I just wanted to thank you for allyour work on this must have resource.
I would be lost without it!
I just wanted to thank you for allyour work on this must have resource.
I would be lost without it!
***Rechecked post*** My problem was address previously, sorry to waste your time.
Last edited by JediZombie; 07-06-2009 at 04:17 PM.
***Insert witty retort here***
Please just picture the LoL cat in your head.
The locus of my identity is totally exterior to me.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata
Thanks for all the work Ron this is and has been the best player tool for this game, bar none.
Raelg Iron-Fist
Others ruffians: Gog, Magogg, Quikksilver, Brux, Conor, Conspiracy, & Brewdawg
PESTILENCE
Alright guys, I did work on this over the weekend. However, I came to realize that the release notes Tol gave us are not very complete with regards to enhancements, they are missing a lot of the data I need (costs, progression, level requirements, and so on, probably because those values haven't yet been finalized). As a result, the new enhancements did not get put in.
I had some of the same trouble with the new feats, because she didn't distinguish between abilities and feats when she listed them.
I did get all the new spells in, though
Does anyone know if the favored soul are going to have the exact same spell layout as clerics (like Sorc/Wiz do)? If so, I can at least finalize the FS spells.
Anyway, until we either get updated release notes or the compendium gets updated, I'm a bit stuck, as I have no way of getting that information. So I'm kind of in a holding pattern at the moment.
The locus of my identity is totally exterior to me.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata
Hey Ron whats the best way to get you the enhancements? I have a FvS on Llama and can grab some screenshots of the information if needed.
Raelg Iron-Fist
Others ruffians: Gog, Magogg, Quikksilver, Brux, Conor, Conspiracy, & Brewdawg
PESTILENCE
I don't know. There isn't really any easy way to do it, I'm afraid.
The info I need is:
Parent Heading
Enhancement Name
Description
Class or race list
Level requirements
Progression requirements
AP Cost
Any other prereqs (min strength, other enhancements, etc)
As far as I know, there is no easy way to get that info, even though screenshots (you would have to take a screenshot of each and every enhancement individually, which is impractical to say the least, heh).
I'm thinking about it. What are the requirements to obtain FvS on Llama? Do you need the 2500 favor or do they just give it to you? I wasn't invited to the initial beta, but I think I might have been invited to the stress test (I got some sort of email about it, but I didn't read it over that carefully). If I can actually roll up a level 1 FvS, I can get all the info I need directly.
The locus of my identity is totally exterior to me.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata
The locus of my identity is totally exterior to me.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata
Yeah I bought mine with the Beta Tubine Points I was given. I think I got a couple emails for a total of 2500 TP combined.
Raelg Iron-Fist
Others ruffians: Gog, Magogg, Quikksilver, Brux, Conor, Conspiracy, & Brewdawg
PESTILENCE
Well, so much for that. The email invites me to the stress test, but it says "You will need to be registered for the beta, beta registration keys and free DDO Store point codes were sent to all current subscribers at the start of beta."
Which, of course, I never got. So I still don't have access to Llama. Sorry guys, doesn't look like I'm going to be able to release a new version before Mod 9 goes live, and probably a bit after (since it will take time to get the data into the program).
Even then, I don't have a character with 2500 favor, heh. So I'll probably have to buy the FvS just to get the planner up to date.
The locus of my identity is totally exterior to me.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata
Khyber: Proud Officer of the Stormreach Thieves' Guild
Dracknar, Drackniera, Dracknira, Dracknoid, Dracknord, Drackner, Drackpunk, Drackstar , Drackspell, Drackbeat, Drackbank, Dracknoir, Dracknura
i guess i can spend some time doing the ap cost and stuff
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
Here are a few. Will do some more later today.
