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  1. #701
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    Here's the rest of the enhancements.


    Note: The weapon specialization "parent headings" are still shown as Fighter: Weapon Mastery, however I would think at some point they'll change it to Favored Soul Weapon Mastery. But for now I'll post them as they are in the game.

    Code:
    Fighter: Weapon Mastery - Greatsword
    
    Favored Soul Greatsword Specialization I
    Cost: 1 action point
    Required: FvS 15
    Required AP spent:  55
    Required: Beloved of the Lord of Blades ( FvS Class Feat)
    "You gain an additional +1 bonus to damage rolls when using a greatsword."
    
    Favored Soul Greatsword Specialization II
    
    Cost: 1 action point
    Required: FvS 18
    Required AP spent:  66
    Required: Favored Soul Greatsword Specialization I
    "You gain an additional +1 bonus to damage rolls when using a greatsword, for a total of +2."
    
    Fighter: Weapon Mastery - Longbow
    
    Favored Soul Longbow Specialization I
    Cost: 1 action point
    Required: FvS 15
    Required AP spent:  55
    Required: Beloved of the Silver Flame( FvS Class Feat)
    "You gain an additional +1 bonus to damage rolls when using a longbow."
    
    Favored Soul Longbow Specialization II
    
    Cost: 1 action point
    Required: FvS 18
    Required AP spent:  66
    Required: Favored Soul Longbow Specialization I
    "You gain an additional +1 bonus to damage rolls when using a longbow, for a total of +2."
    
    Fighter: Weapon Mastery - Longsword
    
    Favored Soul Longsword Specialization I
    Cost: 1 action point
    Required: FvS 15
    Required AP spent:  55
    Required: Beloved of the Sovereign Host ( FvS Class Feat)
    "You gain an additional +1 bonus to damage rolls when using a longsword."
    
    Favored Soul Longsword Specialization II
    
    Cost: 1 action point
    Required: FvS 18
    Required AP spent:  66
    Required: Favored Soul Longsword Specialization I
    "You gain an additional +1 bonus to damage rolls when using a longsword, for a total of +2."
    
    Fighter: Weapon Mastery - Scimitar
    
    Favored Soul Scimitar Specialization I
    Cost: 1 action point
    Required: FvS 15
    Required AP spent:  55
    Required: Beloved of the Undying Host ( FvS Class Feat)
    "You gain an additional +1 bonus to damage rolls when using a scimitar."
    
    Favored Soul Scimitar Specialization II
    
    Cost: 1 action point
    Required: FvS 18
    Required AP spent:  66
    Required: Favored Soul Scimitar Specialization I
    "You gain an additional +1 bonus to damage rolls when using a scimitar, for a total of +2."
    
    Fighter: Weapon Mastery - Shortsword
    
    Favored Soul Shortsword Specialization I
    Cost: 1 action point
    Required: FvS 15
    Required AP spent:  55
    Required: Beloved of the Vulkoor( FvS Class Feat)
    "You gain an additional +1 bonus to damage rolls when using a shortsword."
    
    Favored Soul Shortsword Specialization II
    
    Cost: 1 action point
    Required: FvS 18
    Required AP spent:  66
    Required: Favored Soul Shortsword Specialization I
    "You gain an additional +1 bonus to damage rolls when using a shortsword, for a total of +2."
    
    Metamagic: Improved Empower
    
    Favored Soul Improved Empowering I
    Cost: 2 action points
    Required: FvS 2
    Required AP spent: 2
    Required: Empower Spell ( Feat )
    "Using the Empower Spell feat costs you 2 fewer spell points"
    
    Favored Soul Improved Empowering II
    Cost: 4 action points
    Required: FvS 6
    Required AP spent 16
    Required: Favored Soul Improved Empowering I
    "Using the Empower Spell feat costs you 4 fewer spell points."
    
    Favored Soul Improved Empowering III
    Cost: 6 action points
    Required: FvS 10
    Required AP spent: 30
    Required: Favored Soul Improved Empowering II
    "Using the Empower Spell feat costs you 6 fewer spell points"
    
    Skill Concentration
    
    Favored Soul Concentration I
    Cost: 1 action point
    Required: FvS 1
    "grants a +1 Bonus to your Concentration skill."
    
    Favored Soul Concentration II
    Cost: 2 action points
    Required: FvS 4
    Required AP spent: 10
    Required: Favored Soul Concentration I
    "Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 2"
    
    Favored Soul Concentration III
    Cost: 3 action points
    Required: FvS 8
    Required AP spent: 25
    Required: Favored Soul Concentration II
    "Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3"
    
    Favored Soul Concentration IV
    Cost: 2 action points
    Required: FvS 12
    Required AP spent: 40
    Required: Favored Soul Concentration III
    "Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 4"
    
    Skill Diplomacy
    
    Favored Soul Diplomacy I
    Cost: 1 action point
    Required: FvS 1
    "grants a +1 Bonus to your Diplomacy skill."
    
    Favored Soul Diplomacy II
    Cost: 2 action points
    Required: FvS 4
    Required AP spent: 10
    Required: Favored Soul Diplomacy I
    "Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 2"
    
    Favored Soul Diplomacy III
    Cost: 3 action points
    Required: FvS 8
    Required AP spent: 25
    Required: Favored Soul Diplomacy II
    "Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 3"
    
    Favored Soul Diplomacy IV
    Cost: 2 action points
    Required: FvS 12
    Required AP spent: 40
    Required: Favored Soul Diplomacy III
    "Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 4"
    
    Skill Heal 
    
    Favored Soul Heal I
    Cost: 1 action point
    Required: FvS 1
    "grants a +1 Bonus to your Heal skill."
    
