rogue Spot II
Level 8 (Rogue)
Ability Raise: INT
Enhancement: Elven Dexterity II
Level 9 (Rogue)
Feat: (Selected) Skill Focus: Disable Device
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Dexterity II
Level 10 (Rogue)
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Rogue Disable Device III
Level 11 (Rogue)
Enhancement: Elven Perception III
Level 12 (Rogue)
Ability Raise: INT
Feat: (Selected) Precise Shot
Feat: (Automatic) Improved Evasion
Enhancement: Elven Keen Eyes III
Enhancement: Rogue Search III
I know a couple of the rogue skills fall just a hair below the high water marks. I'm hoping and expecting that with the level cap increase, Skill+13 items will start showing up a little more.
I got pretty sloppy with enhancement sequence. I'll make those decisions based on level by level performance.
By taking two levels of fighter instead of pure rogue, I lose a few points from balance, jump, and tumble, but gain shield proficiency, armor and weapon proficiencies, point blank shot, rapid shot, and possibly precision shot. I looked at taking two levels of ranger which would have gained me TWF and a favored enemy, but would have cost point blank shot and the possibility of precision shot. I've already got a paralyzer bow waiting for this character and I expect to be doing more with ranged combat than melee. When I do melee, I expect to use a shield, so TWF wouldn't be all that useful.