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Class Enhancements
Favored Soul:
Action Boost: Attack
* Favored Soul Attack Boost I
o Activate this ability to receive a +2 bonus to attack for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Attack Boost II
o Activate this ability to receive a +3 bonus to attack for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 2 AP
Req: 10 AP spent
Req: FvS lvl 4
Req: Favored Soul Attack Boost I
* Favored Soul Attack Boost III
o Activate this ability to receive a +4 bonus to attack for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 3 AP
Req: 21 AP spent
Req: FvS lvl 7
Req: Favored Soul Attack Boost II
* Favored Soul Attack Boost IV
o Activate this ability to receive a +5 bonus to attack for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 3 AP
Req: 32 AP spent
Req: FvS lvl 10
Req: Favored Soul Attack Boost III
Action Boost: Damage
* Favored Soul Damage Boost I
o Activate this ability to receive a +2 bonus to weapon damage for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Damage Boost II
o Activate this ability to receive a +3 bonus to weapon damage for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 2 AP
Req: 10 AP spent
Req: FvS lvl 4
Req: Favored Soul Damage Boost I
* Favored Soul Damage Boost III
o Activate this ability to receive a +4 bonus to weapon damage for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 3 AP
Req: 21 AP spent
Req: FvS lvl 7
Req: Favored Soul Damage Boost II
* Favored Soul Damage Boost IV
o Activate this ability to receive a +5 bonus to weapon damage for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 3 AP
Req: 32 AP spent
Req: FvS lvl 10
Req: Favored Soul Damage Boost III
Action Boost: Extra Action Boost
* Favored Soul Extra Action Boost I
o You can use each of your action boosts 1 additional time per rest.
Cost: 2 AP
Req: 38 AP spent
Req: FvS lvl 11
Requires one of:
-Favored Soul Attack Boost IV
-Favored Soul Damage Boost IV
-Favored Soul Saves Boost IV
* Favored Soul Extra Action Boost II
o You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
Cost: 4 AP
Req: 48 AP spent
Req: FvS lvl 14
Req: Favored Soul Extra Action Boost I
Action Boost: Saves
* Favored Soul Saves Boost I
o Activate this ability to receive a +2 bonus to saves for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Saves Boost II
o Activate this ability to receive a +3 bonus to saves for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 2 AP
Req: 10 AP spent
Req: FvS lvl 4
Req: Favored Soul Saves Boost I
* Favored Soul Saves Boost III
o Activate this ability to receive a +4 bonus to saves for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 3 AP
Req: 21 AP spent
Req: FvS lvl 7
Req: Favored Soul Saves Boost II
* Favored Soul Saves Boost IV
o Activate this ability to receive a +5 bonus to saves for 20 seconds.
Target: Self
Duration: 20 seconds
Cost: 3 AP
Req: 32 AP spent
Req: FvS lvl 10
Req: Favored Soul Saves Boost III
Capstone Enhancements
* Favored Soul Ascendancy (Voice of the Deathless)
o Your loyalty and devotion to the Undying Courthas resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Spot and Search skills, and are able to cast the spell Command Undead at will without using spell points.
Cost: 2 AP
Req: 74 AP spent
Req: FvS lvl 20
Req: Beloved of the Undying Court
* Favored Soul Ascendancy (Stealth of the Hunter)
o Your loyalty and devotion to Vulkoor the Hunter has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Hide and Move Silently skills, and are able to cast the spell Invisibility at will without using spell points.
Cost: 2 AP
Req: 74 AP spent
Req: FvS lvl 20
Req: Beloved of Vulkoor
* Favored Soul Ascendancy (Healing Word)
o Your loyalty and devotion to the Sovereign Host has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Diplomacy and Heal skills, and are able to cast the spell Cure Light Wounds at will without using spell points.