FvS Enhancements:
Action Boost: Saves
Favored Soul Saves Boost I
Cost 1 action point
Required Favored Soul Lvl 1
"Activate this ability to receive a +2 Bonus to saves for 20 seconds"
Favored Soul Saves Boost II
Cost 2 action points
Required Favored Soul Lvl 4
Required AP spent: 10
Required: Favored Soul Saves Boost I
"Actiavate this ability to receive a +3 bonus to saves for 20 seconds"
Favored Soul Saves Boost III
Cost 3 action points
Required Favored Soul Lvl 7
Required AP spent: 21
Required: Favored Soul Saves Boost II
"Actiavate this ability to receive a +4 bonus to saves for 20 seconds"
Favored Soul Saves Boost IV
Cost 4action points
Required Favored Soul Lvl 10
Required AP spent: 32
Required: Favored Soul Saves Boost III
"Actiavate this ability to receive a +5 bonus to saves for 20 seconds"
Action Boost: Attack
Favored Soul Attack Boost I
Cost 1 action point
Required Favored Soul Lvl 1
"Activate this ability to receive a +2 bonus to attack for 20 seconds"
Favored Soul Attack Boost II
Cost 2 action points
Required Favored Soul Lvl 4
Required AP spent: 10
Required: Favored Soul Attack Boost I
"Actiavate this ability to receive a +3 bonus to attack for 20 seconds"
Favored Soul Attack Boost III
Cost 3 action points
Required Favored Soul Lvl 7
Required AP spent: 21
Required: Favored Soul Attack Boost II
"Actiavate this ability to receive a +4 bonus to attack for 20 seconds"
Favored Soul Attack Boost IV
Cost 4action points
Required Favored Soul Lvl 10
Required AP spent: 32
Required: Favored Soul Attack Boost III
"Actiavate this ability to receive a +5 bonus to attack for 20 seconds"
Action Boost: Damage
Favored Soul Damage Boost I
Cost 1 action point
Required Favored Soul Lvl 1
"Activate this ability to receive a +2 Bonus to weapon damage for 20 seconds"
Favored Soul Damage Boost II
Cost 2 action points
Required Favored Soul Lvl 4
Required AP spent: 10
Required: Favored Soul Damage Boost I
"Actiavate this ability to receive a +3 bonus to weapon damage for 20 seconds"
Favored Soul Damage Boost III
Cost 3 action points
Required Favored Soul Lvl 7
Required AP spent: 21
Required: Favored Soul Damage Boost II
"Actiavate this ability to receive a +4 bonus to weapon damage for 20 seconds"
Favored Soul Damage Boost IV
Cost 4action points
Required Favored Soul Lvl 10
Required AP spent: 32
Required: Favored Soul Damage Boost III
"Actiavate this ability to receive a +5 bonus to weapon damage for 20 seconds"
Acton Boost: Extra Action Boost
Favored Soul Extra Action Boost I
Cost 2 action points
Requires: Favored Soul level 11
Required AP spent: 38
Requires: one of:
* * Favored Soul Attack Boost IV
* * Favored Soul Damage Boost IV
* * Favored Soul Saves Boost IV
"You can use each of your action boosts 1 additioaal time per rest"
Favored Soul Extra Action Boost II
Cost: 4 action points
Requires: FvS 14
Required AP spent: 48
Requires: Favored Soul Action Boost I
"you can use each of your action boosts 1 additional time per rest"
Capstone Enhancements
Favored Soul Ascendancy: Undying Court:
Cost: 2 action points
Required: FvS 20
Required: Beloved of the Undying Court ( FvS Class Feat)
Required AP spent: 74
"Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Spot and Search skills, and are able to cast the spell Command Undead at will without using spell points."
Favored Soul Ascendancy: Vulkoor
Cost: 2 action points
Required: FvS 20
Required: Beloved of the Vulkoor ( FvS Class Feat)
Required AP spent: 74
"Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Hide and Move Silently skills, and are able to cast the spell Invisibility at will without using spell points."
Favored Soul Ascendancy: Sovereign Host
Cost: 2 actoin points
Required: FvS 20
Required: Beloved of the Sovereign Host( FvS Class Feat)
Required AP spent: 74
"Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Diplomacy and Heal skills, and are able to cast the spell Cure Light Wounds at will without using spell points."
Favored Soul Ascendancy: Lord of Blades
Cost: 2 action points
Required: FvS 20
Required: Beloved of the Lord of Blades (FvS Class Feat)
Required AP spent: 74
"Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Intimidate and Repair skills, and are able to cast the spell Shield at will without using spell points."
Favored Soul Ascendancy: Silver Flame
Cost: 2 actionpoints
Required: FvS 20
Required: Beloved of the Undying Court ( FvS Class Feat)
Required AP spent: 74
"Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Heal and Intimidate skills, and are able to cast the spell Searing Light at will without using spell points."
