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  1. #681
    Community Member Charlemagne2's Avatar
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    Default You the man

    I just wanted to thank you for allyour work on this must have resource.

    I would be lost without it!

  2. #682
    Community Member JediZombie's Avatar
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    Default A Bug

    ***Rechecked post*** My problem was address previously, sorry to waste your time.
    Last edited by JediZombie; 07-06-2009 at 04:17 PM.
    ***Insert witty retort here***

    Please just picture the LoL cat in your head.

  3. #683
    Community Member JakLee7's Avatar
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    1. Love this thing & use it regularly - so thank you very much!
    2. now that nda is lifted & we have a release date will this be updated prior to the release?
    thx in advance for all you do!
    - my reputation says nuetral, my character sheet says Chaotic Good!
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    if grief for you is a few minutes of a pumpkinheaded player in a videogame, you must live in a palace of naked women made of chocolate and money.

  4. #684
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by JakLee7 View Post
    2. now that nda is lifted & we have a release date will this be updated prior to the release?
    Hopefully. There's quite a bit of data to input (did you see the number of new enhancements!!!). But I think we're on top of it. I'll know a bit more after this weekend (I personally intend to spend a fair amount of this weekend working on it).
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  5. #685
    Community Member Mithran's Avatar
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    Default asdf

    Quote Originally Posted by Ron View Post
    Hopefully. There's quite a bit of data to input (did you see the number of new enhancements!!!). But I think we're on top of it. I'll know a bit more after this weekend (I personally intend to spend a fair amount of this weekend working on it).
    Rep for you, in advance.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  6. #686
    Founder Raelg14's Avatar
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    Thanks for all the work Ron this is and has been the best player tool for this game, bar none.
    Raelg Iron-Fist
    Others ruffians: Gog, Magogg, Quikksilver, Brux, Conor, Conspiracy, & Brewdawg
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  7. #687
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Ron View Post
    Hopefully. There's quite a bit of data to input (did you see the number of new enhancements!!!). But I think we're on top of it. I'll know a bit more after this weekend (I personally intend to spend a fair amount of this weekend working on it).
    Great news Ron. Even if you can't get all the new enhancements in right away, just unlocking up to L20 and releasing would at least allow multiclass builds up to 16/4

  8. #688
    Legendary Founder Ron's Avatar
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    Alright guys, I did work on this over the weekend. However, I came to realize that the release notes Tol gave us are not very complete with regards to enhancements, they are missing a lot of the data I need (costs, progression, level requirements, and so on, probably because those values haven't yet been finalized). As a result, the new enhancements did not get put in.

    I had some of the same trouble with the new feats, because she didn't distinguish between abilities and feats when she listed them.

    I did get all the new spells in, though

    Does anyone know if the favored soul are going to have the exact same spell layout as clerics (like Sorc/Wiz do)? If so, I can at least finalize the FS spells.

    Anyway, until we either get updated release notes or the compendium gets updated, I'm a bit stuck, as I have no way of getting that information. So I'm kind of in a holding pattern at the moment.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  9. #689
    Founder Raelg14's Avatar
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    Hey Ron whats the best way to get you the enhancements? I have a FvS on Llama and can grab some screenshots of the information if needed.
    Raelg Iron-Fist
    Others ruffians: Gog, Magogg, Quikksilver, Brux, Conor, Conspiracy, & Brewdawg
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  10. #690
    Community Member cluedout's Avatar
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    Quote Originally Posted by Ron View Post
    <snip>

    Does anyone know if the favored soul are going to have the exact same spell layout as clerics (like Sorc/Wiz do)? If so, I can at least finalize the FS spells.
    <snip>
    FvS gets all spells that do not have anything to do with turning undead. (at least as far as i know)
    Khyber. Shanayney TR wiz. Sahanna 20 Cleric. ossifer of MADM

  11. #691
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by Raelg14 View Post
    Hey Ron whats the best way to get you the enhancements? I have a FvS on Llama and can grab some screenshots of the information if needed.
    I don't know. There isn't really any easy way to do it, I'm afraid.