Cost: 2 AP
Req: 74 AP spent
Req: FvS lvl 20
Req: Beloved of the Soverign Host
* Favored Soul Ascendancy (Protection of the Blade)
o Your loyalty and devotion to the Lord of Blades has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Intimidate and Repair skills, and are able to cast the spell Shield at will without using spell points.
Cost: 2 AP
Req: 74 AP spent
Req: FvS lvl 20
Req: Beloved of the Lord of Blades
* Favored Soul Ascendancy (Light of the Flame)
o Your loyalty and devotion to the Silver Flame has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Heal and Intimidate skills, and are able to cast the spell Searing Light at will without using spell points.
Cost: 2 AP
Req: 74 AP spent
Req: FvS lvl 20
Req: Beloved of the Silver Flame
Faith: Advanced Belief
* Bladesworn Transformation
o You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 24 seconds plus 6 seconds per favored soul level.
While transformed, you have + 4 profane bonus to Strength, a + 4 natural armor bonus to AC, a +4 profane bonus on damage rolls, a + 10 enhancement bonus to Will saves against mind-affecting magic, and proficiency in all simple and martial weapons. Your base attack bonus is equal to your character level. You lose your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.
Target: Self
Cost: 4 AP
Req: 16 AP spent
Req: FvS lvl 6
Req: Favored by the Lord of Blades
* Silver Flame Exorcism
o You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame. A successful Fortitude save reduces the damage to half. The Save DC for this ability is 10 + Cleric Level + Charisma Modifier.
Target: Foe
Save:
Duration: 30 seconds
Cost: 4 AP
Req: 16 AP spent
Req: FvS lvl 6
Req: Favored by the Silver Flame
* Undying Call
o You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others.
Cost: 4 AP
Req: 16 AP spent
Req: FvS lvl 6
Req: Favored by the Undying Court
* Unyielding Sovereignty
o You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targeted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
Cost: 4 AP
Req: 16 AP spent
Req: FvS lvl 6
Req: Favored by the Soverign Host
* Vulkoor's Avatar
o You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies.
Cost: 4 AP
Req: 16 AP spent
Req: FvS lvl 6
Req: Favored by Vulkoor
Fighter: Weapon Mastery - Greatsword
* Favored Soul Greatsword Specialization I
o You gain an additional +1 bonus to damage rolls when using a Greatsword.
Cost: 1 AP
Req: 55 AP spent
Req: FvS lvl 15
Req: Beloved of the Lord of Blades
* Favored Soul Greatsword Specialization II
o You gain an additional +1 bonus to damage rolls when using a Greatsword, for a total bonus of +2.
Cost: 2 AP
Req: 66 AP spent
Req: FvS lvl 18
Req: Favored Soul Greatsword Specialization I
Fighter: Weapon Mastery - Longbow
* Favored Soul Longbow Specialization I
o You gain an additional +1 bonus to damage rolls when using a Longbow.
Cost: 1 AP
Req: 55 AP spent
Req: FvS lvl 15
Req: Beloved of the Silver Flame
* Favored Soul Longbow Specialization II
o You gain an additional +1 bonus to damage rolls when using a Longbow, for a total bonus of +2.
Cost: 2 AP
Req: 66 AP spent
Req: FvS lvl 18
Req: Favored Soul Longbow Specialization I
Fighter: Weapon Mastery - Longsword
* Favored Soul Longsword Specialization I
o You gain an additional +1 bonus to damage rolls when using a Longsword.
Cost: 1 AP
Req: 55 AP spent
Req: FvS lvl 15
Req: Beloved of the Soverign Host
* Favored Soul Longsword Specialization II
o You gain an additional +1 bonus to damage rolls when using a Longsword, for a total bonus of +2.
Cost: 2 AP
Req: 66 AP spent
Req: FvS lvl 18
Req: Favored Soul Longsword Specialization I
Fighter: Weapon Mastery - Scimitar
* Favored Soul Scimitar Specialization I
o You gain an additional +1 bonus to damage rolls when using a Scimitar.