    Favored Soul Heal II
    Cost: 2 action points
    Required: FvS 4
    Required AP spent: 10
    Required: Favored Soul Heal I
    "Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2"
    
    Favored Soul Heal III
    Cost: 3 action points
    Required: FvS 8
    Required AP spent: 25
    Required: Favored Soul Heal II
    "Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3"
    
    Favored Soul Heal IV
    Cost: 2 action points
    Required: FvS 12
    Required AP spent: 40
    Required: Favored Soul Heal III
    "Grants an additional +1 bonus to your Heal skill, bringing the total increase to 4"
    
    Skill Jump 
    
    Favored Soul Jump I
    Cost: 1 action point
    Required: FvS 1
    "grants a +1 Bonus to your Jump skill."
    
    Favored Soul Jump II
    Cost: 2 action points
    Required: FvS 4
    Required AP spent: 10
    Required: Favored Soul Jump I
    "Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2"
    
    Favored Soul Jump III
    Cost: 3 action points
    Required: FvS 8
    Required AP spent: 25
    Required: Favored Soul Jump II
    "Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3"
    
    Favored Soul Jump IV
    Cost: 2 action points
    Required: FvS 12
    Required AP spent: 40
    Required: Favored Soul Jump III
    "Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4"
    
    Spell Critical Chance: Light / Good
    
    Favored Soul Prayer of Smiting I
    Cost: 1 action point
    Required: FvS 3
    Required AP spent: 7
    "Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.  (Base spell critical chance is 0% and base critical damage multiplier is 1.5)
    
    Favored Soul Prayer of Smiting II
    Cost: 2 action points
    Required: FvS 7
    Required AP spent: 22
    Required: Favored Soul Prayer of Smiting I
    "Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.  
    
    Favored Soul Prayer of Smiting III
    Cost: 3 action points
    Required: FvS 11
    Required AP spent: 37
    Required: Favored Soul Prayer of Smiting II
    "Grants a 9% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. 
    
    Spell Critical Chance: Positive
    
    Favored Soul Prayer of Life I
    Cost: 1 action point
    Required: FvS 3
    Required AP spent: 7
    "Grants a 3% chance for your healing and negative energy spells to generate a critical hit for 1.5 times normal damage.  (Base spell critical chance is 0% and base critical damage multiplier is 1.5)
    
    Favored Soul Prayer of Life II
    Cost: 2 action points
    Required: FvS 7
    Required AP spent: 22
    Required: Favored Soul Prayer of Life I
    "Grants a 6% chance for your healing and negative energy spells to generate a critical hit for 1.5 times normal damage.  
    
    Favored Soul Prayer of Life III
    Cost: 3 action points
    Required: FvS 11
    Required AP spent: 37
    Required: Favored Soul Prayer of Life II
    "Grants a 9% chance for your healing and negative energy spells to generate a critical hit for 1.5 times normal damage. 
    
    Spell Critical Multiplier: Light / Good
    
    Favored Soul Prayer of Incredible Smiting I
    Cost: 1 action point
    Required: FvS 5
    Required AP spent: 15
    "your light and alignment based (good, evil, lawful, and chaotic) spell critical multiplier is increased by an additional 0.25, brining your base critical multipler for these spells to 1.75."
    
    Favored Soul Prayer of Incredible Smiting II
    Cost: 2 action points
    Required: FvS 9
    Required AP spent: 30
    Required: Favored Soul Prayer of Incredible Smiting I
    "your light and alignment based (good, evil, lawful, and chaotic) spell critical multiplier is increased by an additional 0.25, brining your base critical multipler for these spells to 2.00."
    
    
    Favored Soul Prayer of Incredible Smiting III
    Cost: 3 action points
    Required: FvS 13
    Required AP spent: 45
    Required: Favored Soul Prayer of Incredible Smiting II
    "your light and alignment based (good, evil, lawful, and chaotic) spell critical multiplier is increased by an additional 0.25, brining your base critical multipler for these spells to 2.25."
    
    
    Spell Critical Multiplier: Positive
    
    Favored Soul Prayer of Incredible Life I
    Cost: 1 action point
    Required: FvS 5
    Required AP spent: 15
    "your healing and negative energy spell critical multiplier is increased by an additional 0.25, brining your base critical multipler for these spells to 1.75."
    
    
    Favored Soul Prayer of Incredible Life II
    Cost: 2 action points
    Required: FvS 9
    Required AP spent: 30
    Required: Favored Soul Prayer of Incredible Life I
    "your healing and negative energy spell critical multiplier is increased by an additional 0.25, brining your base critical multipler for these spells to 2.00."
    
    
    Favored Soul Prayer of Incredible Life III
    Cost: 3 action points
    Required: FvS 13
    Required AP spent: 45
    Required: Favored Soul Prayer of Incredible Life II
    "your healing and negative energy spell critical multiplier is increased by an additional 0.25, brining your base critical multipler for these spells to 2.25."
    
    
    Spell Damage Amplification: Light / Good
    
    Favored Soul Smiting I
    Cost 1 action point
    Required Favored Soul Lvl 1
    "Grants a 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells."
    
