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Originally Posted by
sigtrent
I posted this in General Class but I wanted to see what kinds of comments the barbarians might have, can I hang with the berserker club and not get laughed at?
Character Name: Fuzgut Son of Kizkut
Build Title: BardBarian
Author: Sigfried Trent
Notes
Ideal values are listed, as where actual values are given in parenthesis if the character varies from the build.
Overview
I wanted something “different” especially different from what I already had. I went with dwarf because I didn’t have one, and barbarian because I didn’t have one of those either. I really wanted him to have UMD capabilities for equipment selection and some heavy HP as most of my characters are HP light.
I hate not being able to heal and I like bard songs so I went with bard for a combo class to get UMD. It is somewhat counter productive as you can’t rage and cast, but it’s a nice conceptual combo, the singing mad dwarf. And you get the rage spell built in for fun.
When in full DPS mode your AC is terrible, but you can turtle up with a shield for a halfway decent AC if you need to. And of course to cast spells you will need to strip down to light armor, but it shouldn’t be a big hassle as you will mostly be casting between or before fights.
Race: Dwarf (32 pt)
Alignment: Chaotic Good
Class: Fighter 2, Bard 4, Barbarian 6
Starting Statistics
Str: 18 Dex: 8 Con: 14 Int: 10 Wis: 8 Cha: 14
Expected Modified Statistics
Str: 27(35) Dex: 12 Con: 24(28) Int: 10 Wis: 10 Cha: 18
Stat Increases: +1 Str at 4, 8 & 12
Feats
1 Skill Focus UMD(1), Weapon Focus Slashing(2), Toughness(3), Power Attack(6), Improved Critical Slashing (9), Cleave (9), Extend Spell (12)
Skills
Ranks: UMD 15, Perform??, Jump??, + smattering of others at 4 ranks
Abilities
Heavy Armor, Full Weapons, Dwarf Stuff, 4 Songs, 4 Rages, Uncanny Dodge (2), Improved Uncanny Dodge, Trap Sense 2, Inspire Courage, Fascinate, Inspire Competence, Tower Shield
Enhancements
Barbarian Toughness II
Dwarven Toughness I
Dwarven Axe Attack II
Dwarven Axe Damage II
Barbarian Constitution II
Dwarven Constitution II
Barbarian Extra Rage II
Barbarian Extended Rage II
Barbarian Power Rage II
Bard Inspired Damage I
Fighter Strength I
Fighter Critical Accuracy I
Bard Song Magic I
Bard Wand Mastery I
Spells
Cure Light Wounds, Expeditious Retreat, Remove Fear, Rage, Heroism
Spell points: 200- 250
Base Hit Points: 224
Typical AC breakdown
Base 10, Dex +1, Armor 13, Rage -2, Rage Spell -2, Deflection 4 = 24
Attack breakdowns
BAB 11, Weapon Enhancement 5, Str 12, Weapon Focus 1, Heroism 2, Enhancement 2, Haste 1, -5 power attack = 29
Damage Bonus Breakdown
1D12 (weapon) + 18 (str) +5 (weapon) +10 (power attack) +2 (Axe enhancement) +2 (song) = 38-49 <17-20 X3>
Save Breakdowns <not including conditional bonuses>
Fortitude: Base 9, Stat 7, Heroism 2, Resistance 2 = 20
Reflexes: Base 6, Stat 1, Heroism 2, Resistance 2 = 11
Will: Base 6, Stat 0, Heroism 2, Resistance 2 = 10 (14)
Conclusions/Thoughts
The DPS outlook is actualy better than I had though it would be. Clearly it is somewhat dependent on raging but he should be able to at least tread water while not raging and can go axe/shield at those times to shore up the AC issues. The saves actualy come out pretty decent for a DPS character, not stellar but better than a pure class build. All in all I think it will be fun to play and fairly effective.