Cost: 1 AP
Req: 55 AP spent
Req: FvS lvl 15
Req: Beloved of the Undying Court
* Favored Soul Scimitar Specialization II
o You gain an additional +1 bonus to damage rolls when using a Scimitar, for a total bonus of +2.
Cost: 2 AP
Req: 66 AP spent
Req: FvS lvl 18
Req: Favored Soul Scimitar Specialization I
Fighter: Weapon Mastery - Shortsword
* Favored Soul Shortsword Specialization I
o You gain an additional +1 bonus to damage rolls when using a Shortsword.
Cost: 1 AP
Req: 55 AP spent
Req: FvS lvl 15
Req: Beloved of Vulkoor
* Favored Soul Shortsword Specialization II
o You gain an additional +1 bonus to damage rolls when using a Shortsword, for a total bonus of +2.
Cost: 2 AP
Req: 66 AP spent
Req: FvS lvl 18
Req: Favored Soul Shortsword Specialization I
Metamagic: Improved Empower
* Favored Soul Improved Empowering I
o Using the Empower Spell feat costs you 2 fewer spell points.
Cost: 2 AP
Req: 2 AP spent
Req: FvS lvl 2
Req: Empower Spell
* Favored Soul Improved Empowering II
o Using the Empower Spell feat costs you 4 fewer spell points.
Cost: 4 AP
Req: 16 AP spent
Req: FvS lvl 6
Req: Favored Soul Improved Empowering I
* Favored Soul Improved Empowering III
o Using the Empower Spell feat costs you 6 fewer spell points.
Cost: 6 AP
Req: 30 AP spent
Req: FvS lvl 10
Req: Favored Soul Improved Empowering II
Skill: Concentraion
* Favored Soul Concentration I
o Grants a +1 bonus to your Concentration skill.
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Concentration II
o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 2.
Cost: 2 AP
Req: 10 AP spent
Req: FvS lvl 4
Req: Favored Soul Concentration I
* Favored Soul Concentration III
o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3.
Cost: 3 AP
Req: 25 AP spent
Req: FvS lvl 8
Req: Favored Soul Concentration II
* Favored Soul Concentration IV
o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 4.
Cost: 4 AP
Req: 40 AP spent
Req: FvS lvl 12
Req: Favored Soul Concentration III
Skill: Diplomacy
* Favored Soul Diplomacy I
o Grants a +1 bonus to your Diplomacy skill.
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Diplomacy II
o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 2.
Cost: 2 AP
Req: 10 AP spent
Req: FvS lvl 4
Req: Favored Soul Diplomacy I
* Favored Soul Diplomacy III
o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 3.
Cost: 3 AP
Req: 25 AP spent
Req: FvS lvl 8
Req: Favored Soul Diplomacy II
* Favored Soul Diplomacy IV
o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 4.
Cost: 4 AP
Req: 40 AP spent
Req: FvS lvl 12
Req: Favored Soul Diplomacy III
Skill: Heal
* Favored Soul Heal I
o Grants a +1 bonus to your Heal skill.
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Heal II
o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2.
Cost: 2 AP
Req: 10 AP spent
Req: FvS lvl 4
Req: Favored Soul Heal I
* Favored Soul Heal III
o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3.
Cost: 3 AP
Req: 25 AP spent
Req: FvS lvl 8
Req: Favored Soul Heal II
* Favored Soul Heal IV
o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 4.
Cost: 4 AP
Req: 40 AP spent
Req: FvS lvl 12
Req: Favored Soul Heal III
Skill: Jump
* Favored Soul Jump I
o Grants a +1 bonus to your Jump skill.
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Jump II
o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2.
Cost: 2 AP
Req: 10 AP spent
Req: FvS lvl 4
Req: Favored Soul Jump I
* Favored Soul Jump III
o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3.
Cost: 3 AP
Req: 25 AP spent
Req: FvS lvl 8
Req: Favored Soul Jump II
* Favored Soul Jump IV
o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4.