    The info I need is:
    Parent Heading
    Enhancement Name
    Description
    Class or race list
    Level requirements
    Progression requirements
    AP Cost
    Any other prereqs (min strength, other enhancements, etc)

    As far as I know, there is no easy way to get that info, even though screenshots (you would have to take a screenshot of each and every enhancement individually, which is impractical to say the least, heh).

    I'm thinking about it. What are the requirements to obtain FvS on Llama? Do you need the 2500 favor or do they just give it to you? I wasn't invited to the initial beta, but I think I might have been invited to the stress test (I got some sort of email about it, but I didn't read it over that carefully). If I can actually roll up a level 1 FvS, I can get all the info I need directly.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  12. #692
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    Quote Originally Posted by Ron View Post
    I don't know. There isn't really any easy way to do it, I'm afraid.

    The info I need is:
    Parent Heading
    Enhancement Name
    Description
    Class or race list
    Level requirements
    Progression requirements
    AP Cost
    Any other prereqs (min strength, other enhancements, etc)

    As far as I know, there is no easy way to get that info, even though screenshots (you would have to take a screenshot of each and every enhancement individually, which is impractical to say the least, heh).

    I'm thinking about it. What are the requirements to obtain FvS on Llama? Do you need the 2500 favor or do they just give it to you? I wasn't invited to the initial beta, but I think I might have been invited to the stress test (I got some sort of email about it, but I didn't read it over that carefully). If I can actually roll up a level 1 FvS, I can get all the info I need directly.
    You have to have the 2500 Favor or you can buy it with Turbine Points. 595 I believe it is. You should of also gotten an email with 1500 Turbine Points.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  13. #693
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by Impaqt View Post
    You have to have the 2500 Favor or you can buy it with Turbine Points. 595 I believe it is. You should of also gotten an email with 1500 Turbine Points.
    Ah, that might be my way in then, cool. I'll read over that email again and make sure I have everything I need.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  14. #694
    Founder Raelg14's Avatar
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    Yeah I bought mine with the Beta Tubine Points I was given. I think I got a couple emails for a total of 2500 TP combined.
    Raelg Iron-Fist
    Others ruffians: Gog, Magogg, Quikksilver, Brux, Conor, Conspiracy, & Brewdawg
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  15. #695
    Legendary Founder Ron's Avatar
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    Default

    Well, so much for that. The email invites me to the stress test, but it says "You will need to be registered for the beta, beta registration keys and free DDO Store point codes were sent to all current subscribers at the start of beta."

    Which, of course, I never got. So I still don't have access to Llama. Sorry guys, doesn't look like I'm going to be able to release a new version before Mod 9 goes live, and probably a bit after (since it will take time to get the data into the program).

    Even then, I don't have a character with 2500 favor, heh. So I'll probably have to buy the FvS just to get the planner up to date.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  16. #696
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    Quote Originally Posted by Ron View Post
    Well, so much for that. The email invites me to the stress test, but it says "You will need to be registered for the beta, beta registration keys and free DDO Store point codes were sent to all current subscribers at the start of beta."

    Which, of course, I never got. So I still don't have access to Llama. Sorry guys, doesn't look like I'm going to be able to release a new version before Mod 9 goes live, and probably a bit after (since it will take time to get the data into the program).

    Even then, I don't have a character with 2500 favor, heh. So I'll probably have to buy the FvS just to get the planner up to date.
    Hey Ron,

    Just lay out what information you want, and in what format, and i'm sure people will help out to get it all for you.
    You have sure done enough to help everyone else out immensely.
    I'm at work atm otherwise I'd start on it myself for you .
    Khyber: Proud Officer of the Stormreach Thieves' Guild
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  17. #697
    Community Member Jay203's Avatar
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    i guess i can spend some time doing the ap cost and stuff
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  18. #698
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    Here are a few. Will do some more later today.
    FvS Enhancements:

    Action Boost: Saves

    Favored Soul Saves Boost I
    Cost 1 action point
    Required Favored Soul Lvl 1
    "Activate this ability to receive a +2 Bonus to saves for 20 seconds"

    Favored Soul Saves Boost II
    Cost 2 action points
    Required Favored Soul Lvl 4
    Required AP spent: 10
    Required: Favored Soul Saves Boost I
    "Actiavate this ability to receive a +3 bonus to saves for 20 seconds"