    Favored Soul Smiting II
    Cost 2 action points
    Required Favored Soul Lvl 4
    Required AP spent: 10
    Required: Favored Soul Smiting I
    "Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%."
    
    Favored Soul Smiting III
    Cost 3 action points
    Required Favored Soul Lvl 7
    Required AP spent: 21
    Required: Favored Soul Smiting II
    "Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%."
    
    Favored Soul Smiting IV
    Cost 4action points
    Required Favored Soul Lvl 10
    Required AP spent: 32
    Required: Favored Soul Smiting III
    "Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 40%."
    
    
    Spell Damage Amplification: Positive
    
    Favored Soul Life Magic I
    Cost 1 action point
    Required Favored Soul Lvl 1
    "Grants a 10% increase to the effectiveness of your healing and negative energy spells."
    
    Favored Soul Life Magic II
    Cost 2 action points
    Required Favored Soul Lvl 4
    Required AP spent: 10
    Required: Favored Soul Life Magic I
    "Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%."
    
    Favored Soul Life Magic III
    Cost 3 action points
    Required Favored Soul Lvl 7
    Required AP spent: 21
    Required: Favored Soul Life Magic II
    "Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%."
    
    Favored Soul Life Magic IV
    Cost 4action points
    Required Favored Soul Lvl 10
    Required AP spent: 32
    Required: Favored Soul Life Magic III
    "Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%."
    
    Spell Penetration 
    
    
    Favored Soul Improved Spell Penetration I
    Cost: 2 action points
    Required: FvS 5
    Required AP spent: 14
    "You add +1 to your level when attempting to overcome an enemy's spell resistance."
    
    Favored Soul Improved Spell Penetration II
    Cost: 4 action points
    Required: FvS 9
    Required AP spent: 28
    Required: Favored Soul Improved Spell Penetration I
    "You add +2 to your level when attempting to overcome an enemy's SR."
    
    Favored Soul Improved Spell Penetration III
    Cost: 6 action points
    Required: FvS 13
    Required AP spent: 42
    Required: Favored Soul Improved Spell Penetration II
    "You add +3 to your level when attempting to overcome an enemy's SR."
    
    Spell Points
    
    Favored Soul Energy of the Scion I
    Cost 1 action point
    Required: FvS 1
    "Grants a 30 point increase to spell points."
    
    Favored Soul Energy of the Scion II
    Cost 2 action points
    Required FvS 5
    Required AP spent: 14
    Required: Favored Soul Energy of the Scion I
    "Grants an additional 40 spell points, bringing your total increase to 70 points."
    
    Favored Soul Energy of the Scion II
    Cost 3 action points
    Required FvS 9
    Required AP spent: 29
    Required: Favored Soul Energy of the Scion II
    "Grants an additional 40 spell points, bringing your total increase to 110 points."
    
    Favored Soul Energy of the Scion II
    Cost 4 action points
    Required FvS 13
    Required AP spent: 44
    Required: Favored Soul Energy of the Scion II
    "Grants an additional 40 spell points, bringing your total increase to 150 points."
    
    Stat: Charisma
    
    Favored Soul Charisma I
    Cost: 2 action points
    Required: FvS 2
    Required AP spent: 2
    "Grants a +1 increase to your Charisma score."
    
    Favored Soul Charisma II
    Cost: 4 action points
    Required: FvS 6
    Required AP spent: 16
    Required: Favored Soul Charisma I
    "Grants an additional +1 to your Charisma Score."
    
    Favored Soul Charisma III
    Cost: 6 action points
    Required: FvS 10
    Required AP spent: 30
    Required: Favored Soul Charisma II
    "Grants an additional +1 to your Charisma Score."
    
    Stat: Wisdom
    
    Favored Soul Wisdom I
    Cost: 2 actoin points
    Required: FvS 4
    Required AP spent: 10
    "Grants a +1 increase to your Wisdom score."
    
    Favored Soul Wisdom II
    Cost: 4 action points
    Required: FvS 8
    Required AP spent: 24
    Required: Favored Soul Wisdom I
    "Grants an additional +1 to your Wisdom Score."
    
    Toughness
    
    Favored Soul Toughness I
    Cost 1 action point
    Required Favored Soul Lvl 1
    Required: Toughness (Feat)
    "Grants 10 additional hit points if you have the Toughness feat."
    
    Favored Soul Toughness II
    Cost 2 action points
    Required Favored Soul Lvl 4
    Required AP spent: 10
    Required: Favored Soul Toughness I
    "Grants 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.."
    
    Favored Soul Toughness III
    Cost 3 action points
    Required Favored Soul Lvl 7
    Required AP spent: 21
    Required: Favored Soul Toughness II
    "Grants 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.."
    
    Favored Soul Toughness IV
    Cost 4 action points
    Required Favored Soul Lvl 10
    Required AP spent: 32
    Required: Favored Soul Toughness III
    "Grants 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.."
    
    Wand Damage
    
    Favored Soul Wand and Scroll Mastery I
    Cost 1 action point
    Required Favored Soul Lvl 2
    Required AP spent: 3 
    Required: Toughness (Feat)
    "Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells."
    
    Favored Soul Wand and Scroll Mastery II
    Cost 2 action points
    Required Favored Soul Lvl 5
    Required AP spent: 14
    Required: Favored Soul Wand and Scroll Mastery I
    "Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, brining the total increase to 35%."
    