Cost: 4 AP
Req: 40 AP spent
Req: FvS lvl 12
Req: Favored Soul Jump III
Spell Critical Chance: Light / Good
* Favored Soul Prayer of Smiting I
o Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
Cost: 1 AP
Req: 7 AP spent
Req: FvS lvl 3
* Favored Soul Prayer of Smiting II
o Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
Cost: 2 AP
Req: 22 AP spent
Req: FvS lvl 7
Req: Favored Soul Prayer of Smiting I
* Favored Soul Prayer of Smiting III
o Grants a 9% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
Cost: 3 AP
Req: 37 AP spent
Req: FvS lvl 11
Req: Favored Soul Prayer of Smiting II
Spell Critical Chance: Positive
* Favored Soul Prayer of Life I
o Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
Cost: 1 AP
Req: 7 AP spent
Req: FvS lvl 3
* Favored Soul Prayer of Life II
o Grants a 6% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
Cost: 2 AP
Req: 22 AP spent
Req: FvS lvl 7
Req: Favored Soul Prayer of LIfe I
* Favored Soul Prayer of Life III
o Grants a 9% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
Cost: 3 AP
Req: 37 AP spent
Req: FvS lvl 11
Req: Favored Soul Prayer of Life II
Spell Critical Multiplier: Light / Good
* Favored Soul Prayer of Incredible Smiting I
o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
Cost: 1 AP
Req: 15 AP spent
Req: FvS lvl 5
* Favored Soul Prayer of Incredible Smiting II
o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
Cost: 2 AP
Req: 30 AP spent
Req: FvS lvl 9
Req: Favored Soul Prayer of Incredible Smiting I
* Favored Soul Prayer of Incredible Smiting III
o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
Cost: 3 AP
Req: 45 AP spent
Req: FvS lvl 13
Req: Favored Soul Prayer of Incredible Smiting II
Spell Critical Multiplier: Positive
* Favored Soul Prayer of Incredible Life I
o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
Cost: 1 AP
Req: 15 AP spent
Req: FvS lvl 5
* Favored Soul Prayer of Incredible Life II
o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
Cost: 2 AP
Req: 30 AP spent
Req: FvS lvl 9
Req: Favored Soul Prayer of Incredible Life I
* Favored Soul Prayer of Incredible Life III
o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
Cost: 3 Ap
Req: 45 AP spent
Req: FvS lvl 13
Req: Favored Soul Prayer of Incredible Life II
Spell Damage Amplification: Light / Good
* Favored Soul Smiting I
o Grants a 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells.
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Smiting II
o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%.
Cost: 2 AP
Req: 10 AP spent
Req: FvS lvl 4
Req: Favored Soul Smiting I
* Favored Soul Smiting III
o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%.
Cost: 3 AP
Req: 21 AP spent
Req: FvS lvl 7
Req: Favored Soul Smiting II
* Favored Soul Smiting IV
o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 40%.
Cost: 4 AP
Req: 32 AP spent
Req: FvS lvl 10
Req: Favored Soul Smiting III
Spell Damage Amplification: Positive
* Favored Soul Life Magic I
o Grants a 10% increase to the effectiveness of your healing and negative energy spells.
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Life Magic II
o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%.
Cost: 2 AP
Req: 10 AP spent
Req; FvS lvl 4
Req: Favored Soul Life Magic I
* Favored Soul Life Magic III
o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%.
Cost: 3 AP
Req: 21 AP spent
Req: FvS lvl 7
Req: Favored Soul Life Magic II
* Favored Soul Life Magic IV
o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%.
Cost: 4 AP
Req: 32 AP spent
Req: FvS lvl 10
Req: Favored Soul Life Magic III
Spell Penatration
* Favored Soul Improved Spell Penetration I
o You add +1 to your level when attempting to overcome an enemy's spell resistance.