Thank you Ereshkigal, that's awesome. I will put these in
The locus of my identity is totally exterior to me.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata
here's the whole list
had it just about finished this afternoon but had to go to work first
Code:Class Enhancements Favored Soul: * Favored Soul Wisdom I o Grants a +1 increase to your Wisdom score. Cost: 2AP Req: 10 AP spent Req: FvS lvl 4 * Favored Soul Wisdom II o Grants an additional +1 to your Wisdom score. Cost: 4 AP Req: 24 AP spent Req: FvS lvl 8 Req: Favored Soul Wisdom I * Favored Soul Energy of the Scion I o Grants a 30 point increase to spell points. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Energy of the Scion II o Grants an additional 40 spell points, bringing your total increase to 70 points. Cost: 2 AP Req: 14 AP spent Req: FvS lvl 5 Req: Favored Soul Energy of the Scion I * Favored Soul Energy of the Scion III o Grants an additional 40 spell points, bringing your total increase to 110 points. Cost: 3 AP Req: 29 AP spent Req: FvS lvl 9 Req: Favored Soul Energy of the Scion II * Favored Soul Energy of the Scion IV o Grants an additional 40 spell points, bringing your total increase to 150 points. Cost: 4 AP Req: 44 AP spent Req: FvS lvl 13 Req: Favored Soul Energy of the Scion III * Favored Soul Charisma I o Grants a +1 increase to your Charisma score. Cost: 2 AP Req: 2 AP spent Req: FvS lvl 2 * Favored Soul Charisma II o Grants an additional +1 to your Charisma score. Cost: 4 AP Req: 16 AP spent Req: FvS lvl 6 Req: Favored Soul Charisma I * Favored Soul Charisma III o Grants an additional +1 to your Charisma score. Cost: 6 AP Req: 30 AP spent Req: FvS lvl 10 Req: Favored Soul Charisma II * Favored Soul Improved Empowering I o Using the Empower Spell feat costs you 2 fewer spell points. Cost: 2 AP Req: 2 AP spent Req: FvS lvl 2 Req: Empower Spell * Favored Soul Improved Empowering II o Using the Empower Spell feat costs you 4 fewer spell points. Cost: 4 AP Req: 16 AP spent Req: FvS lvl 6 Req: Favored Soul Improved Empowering I * Favored Soul Improved Empowering III o Using the Empower Spell feat costs you 6 fewer spell points. Cost: 6 AP Req: 30 AP spent Req: FvS lvl 10 Req: Favored Soul Improved Empowering II * Favored Soul Improved Spell Penetration I o You add +1 to your level when attempting to overcome an enemy's spell resistance. Cost: 2 AP Req: 14 AP spent Req: FvS lvl 5 * Favored Soul Improved Spell Penetration II o You add +2 to your level when attempting to overcome an enemy's SR. Cost: 4 AP Req: 28 AP spent Req: FvS lvl 9 Req: Favored Soul Improved Spell Penetration I * Favored Soul Improved Spell Penetration III o You add +3 to your level when attempting to overcome an enemy's SR. Cost: 6 AP Req: 42 AP spent Req: FvS lvl 13 Req: Favored Soul Improved Spell Penetration II * Favored Soul Wand and Scroll Mastery I o Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. Cost: 1 AP Req: 3 AP spent Req: FvS lvl 2 * Favored Soul Wand and Scroll Mastery II o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. Cost: 2 AP Req: 14 Ap spent Req: FvS lvl 5 Req: Favored Soul Wand and Scroll Mastery I * Favored Soul Wand and Scroll Mastery III o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. Cost: 3 AP Req: 25 AP spent Req: FvS lvl 8 Req: Favored Soul Wand and Scroll Mastery II * Favored Soul Wand and Scroll Mastery IV o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%. Cost: 4 AP Req: 36 AP spent Req: FvS lvl 11 Req: Favored Soul Wand and Scroll Mastery III * Favored Soul Life Magic I o Grants a 10% increase to the effectiveness of your healing and negative energy spells. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Life Magic II o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%. Cost: 2 AP Req: 10 AP spent Req; FvS lvl 4 Req: Favored Soul Life Magic I * Favored Soul Life Magic III o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%. Cost: 3 AP Req: 21 AP spent Req: FvS lvl 7 Req: Favored Soul Life Magic II * Favored Soul Life Magic IV o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%. Cost: 4 AP Req: 32 AP spent Req: FvS lvl 10 Req: Favored Soul Life Magic III * Favored Soul Prayer of Life I o Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.) Cost: 1 AP Req: 7 AP spent Req: FvS lvl 3 * Favored Soul Prayer of Life II o Grants a 6% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. Cost: 2 AP Req: 22 AP spent Req: FvS lvl 7 Req: Favored Soul Prayer of LIfe I * Favored Soul Prayer of Life III o Grants a 9% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. Cost: 3 AP Req: 37 AP spent Req: FvS lvl 11 Req: Favored Soul Prayer of Life II * Favored Soul Prayer of Incredible Life I o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. Cost: 1 AP Req: 15 AP spent Req: FvS lvl 5 * Favored Soul Prayer of Incredible Life II o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. Cost: 2 AP Req: 30 AP spent Req: FvS lvl 9 Req: Favored Soul Prayer of Incredible Life I * Favored Soul Prayer of Incredible Life III o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. Cost: 3 Ap Req: 45 AP spent Req: FvS lvl 13 Req: Favored Soul Prayer of Incredible Life II * Favored Soul Smiting I o Grants a 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Smiting II o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%. Cost: 2 AP Req: 10 AP spent Req: FvS lvl 4 Req: Favored Soul Smiting I * Favored Soul Smiting III o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%. Cost: 3 AP Req: 21 AP spent Req: FvS lvl 7 Req: Favored Soul Smiting II * Favored Soul Smiting IV o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 40%. Cost: 4 AP Req: 32 AP spent Req: FvS lvl 10 Req: Favored Soul Smiting III * Favored Soul Prayer of Smiting I o Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.) Cost: 1 AP Req: 7 AP spent Req: FvS lvl 3 * Favored Soul Prayer of Smiting II o Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. Cost: 2 AP Req: 22 AP spent Req: FvS lvl 7 Req: Favored Soul Prayer of Smiting I * Favored Soul Prayer of Smiting III o Grants a 9% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. Cost: 3 AP Req: 37 AP spent Req: FvS lvl 11 Req: Favored Soul Prayer of Smiting II * Favored Soul Prayer of Incredible Smiting I o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. Cost: 1 AP Req: 15 AP spent Req: FvS lvl 5 * Favored Soul Prayer of Incredible Smiting II o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. Cost: 2 AP Req: 30 AP spent Req: FvS lvl 9 Req: Favored Soul Prayer of Incredible Smiting I * Favored Soul Prayer of Incredible Smiting III o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. Cost: 3 AP Req: 45 AP spent Req: FvS lvl 13 Req: Favored Soul Prayer of Incredible Smiting II * Favored Soul Concentration I o Grants a +1 bonus to your Concentration skill. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Concentration II o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 2. Cost: 2 AP Req: 10 AP spent Req: FvS lvl 4 Req: Favored Soul Concentration I * Favored Soul Concentration III o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3. Cost: 3 AP Req: 25 AP spent Req: FvS lvl 8 Req: Favored Soul Concentration II * Favored Soul Concentration IV o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 4. Cost: 4 AP Req: 40 AP spent Req: FvS lvl 12 Req: Favored Soul Concentration III * Favored Soul Heal I o Grants a +1 bonus to your Heal skill. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Heal II o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2. Cost: 2 AP Req: 10 AP spent Req: FvS lvl 4 Req: Favored Soul Heal I * Favored Soul Heal III o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3. Cost: 3 AP Req: 25 AP spent Req: FvS lvl 8 Req: Favored Soul Heal II * Favored Soul Heal IV o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 4. Cost: 4 AP Req: 40 AP spent Req: FvS lvl 12 Req: Favored Soul Heal III * Favored Soul Diplomacy I o Grants a +1 bonus to your Diplomacy skill. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Diplomacy II o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 2. Cost: 2 AP Req: 10 AP spent Req: FvS lvl 4 Req: Favored Soul Diplomacy I * Favored Soul Diplomacy III o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 3. Cost: 3 AP Req: 25 AP spent Req: FvS lvl 8 Req: Favored Soul Diplomacy II * Favored Soul Diplomacy IV o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 4. Cost: 4 AP Req: 40 AP spent Req: FvS lvl 12 Req: Favored Soul Diplomacy III * Favored Soul Jump I o Grants a +1 bonus to your Jump skill. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Jump II o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2. Cost: 2 AP Req: 10 AP spent Req: FvS lvl 4 Req: Favored Soul Jump I * Favored Soul Jump III o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3. Cost: 3 AP Req: 25 AP spent Req: FvS lvl 8 Req: Favored Soul Jump II * Favored Soul Jump IV o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4. Cost: 4 AP Req: 40 AP spent Req: FvS lvl 12 Req: Favored Soul Jump III * Silver Flame Exorcism o You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame. A successful Fortitude save reduces the damage to half. The Save DC for this ability is 10 + Cleric Level + Charisma Modifier. Cost: 4 AP Req: 16 AP spent Req: FvS lvl 6 Req: Favored by the Silver Flame * Unyielding Sovereignty o You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targeted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. Cost: 4 AP Req: 16 AP spent Req: FvS lvl 6 Req: Favored by the Soverign Host * Undying Call o You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others. Cost: 4 AP Req: 16 AP spent Req: FvS lvl 6 Req: Favored by the Undying Court * Bladesworn Transformation o You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds. Cost: 4 AP Req: 16 AP spent Req: FvS lvl 6 Req: Favored by the Lord of Blades * Vulkoor's Avatar o You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies. Cost: 4 AP Req: 16 AP spent Req: FvS lvl 6 Req: Favored by Vulkoor * Favored Soul Attack Boost I o Activate this ability to receive a +2 bonus to attack for 20 seconds. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Attack Boost II o Activate this ability to receive a +3 bonus to attack for 20 seconds. Cost: 2 AP Req: 10 AP spent Req: FvS lvl 4 Req: Favored Soul Attack Boost I * Favored Soul Attack Boost III o Activate this ability to receive a +4 bonus to attack for 20 seconds. Cost: 3 AP Req: 21 AP spent Req: FvS lvl 7 Req: Favored Soul Attack Boost II * Favored Soul Attack Boost IV o Activate this ability to receive a +5 bonus to attack for 20 seconds. Cost: 3 AP Req: 32 AP spent Req: FvS lvl 10 Req: Favored Soul Attack Boost III * Favored Soul Damage Boost I o Activate this ability to receive a +2 bonus to weapon damage for 20 seconds. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Damage Boost II o Activate this ability to receive a +3 bonus to weapon damage for 20 seconds. Cost: 2 AP Req: 10 AP spent Req: FvS lvl 4 Req: Favored Soul Damage Boost I * Favored Soul Damage Boost III o Activate this ability to receive a +4 bonus to weapon damage for 20 seconds. Cost: 3 AP Req: 21 AP spent Req: FvS lvl 7 Req: Favored Soul Damage Boost II * Favored Soul Damage Boost IV o Activate this ability to receive a +5 bonus to weapon damage for 20 seconds. Cost: 3 AP Req: 32 AP spent Req: FvS lvl 10 Req: Favored Soul Damage Boost III * Favored Soul Saves Boost I o Activate this ability to receive a +2 bonus to saves for 20 seconds. Cost: 1 AP Req: FvS lvl 1 * Favored Soul Saves Boost II o Activate this ability to receive a +3 bonus to saves for 20 seconds. Cost: 2 AP Req: 10 AP spent Req: FvS lvl 4 Req: Favored Soul Saves Boost I * Favored Soul Saves Boost III o Activate this ability to receive a +4 bonus to saves for 20 seconds. Cost: 3 AP Req: 21 AP spent Req: FvS lvl 7 Req: Favored Soul Saves Boost II * Favored Soul Saves Boost IV o Activate this ability to receive a +5 bonus to saves for 20 seconds. Cost: 3 AP Req: 32 AP spent Req: FvS lvl 10 Req: Favored Soul Saves Boost III * Favored Soul Extra Action Boost I o You can use each of your action boosts 1 additional time per rest. Cost: 2 AP Req: 38 AP