    Favored Soul Wand and Scroll Mastery III
    Cost 3 action points
    Required Favored Soul Lvl 8
    Required AP spent: 25
    Required: Favored Soul Wand and Scroll Mastery II
    "Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, brining the total increase to 45%."
    
    
    Favored Soul Wand and Scroll Mastery IV
    Cost 4 action points
    Required Favored Soul Lvl 11
    Required AP spent: 36
    Required: Favored Soul Wand and Scroll Mastery III
    "Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, brining the total increase to 55%."
    Final; note on Enhancements, the Advanced Faith Enhancements work the same as for a cleric. except for one of the requirements. Where the cleric requires an Enhancement of:

    "Follower of the XXXXXX"

    The Favored Soul instead requires a level 1 class feat of:

    "Favored by the XXXXXX"

    Where XXXXXX is either Silver Flame, Vulkoor, Undying Call, Sovereign Host, or the Lord of the Blades.

    in any case, hope it helps. I've certainly gotten enough use from your builder over the years. Thanks.

    Ereshkigal
    Last edited by Ereshkigal; 07-23-2009 at 12:40 AM. Reason: updated to change to code /code

  2. #702
    Community Member Jay203's Avatar
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    Default

    Quote Originally Posted by Ereshkigal View Post
    Here's the rest of the enhancements.


    Note: The weapon specialization "parent headings" are still shown as Fighter: Weapon Mastery, however I would think at some point they'll change it to Favored Soul Weapon Mastery. But for now I'll post them as they are in the game.



    Final; note on Enhancements, the Advanced Faith Enhancements work the same as for a cleric. except for one of the requirements. Where the cleric requires an Enhancement of:

    "Follower of the XXXXXX"

    The Favored Soul instead requires a level 1 class feat of:

    "Favored by the XXXXXX"

    Where XXXXXX is either Silver Flame, Vulkoor, Undying Call, Sovereign Host, or the Lord of the Blades.

    in any case, hope it helps. I've certainly gotten enough use from your builder over the years. Thanks.

    Ereshkigal
    please use the code and /code tag to put these up
    your post is WAY TOO big otherwise
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  3. #703
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
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    updated with proper heading in the enhancement list as well as some description of the enhancement
    for the Capstone, the words in parenthesis are not really in the heading, but were provided by the release notes (the name of the ability granted?)
    anyway...
    Code:
    Class Enhancements
    Favored Soul:
    
    Action Boost: Attack
    
        * Favored Soul Attack Boost I
              o Activate this ability to receive a +2 bonus to attack for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Attack Boost II
              o Activate this ability to receive a +3 bonus to attack for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Attack Boost I
        * Favored Soul Attack Boost III
              o Activate this ability to receive a +4 bonus to attack for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Attack Boost II
        * Favored Soul Attack Boost IV
              o Activate this ability to receive a +5 bonus to attack for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 3 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Attack Boost III
    
    Action Boost: Damage
    
        * Favored Soul Damage Boost I
              o Activate this ability to receive a +2 bonus to weapon damage for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Damage Boost II
              o Activate this ability to receive a +3 bonus to weapon damage for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Damage Boost I
        * Favored Soul Damage Boost III
              o Activate this ability to receive a +4 bonus to weapon damage for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Damage Boost II
        * Favored Soul Damage Boost IV
              o Activate this ability to receive a +5 bonus to weapon damage for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 3 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Damage Boost III
    
    Action Boost: Extra Action Boost
    
        * Favored Soul Extra Action Boost I
              o You can use each of your action boosts 1 additional time per rest.
    	Cost: 2 AP
    	Req: 38 AP spent
    	Req: FvS lvl 11
    	Requires one of:
    	-Favored Soul Attack Boost IV
    	-Favored Soul Damage Boost IV
    	-Favored Soul Saves Boost IV
        * Favored Soul Extra Action Boost II
              o You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
    	Cost: 4 AP
    	Req: 48 AP spent
    	Req: FvS lvl 14
    	Req: Favored Soul Extra Action Boost I
    
    Action Boost: Saves
    
        * Favored Soul Saves Boost I
              o Activate this ability to receive a +2 bonus to saves for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Saves Boost II
              o Activate this ability to receive a +3 bonus to saves for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Saves Boost I
        * Favored Soul Saves Boost III
              o Activate this ability to receive a +4 bonus to saves for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Saves Boost II
        * Favored Soul Saves Boost IV
              o Activate this ability to receive a +5 bonus to saves for 20 seconds.
    	Target: Self
    	Duration: 20 seconds
    	Cost: 3 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Saves Boost III
    
    Capstone Enhancements
    
        * Favored Soul Ascendancy (Voice of the Deathless)
              o Your loyalty and devotion to the Undying Courthas resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Spot and Search skills, and are able to cast the spell Command Undead at will without using spell points.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of the Undying Court
        * Favored Soul Ascendancy (Stealth of the Hunter)
              o Your loyalty and devotion to Vulkoor the Hunter has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Hide and Move Silently skills, and are able to cast the spell Invisibility at will without using spell points.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of Vulkoor
        * Favored Soul Ascendancy (Healing Word)
              o Your loyalty and devotion to the Sovereign Host has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Diplomacy and Heal skills, and are able to cast the spell Cure Light Wounds at will without using spell points.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of the Soverign Host
        * Favored Soul Ascendancy (Protection of the Blade)
              o Your loyalty and devotion to the Lord of Blades has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Intimidate and Repair skills, and are able to cast the spell Shield at will without using spell points.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of the Lord of Blades
        * Favored Soul Ascendancy (Light of the Flame)
              o Your loyalty and devotion to the Silver Flame has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Heal and Intimidate skills, and are able to cast the spell Searing Light at will without using spell points.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of the Silver Flame
    
    Faith: Advanced Belief
    
        * Bladesworn Transformation
              o You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 24 seconds plus 6 seconds per favored soul level.
    