Cost: 2 AP
Req: 14 AP spent
Req: FvS lvl 5
* Favored Soul Improved Spell Penetration II
o You add +2 to your level when attempting to overcome an enemy's SR.
Cost: 4 AP
Req: 28 AP spent
Req: FvS lvl 9
Req: Favored Soul Improved Spell Penetration I
* Favored Soul Improved Spell Penetration III
o You add +3 to your level when attempting to overcome an enemy's SR.
Cost: 6 AP
Req: 42 AP spent
Req: FvS lvl 13
Req: Favored Soul Improved Spell Penetration II
Spell Points
* Favored Soul Energy of the Scion I
o Grants a 30 point increase to spell points.
Cost: 1 AP
Req: FvS lvl 1
* Favored Soul Energy of the Scion II
o Grants an additional 40 spell points, bringing your total increase to 70 points.
Cost: 2 AP
Req: 14 AP spent
Req: FvS lvl 5
Req: Favored Soul Energy of the Scion I
* Favored Soul Energy of the Scion III
o Grants an additional 40 spell points, bringing your total increase to 110 points.
Cost: 3 AP
Req: 29 AP spent
Req: FvS lvl 9
Req: Favored Soul Energy of the Scion II
* Favored Soul Energy of the Scion IV
o Grants an additional 40 spell points, bringing your total increase to 150 points.
Cost: 4 AP
Req: 44 AP spent
Req: FvS lvl 13
Req: Favored Soul Energy of the Scion III
Stat: Charisma
* Favored Soul Charisma I
o Grants a +1 increase to your Charisma score.
Cost: 2 AP
Req: 2 AP spent
Req: FvS lvl 2
* Favored Soul Charisma II
o Grants an additional +1 to your Charisma score.
Cost: 4 AP
Req: 16 AP spent
Req: FvS lvl 6
Req: Favored Soul Charisma I
* Favored Soul Charisma III
o Grants an additional +1 to your Charisma score.
Cost: 6 AP
Req: 30 AP spent
Req: FvS lvl 10
Req: Favored Soul Charisma II
Stat: Wisdom
* Favored Soul Wisdom I
o Grants a +1 increase to your Wisdom score.
Cost: 2AP
Req: 10 AP spent
Req: FvS lvl 4
* Favored Soul Wisdom II
o Grants an additional +1 to your Wisdom score.
Cost: 4 AP
Req: 24 AP spent
Req: FvS lvl 8
Req: Favored Soul Wisdom I
Toughness
* Favored Soul Toughness I
o Grants you 10 additional hit points if you have the Toughness feat.
Cost: 1 AP
Req: FvS lvl 1
Req: Toughness
* Favored Soul Toughness II
o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Cost:
Req:
Req:
Req: Favored Soul Toughness I
* Favored Soul Toughness III
o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
Cost: 2 AP
Req: 10 AP spent
Req: FvS lvl 4
Req: Toughness
Req: Favored Soul Toughness II
* Favored Soul Toughness IV
o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.
Cost: 3 AP
Req: 21 AP spent
Req: FvS lvl 7
Req: Toughness
Req: Favored Soul Toughness III
Wand Damage
* Favored Soul Wand and Scroll Mastery I
o Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells.
Cost: 1 AP
Req: 3 AP spent
Req: FvS lvl 2
* Favored Soul Wand and Scroll Mastery II
o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%.
Cost: 2 AP
Req: 14 Ap spent
Req: FvS lvl 5
Req: Favored Soul Wand and Scroll Mastery I
* Favored Soul Wand and Scroll Mastery III
o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%.
Cost: 3 AP
Req: 25 AP spent
Req: FvS lvl 8
Req: Favored Soul Wand and Scroll Mastery II
* Favored Soul Wand and Scroll Mastery IV
o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%.
Cost: 4 AP
Req: 36 AP spent
Req: FvS lvl 11
Req: Favored Soul Wand and Scroll Mastery III