    Favored Soul Saves Boost III
    Cost 3 action points
    Required Favored Soul Lvl 7
    Required AP spent: 21
    Required: Favored Soul Saves Boost II
    "Actiavate this ability to receive a +4 bonus to saves for 20 seconds"

    Favored Soul Saves Boost IV
    Cost 4action points
    Required Favored Soul Lvl 10
    Required AP spent: 32
    Required: Favored Soul Saves Boost III
    "Actiavate this ability to receive a +5 bonus to saves for 20 seconds"



    Action Boost: Attack

    Favored Soul Attack Boost I
    Cost 1 action point
    Required Favored Soul Lvl 1
    "Activate this ability to receive a +2 bonus to attack for 20 seconds"

    Favored Soul Attack Boost II
    Cost 2 action points
    Required Favored Soul Lvl 4
    Required AP spent: 10
    Required: Favored Soul Attack Boost I
    "Actiavate this ability to receive a +3 bonus to attack for 20 seconds"

    Favored Soul Attack Boost III
    Cost 3 action points
    Required Favored Soul Lvl 7
    Required AP spent: 21
    Required: Favored Soul Attack Boost II
    "Actiavate this ability to receive a +4 bonus to attack for 20 seconds"

    Favored Soul Attack Boost IV
    Cost 4action points
    Required Favored Soul Lvl 10
    Required AP spent: 32
    Required: Favored Soul Attack Boost III
    "Actiavate this ability to receive a +5 bonus to attack for 20 seconds"


    Action Boost: Damage

    Favored Soul Damage Boost I
    Cost 1 action point
    Required Favored Soul Lvl 1
    "Activate this ability to receive a +2 Bonus to weapon damage for 20 seconds"

    Favored Soul Damage Boost II
    Cost 2 action points
    Required Favored Soul Lvl 4
    Required AP spent: 10
    Required: Favored Soul Damage Boost I
    "Actiavate this ability to receive a +3 bonus to weapon damage for 20 seconds"

    Favored Soul Damage Boost III
    Cost 3 action points
    Required Favored Soul Lvl 7
    Required AP spent: 21
    Required: Favored Soul Damage Boost II
    "Actiavate this ability to receive a +4 bonus to weapon damage for 20 seconds"

    Favored Soul Damage Boost IV

    Cost 4action points
    Required Favored Soul Lvl 10
    Required AP spent: 32
    Required: Favored Soul Damage Boost III
    "Actiavate this ability to receive a +5 bonus to weapon damage for 20 seconds"

    Acton Boost: Extra Action Boost

    Favored Soul Extra Action Boost I
    Cost 2 action points
    Requires: Favored Soul level 11
    Required AP spent: 38
    Requires: one of:
    * * Favored Soul Attack Boost IV
    * * Favored Soul Damage Boost IV
    * * Favored Soul Saves Boost IV
    "You can use each of your action boosts 1 additioaal time per rest"

    Favored Soul Extra Action Boost II
    Cost: 4 action points
    Requires: FvS 14
    Required AP spent: 48
    Requires: Favored Soul Action Boost I
    "you can use each of your action boosts 1 additional time per rest"


    Capstone Enhancements

    Favored Soul Ascendancy: Undying Court:
    Cost: 2 action points
    Required: FvS 20
    Required: Beloved of the Undying Court ( FvS Class Feat)
    Required AP spent: 74
    "Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Spot and Search skills, and are able to cast the spell Command Undead at will without using spell points."

    Favored Soul Ascendancy: Vulkoor
    Cost: 2 action points
    Required: FvS 20
    Required: Beloved of the Vulkoor ( FvS Class Feat)
    Required AP spent: 74
    "Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Hide and Move Silently skills, and are able to cast the spell Invisibility at will without using spell points."

    Favored Soul Ascendancy: Sovereign Host
    Cost: 2 actoin points
    Required: FvS 20
    Required: Beloved of the Sovereign Host( FvS Class Feat)
    Required AP spent: 74
    "Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Diplomacy and Heal skills, and are able to cast the spell Cure Light Wounds at will without using spell points."

    Favored Soul Ascendancy: Lord of Blades
    Cost: 2 action points
    Required: FvS 20
    Required: Beloved of the Lord of Blades (FvS Class Feat)
    Required AP spent: 74
    "Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Intimidate and Repair skills, and are able to cast the spell Shield at will without using spell points."