    While transformed, you have + 4 profane bonus to Strength, a + 4 natural armor bonus to AC, a +4 profane bonus on damage rolls, a + 10 enhancement bonus to Will saves against mind-affecting magic, and proficiency in all simple and martial weapons. Your base attack bonus is equal to your character level. You lose your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.
    	Target: Self
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by the Lord of Blades
        * Silver Flame Exorcism
              o You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame. A successful Fortitude save reduces the damage to half. The Save DC for this ability is 10 + Cleric Level + Charisma Modifier.
    	Target: Foe
    	Save: 
    	Duration: 30 seconds
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by the Silver Flame
        * Undying Call
              o You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by the Undying Court
        * Unyielding Sovereignty
              o You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targeted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by the Soverign Host
        * Vulkoor's Avatar
              o You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by Vulkoor
    
    Fighter: Weapon Mastery - Greatsword
    
        * Favored Soul Greatsword Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Greatsword.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of the Lord of Blades
        * Favored Soul Greatsword Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Greatsword, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Greatsword Specialization I
    
    Fighter: Weapon Mastery - Longbow
    
        * Favored Soul Longbow Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Longbow.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of the Silver Flame
        * Favored Soul Longbow Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Longbow, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Longbow Specialization I
    
    Fighter: Weapon Mastery - Longsword
    
        * Favored Soul Longsword Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Longsword.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of the Soverign Host
        * Favored Soul Longsword Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Longsword, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Longsword Specialization I
    
    Fighter: Weapon Mastery - Scimitar
    
        * Favored Soul Scimitar Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Scimitar.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of the Undying Court
        * Favored Soul Scimitar Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Scimitar, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Scimitar Specialization I
    
    Fighter: Weapon Mastery - Shortsword
    
        * Favored Soul Shortsword Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Shortsword.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of Vulkoor
        * Favored Soul Shortsword Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Shortsword, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Shortsword Specialization I
    
    Metamagic: Improved Empower
    
        * Favored Soul Improved Empowering I
              o Using the Empower Spell feat costs you 2 fewer spell points.
    	Cost: 2 AP
    	Req: 2 AP spent
    	Req: FvS lvl 2
    	Req: Empower Spell
        * Favored Soul Improved Empowering II
              o Using the Empower Spell feat costs you 4 fewer spell points.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored Soul Improved Empowering I
        * Favored Soul Improved Empowering III
              o Using the Empower Spell feat costs you 6 fewer spell points.
    	Cost: 6 AP
    	Req: 30 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Improved Empowering II
    
    Skill: Concentraion
    
        * Favored Soul Concentration I
              o Grants a +1 bonus to your Concentration skill.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Concentration II
              o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 2.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Concentration I
        * Favored Soul Concentration III
              o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Concentration II
        * Favored Soul Concentration IV
              o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 4.
    	Cost: 4 AP
    	Req: 40 AP spent
    	Req: FvS lvl 12
    	Req: Favored Soul Concentration III
    
    Skill: Diplomacy
    
        * Favored Soul Diplomacy I
              o Grants a +1 bonus to your Diplomacy skill.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Diplomacy II
              o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 2.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Diplomacy I
        * Favored Soul Diplomacy III
              o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 3.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Diplomacy II
        * Favored Soul Diplomacy IV
              o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 4.
    	Cost: 4 AP
    	Req: 40 AP spent
    	Req: FvS lvl 12
    	Req: Favored Soul Diplomacy III
    
    Skill: Heal
    
        * Favored Soul Heal I
              o Grants a +1 bonus to your Heal skill.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Heal II
              o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Heal I
        * Favored Soul Heal III
              o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Heal II
        * Favored Soul Heal IV
              o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 4.
    	Cost: 4 AP
    	Req: 40 AP spent
    	Req: FvS lvl 12
    	Req: Favored Soul Heal III
    
    Skill: Jump
    
        * Favored Soul Jump I
              o Grants a +1 bonus to your Jump skill.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Jump II
              o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Jump I
        * Favored Soul Jump III
              o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Jump II
        * Favored Soul Jump IV
              o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4.
    	Cost: 4 AP
    	Req: 40 AP spent
    	Req: FvS lvl 12
    	Req: Favored Soul Jump III
    
    Spell Critical Chance: Light / Good
    
        * Favored Soul Prayer of Smiting I
              o Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
    	Cost: 1 AP
    	Req: 7 AP spent
    	Req: FvS lvl 3
        * Favored Soul Prayer of Smiting II
              o Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
    	Cost: 2 AP
    	Req: 22 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Prayer of Smiting I
        * Favored Soul Prayer of Smiting III
              o Grants a 9% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
    	Cost: 3 AP
    	Req: 37 AP spent
    	Req: FvS lvl 11
    	Req: Favored Soul Prayer of Smiting II
    