spent Req: FvS lvl 11 * Favored Soul Extra Action Boost II o You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2. Cost: 4 AP Req: 48 AP spent Req: FvS lvl 14 Req: Favored Soul Extra Action Boost I * Favored Soul Greatsword Specialization I o You gain an additional +1 bonus to damage rolls when using a Greatsword. Cost: 1 AP Req: 55 AP spent Req: FvS lvl 15 Req: Beloved of the Lord of Blades * Favored Soul Greatsword Specialization II o You gain an additional +1 bonus to damage rolls when using a Greatsword, for a total bonus of +2. Cost: 2 AP Req: 66 AP spent Req: FvS lvl 18 Req: Favored Soul Greatsword Specialization I * Favored Soul Longbow Specialization I o You gain an additional +1 bonus to damage rolls when using a Longbow. Cost: 1 AP Req: 55 AP spent Req: FvS lvl 15 Req: Beloved of the Silver Flame * Favored Soul Longbow Specialization II o You gain an additional +1 bonus to damage rolls when using a Longbow, for a total bonus of +2. Cost: 2 AP Req: 66 AP spent Req: FvS lvl 18 Req: Favored Soul Longbow Specialization I * Favored Soul Longsword Specialization I o You gain an additional +1 bonus to damage rolls when using a Longsword. Cost: 1 AP Req: 55 AP spent Req: FvS lvl 15 Req: Beloved of the Soverign Host * Favored Soul Longsword Specialization II o You gain an additional +1 bonus to damage rolls when using a Longsword, for a total bonus of +2. Cost: 2 AP Req: 66 AP spent Req: FvS lvl 18 Req: Favored Soul Longsword Specialization I * Favored Soul Scimitar Specialization I o You gain an additional +1 bonus to damage rolls when using a Scimitar. Cost: 1 AP Req: 55 AP spent Req: FvS lvl 15 Req: Beloved of the Undying Court * Favored Soul Scimitar Specialization II o You gain an additional +1 bonus to damage rolls when using a Scimitar, for a total bonus of +2. Cost: 2 AP Req: 66 AP spent Req: FvS lvl 18 Req: Favored Soul Scimitar Specialization I * Favored Soul Shortsword Specialization I o You gain an additional +1 bonus to damage rolls when using a Shortsword. Cost: 1 AP Req: 55 AP spent Req: FvS lvl 15 Req: Beloved of Vulkoor * Favored Soul Shortsword Specialization II o You gain an additional +1 bonus to damage rolls when using a Shortsword, for a total bonus of +2. Cost: 2 AP Req: 66 AP spent Req: FvS lvl 18 Req: Favored Soul Shortsword Specialization I * Favored Soul Toughness I o Grants you 10 additional hit points if you have the Toughness feat. Cost: 1 AP Req: FvS lvl 1 Req: Toughness * Favored Soul Toughness II o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points. Cost: Req: Req: Req: Favored Soul Toughness I * Favored Soul Toughness III o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points. Cost: 2 AP Req: 10 AP spent Req: FvS lvl 4 Req: Toughness Req: Favored Soul Toughness II * Favored Soul Toughness IV o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points. Cost: 3 AP Req: 21 AP spent Req: FvS lvl 7 Req: Toughness Req: Favored Soul Toughness III Capstone Enhancements * Favored Soul Ascendancy: Light of the Flame o Your faith in the Silver Flame allows you to produce a Searing Light effect at will. Cost: 2 AP Req: 74 AP spent Req: FvS lvl 20 Req: Beloved of the Silver Flame * Favored Soul Ascendancy: Healing Word o Your faith in the Sovereign Host allows you to produce a Cure Light Wounds effect at will. Cost: 2 AP Req: 74 AP spent Req: FvS lvl 20 Req: Beloved of the Soverign Host * Favored Soul Ascendancy: Voice of the Deathless o Your faith in the Undying Court allows you to produce a Command Undead effect at will. Cost: 2 AP Req: 74 AP spent Req: FvS lvl 20 Req: Beloved of the Undying Court * Favored Soul Ascendancy: Protection of the Blade o Your faith in the Lord of Blades allows you to produce a Shield effect at will. Cost: 2 AP Req: 74 AP spent Req: FvS lvl 20 Req: Beloved of the Lord of Blades * Favored Soul Ascendancy: Stealth of the Hunter o Your faith in Vulkoor the Hunter allows you to produce an Invisibility effect at will. Cost: 2 AP Req: 74 AP spent Req: FvS lvl 20 Req: Beloved of Vulkoor
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"