    Spell Critical Chance: Positive
    
        * Favored Soul Prayer of Life I
              o Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
    	Cost: 1 AP
    	Req: 7 AP spent
    	Req: FvS lvl 3
        * Favored Soul Prayer of Life II
              o Grants a 6% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
    	Cost: 2 AP
    	Req: 22 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Prayer of LIfe I
        * Favored Soul Prayer of Life III
              o Grants a 9% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
    	Cost: 3 AP
    	Req: 37 AP spent
    	Req: FvS lvl 11
    	Req: Favored Soul Prayer of Life II
    
    Spell Critical Multiplier: Light / Good
    
        * Favored Soul Prayer of Incredible Smiting I
              o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
    	Cost: 1 AP
    	Req: 15 AP spent
    	Req: FvS lvl 5
        * Favored Soul Prayer of Incredible Smiting II
              o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
    	Cost: 2 AP
    	Req: 30 AP spent
    	Req: FvS lvl 9
    	Req: Favored Soul Prayer of Incredible Smiting I
        * Favored Soul Prayer of Incredible Smiting III
              o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
    	Cost: 3 AP
    	Req: 45 AP spent
    	Req: FvS lvl 13
    	Req: Favored Soul Prayer of Incredible Smiting II
    
    Spell Critical Multiplier: Positive
    
        * Favored Soul Prayer of Incredible Life I
              o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
    	Cost: 1 AP
    	Req: 15 AP spent
    	Req: FvS lvl 5
        * Favored Soul Prayer of Incredible Life II
              o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
    	Cost: 2 AP
    	Req: 30 AP spent
    	Req: FvS lvl 9
    	Req: Favored Soul Prayer of Incredible Life I
        * Favored Soul Prayer of Incredible Life III
              o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
    	Cost: 3 Ap
    	Req: 45 AP spent
    	Req: FvS lvl 13
    	Req: Favored Soul Prayer of Incredible Life II
    
    Spell Damage Amplification: Light / Good
    
        * Favored Soul Smiting I
              o Grants a 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Smiting II
              o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Smiting I
        * Favored Soul Smiting III
              o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%.
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Smiting II
        * Favored Soul Smiting IV
              o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 40%.
    	Cost: 4 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Smiting III
    
    Spell Damage Amplification: Positive
    
        * Favored Soul Life Magic I
              o Grants a 10% increase to the effectiveness of your healing and negative energy spells.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Life Magic II
              o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req; FvS lvl 4
    	Req: Favored Soul Life Magic I
        * Favored Soul Life Magic III
              o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%.
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Life Magic II
        * Favored Soul Life Magic IV
              o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%.
    	Cost: 4 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Life Magic III
    
    Spell Penatration
    
        * Favored Soul Improved Spell Penetration I
              o You add +1 to your level when attempting to overcome an enemy's spell resistance.
    	Cost: 2 AP
    	Req: 14 AP spent
    	Req: FvS lvl 5
        * Favored Soul Improved Spell Penetration II
              o You add +2 to your level when attempting to overcome an enemy's SR.
    	Cost: 4 AP
    	Req: 28 AP spent
    	Req: FvS lvl 9
    	Req: Favored Soul Improved Spell Penetration I
        * Favored Soul Improved Spell Penetration III
              o You add +3 to your level when attempting to overcome an enemy's SR.
    	Cost: 6 AP
    	Req: 42 AP spent
    	Req: FvS lvl 13
    	Req: Favored Soul Improved Spell Penetration II
    
    Spell Points
    
        * Favored Soul Energy of the Scion I
              o Grants a 30 point increase to spell points.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Energy of the Scion II
              o Grants an additional 40 spell points, bringing your total increase to 70 points.
    	Cost: 2 AP
    	Req: 14 AP spent
    	Req: FvS lvl 5
    	Req: Favored Soul Energy of the Scion I
        * Favored Soul Energy of the Scion III
              o Grants an additional 40 spell points, bringing your total increase to 110 points.
    	Cost: 3 AP
    	Req: 29 AP spent
    	Req: FvS lvl 9
    	Req: Favored Soul Energy of the Scion II
        * Favored Soul Energy of the Scion IV
              o Grants an additional 40 spell points, bringing your total increase to 150 points.
    	Cost: 4 AP
    	Req: 44 AP spent
    	Req: FvS lvl 13
    	Req: Favored Soul Energy of the Scion III
    
    Stat: Charisma
    
        * Favored Soul Charisma I
              o Grants a +1 increase to your Charisma score.
    	Cost: 2 AP
    	Req: 2 AP spent
    	Req: FvS lvl 2
        * Favored Soul Charisma II
              o Grants an additional +1 to your Charisma score.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored Soul Charisma I
        * Favored Soul Charisma III
              o Grants an additional +1 to your Charisma score.
    	Cost: 6 AP
    	Req: 30 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Charisma II
    
    Stat: Wisdom
    
        * Favored Soul Wisdom I
              o Grants a +1 increase to your Wisdom score.
    	Cost: 2AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
        * Favored Soul Wisdom II
              o Grants an additional +1 to your Wisdom score.
    	Cost: 4 AP
    	Req: 24 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Wisdom I
    
    Toughness
    
        * Favored Soul Toughness I
              o Grants you 10 additional hit points if you have the Toughness feat.
    	Cost: 1 AP
    	Req: FvS lvl 1
    	Req: Toughness
        * Favored Soul Toughness II
              o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
    	Cost:
    	Req:
    	Req:
    	Req: Favored Soul Toughness I
        * Favored Soul Toughness III
              o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Toughness
    	Req: Favored Soul Toughness II
        * Favored Soul Toughness IV
              o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Toughness
    	Req: Favored Soul Toughness III
    
    Wand Damage
    
        * Favored Soul Wand and Scroll Mastery I
              o Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells.
    	Cost: 1 AP
    	Req: 3 AP spent
    	Req: FvS lvl 2
        * Favored Soul Wand and Scroll Mastery II
              o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%.
    	Cost: 2 AP
    	Req: 14 Ap spent
    	Req: FvS lvl 5
    	Req: Favored Soul Wand and Scroll Mastery I
        * Favored Soul Wand and Scroll Mastery III
              o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Wand and Scroll Mastery II
        * Favored Soul Wand and Scroll Mastery IV
              o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%.
    	Cost: 4 AP
    	Req: 36 AP spent
    	Req: FvS lvl 11
    	Req: Favored Soul Wand and Scroll Mastery III
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  4. #704
    Community Member darthmaul121783's Avatar
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    how's the update coming guys?

  5. #705
    Legendary Founder Ron's Avatar
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    It's going fine. I'm trying to get everyone to a good stopping point (including me!) so that we can release a new version, but I don't yet have a good feel for when that will be. I've got the FvS enhancements in (which was a pretty long job), but I still need to do the feats (which I think will require some coding, since they have special feats, similar to how ranger favored enemy feats work, except they also have race restrictions on some of them, so I don't think there is anything that is exactly equivalent in the program already).

    I also need to add in the 17-20 level feats/enhancements for everyone else as well (all races and classes). I have everyone's new spells in.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  6. #706
    Founder Raelg14's Avatar
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    Thanks again Ron and as soon as I stop getting this message, "You must spread some Reputation around before giving it to Ron again" +1 rep again from me.
    Raelg Iron-Fist
    Others ruffians: Gog, Magogg, Quikksilver, Brux, Conor, Conspiracy, & Brewdawg
    PESTILENCE

  7. #707
    Legendary Founder Ron's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 3.05
    DDO Character Planner Home Page
    
    Output Test
    Level 20 Neutral Good Elf Male
    (20 Favored Soul) 
    Hit Points: 220
    Spell Points: 1875 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 12
    Will: 18
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             15                    16
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             16                    23
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     0
    Bluff                 3                     6
    Concentration         6                    30
    Diplomacy             3                     6
    Disable Device       n/a                   n/a
    Haggle                3                     6
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            3                     6
    Jump                  2                     3
    Listen               -1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     1
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Undying Court
    Feat: (Selected) Force of Personality
    Enhancement: Favored Soul Saves Boost I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Favored Soul Concentration I
    Enhancement: Favored Soul Smiting I
    
    
    Level 2 (Favored Soul)
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 4 (Favored Soul)
    Enhancement: Favored Soul Saves Boost II
    Enhancement: Favored Soul Concentration II
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Favored Soul Prayer of Incredible Life I
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Extend Spell
    Enhancement: Elven Arcane Fluidity II
    
    
    Level 7 (Favored Soul)
    Enhancement: Favored Soul Saves Boost III
    Enhancement: Favored Soul Prayer of Life II
    
    
    Level 8 (Favored Soul)
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Life Magic II
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Spell Penetration
    Enhancement: Favored Soul Smiting III
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Enhancement: Favored Soul Smiting IV
    
    
    Level 11 (Favored Soul)
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Spell Penetration I
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Skill Focus: Concentration
    Enhancement: Favored Soul Life Magic III
    
    
    Level 13 (Favored Soul)
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 14 (Favored Soul)
    Enhancement: Favored Soul Spell Penetration II
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 16 (Favored Soul)
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 17 (Favored Soul)
    Enhancement: Favored Soul Charisma II
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Favored Soul)
    Enhancement: Favored Soul Spell Penetration III
    
    
    Level 20 (Favored Soul)
    Enhancement: Favored Soul Charisma III
    Code:
    Character Plan by DDO Character Planner Version 3.05
    DDO Character Planner Home Page
    
    Output Test
    Level 20 Neutral Good Elf Male
    (20 Favored Soul) 
    Hit Points: 220
    Spell Points: 1875 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 12
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength             15                 16                   16
    Dexterity            10                 10                   10
    Constitution         14                 14                   14
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             16                 20                   23
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  0                    0
    Bluff                 3                  6                    6
    Concentration         6                 25                   30
    Diplomacy             3                  6                    6
    Disable Device       n/a               n/a                   n/a
    Haggle                3                  6                    6
    Heal                 -1                 -1                   -1
    Hide                  0                  0                    0
    Intimidate            3                  6                    6
    Jump                  2                  3                    3
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                 -1                 -1                    1
    Swim                  2                  3                    3
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Feat: (Diety) Favored by the Undying Court
    Feat: (Selected) Force of Personality
    Feat: (Automatic) Attack
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Favored Soul Saves Boost I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Favored Soul Concentration I
    Enhancement: Favored Soul Smiting I
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Healing Spell
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Enhancement: Favored Soul Saves Boost II
    Enhancement: Favored Soul Concentration II
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Favored Soul Prayer of Incredible Life I
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    Enhancement: Elven Arcane Fluidity II
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Favored Soul Saves Boost III
    Enhancement: Favored Soul Prayer of Life II
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Life Magic II
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Spell Penetration
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Favored Soul Smiting III
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Enhancement: Favored Soul Smiting IV
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Spell Penetration I
    
    
    Level 12 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Feat: (Selected) Skill Focus: Concentration
    Enhancement: Favored Soul Life Magic III
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Protection From Elements, Mass
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Enhancement: Favored Soul Spell Penetration II
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Greater Spell Penetration
    Spell (8): Death Pact
    Spell (8): Firestorm
    Spell (8): Mass Cure Critical Wounds
    Spell (8): Mass Inflict Critical Wounds
    Spell (8): Summon Monster VIII
    Spell (8): Symbol of Death
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 16 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Automatic) Leap Of Faith
    Spell (9): Energy Drain
    Spell (9): Implosion
    Spell (9): Mass Heal
    Spell (9): Summon Monster IX
    Spell (9): True Resurrection
    Enhancement: Favored Soul Charisma II
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Enhancement: Favored Soul Spell Penetration III
    
    
    Level 20 (Favored Soul)
    Skill: Concentration (+1)
    Enhancement: Favored Soul Charisma III
    Last edited by Ron; 08-02-2009 at 09:39 AM.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  8. #708
    Founder Nyvn's Avatar
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    Ron you tease =p

  9. #709
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by Nyvn View Post
    Ron you tease =p
    LOL, sorry, still looking for (and finding) bugs.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  10. #710
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Ron View Post
    LOL, sorry, still looking for (and finding) bugs.
    It's my personal belief that the reason EU is not dropping tomorrow is that Ron didn't finish his planner and the devs thought it was improper to launch without a good planning tool ready.

  11. #711
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    It's my personal belief that the reason EU is not dropping tomorrow is that Ron didn't finish his planner and the devs thought it was improper to launch without a good planning tool ready.
    That put a smile on my face , ty.
    D.W.A.T: (Now with Non-Dwarf support)
    Founder of the (D.W.A.T) Elf Rebellion and Supporter of the H (alfling). I(ntel). T(eam).

  12. #712
    Community Member Ragnarnessaja's Avatar
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    Good sir, perhaps you could release a Beta version? More people using it the more bugs you'll find! :O

  13. #713
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    Quote Originally Posted by Ron View Post
    Code:
    Character Plan by DDO Character Planner Version 3.05
    DDO Character Planner Home Page
    
    Output Test
    Level 20 Neutral Good Elf Male
    (20 Favored Soul) 
    Hit Points: 220
    Spell Points: 1875 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 12
    Will: 18
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             15                    16
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             16                    23
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     0
    Bluff                 3                     6
    Concentration         6                    30
    Diplomacy             3                     6
    Disable Device       n/a                   n/a
    Haggle                3                     6
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            3                     6
    Jump                  2                     3
    Listen               -1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     1
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Undying Court
    Feat: (Selected) Force of Personality
    Enhancement: Favored Soul Saves Boost I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Favored Soul Concentration I
    Enhancement: Favored Soul Smiting I
    
    
    Level 2 (Favored Soul)
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 4 (Favored Soul)
    Enhancement: Favored Soul Saves Boost II
    Enhancement: Favored Soul Concentration II
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Favored Soul Prayer of Incredible Life I
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Extend Spell
    Enhancement: Elven Arcane Fluidity II
    
    
    Level 7 (Favored Soul)
    Enhancement: Favored Soul Saves Boost III
    Enhancement: Favored Soul Prayer of Life II
    
    
    Level 8 (Favored Soul)
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Life Magic II
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Spell Penetration
    Enhancement: Favored Soul Smiting III
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Enhancement: Favored Soul Smiting IV
    
    
    Level 11 (Favored Soul)
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Spell Penetration I
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Skill Focus: Concentration
    Enhancement: Favored Soul Life Magic III
    
    
    Level 13 (Favored Soul)
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 14 (Favored Soul)
    Enhancement: Favored Soul Spell Penetration II
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 16 (Favored Soul)
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 17 (Favored Soul)
    Enhancement: Favored Soul Charisma II
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Favored Soul)
    Enhancement: Favored Soul Spell Penetration III
    
    
    Level 20 (Favored Soul)
    Enhancement: Favored Soul Charisma III
    Should the BAB at FvS 20 not be 15 base?

    15/15/20/25/25?

  14. #714
    Legendary Founder Ron's Avatar
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    Yep, you are absolutely right. I'll fix that.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  15. #715
    Legendary Founder Ron's Avatar
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    I'm unofficially closing this thread. Since we've hit the 3.xx series, we decided a new planner thread was in order. Please post in the new thread. Thanks!

    http://forums.ddo.com/showthread.php...51#post2341551
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  16. #716
    Community Member Oriyen's Avatar
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    Exclamation Path feats not working

    The Monk Path of Inevitable Domination feat is not going of in the monks Enhancements line.
    I have not tested the Path of Light feat yet so i do not know if that one is not working to.
    Last edited by Oriyen; 02-10-2010 at 08:37 PM.

  17. #717
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    Meh didnt work for everyttime i wanna open Norton start to crying,and delete the exe.

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