    Favored Soul Ascendancy: Silver Flame
    Cost: 2 actionpoints
    Required: FvS 20
    Required: Beloved of the Undying Court ( FvS Class Feat)
    Required AP spent: 74
    "Your loyalty and devotion to the Undying Court has resulted in your reaching a new level of power. You gain +2 Charisma, +2 to the Heal and Intimidate skills, and are able to cast the spell Searing Light at will without using spell points."

  19. #699
    Legendary Founder Ron's Avatar
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    Thank you Ereshkigal, that's awesome. I will put these in
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  20. #700
    Community Member Jay203's Avatar
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    here's the whole list
    had it just about finished this afternoon but had to go to work first
    Code:
    Class Enhancements
    Favored Soul:
    
        * Favored Soul Wisdom I
              o Grants a +1 increase to your Wisdom score.
    	Cost: 2AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
        * Favored Soul Wisdom II
              o Grants an additional +1 to your Wisdom score.
    	Cost: 4 AP
    	Req: 24 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Wisdom I
    
        * Favored Soul Energy of the Scion I
              o Grants a 30 point increase to spell points.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Energy of the Scion II
              o Grants an additional 40 spell points, bringing your total increase to 70 points.
    	Cost: 2 AP
    	Req: 14 AP spent
    	Req: FvS lvl 5
    	Req: Favored Soul Energy of the Scion I
        * Favored Soul Energy of the Scion III
              o Grants an additional 40 spell points, bringing your total increase to 110 points.
    	Cost: 3 AP
    	Req: 29 AP spent
    	Req: FvS lvl 9
    	Req: Favored Soul Energy of the Scion II
        * Favored Soul Energy of the Scion IV
              o Grants an additional 40 spell points, bringing your total increase to 150 points.
    	Cost: 4 AP
    	Req: 44 AP spent
    	Req: FvS lvl 13
    	Req: Favored Soul Energy of the Scion III
    
        * Favored Soul Charisma I
              o Grants a +1 increase to your Charisma score.
    	Cost: 2 AP
    	Req: 2 AP spent
    	Req: FvS lvl 2
        * Favored Soul Charisma II
              o Grants an additional +1 to your Charisma score.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored Soul Charisma I
        * Favored Soul Charisma III
              o Grants an additional +1 to your Charisma score.
    	Cost: 6 AP
    	Req: 30 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Charisma II
    
        * Favored Soul Improved Empowering I
              o Using the Empower Spell feat costs you 2 fewer spell points.
    	Cost: 2 AP
    	Req: 2 AP spent
    	Req: FvS lvl 2
    	Req: Empower Spell
        * Favored Soul Improved Empowering II
              o Using the Empower Spell feat costs you 4 fewer spell points.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored Soul Improved Empowering I
        * Favored Soul Improved Empowering III
              o Using the Empower Spell feat costs you 6 fewer spell points.
    	Cost: 6 AP
    	Req: 30 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Improved Empowering II
    
        * Favored Soul Improved Spell Penetration I
              o You add +1 to your level when attempting to overcome an enemy's spell resistance.
    	Cost: 2 AP
    	Req: 14 AP spent
    	Req: FvS lvl 5
        * Favored Soul Improved Spell Penetration II
              o You add +2 to your level when attempting to overcome an enemy's SR.
    	Cost: 4 AP
    	Req: 28 AP spent
    	Req: FvS lvl 9
    	Req: Favored Soul Improved Spell Penetration I
        * Favored Soul Improved Spell Penetration III
              o You add +3 to your level when attempting to overcome an enemy's SR.
    	Cost: 6 AP
    	Req: 42 AP spent
    	Req: FvS lvl 13
    	Req: Favored Soul Improved Spell Penetration II
    
        * Favored Soul Wand and Scroll Mastery I
              o Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells.
    	Cost: 1 AP
    	Req: 3 AP spent
    	Req: FvS lvl 2
        * Favored Soul Wand and Scroll Mastery II
              o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%.
    	Cost: 2 AP
    	Req: 14 Ap spent
    	Req: FvS lvl 5
    	Req: Favored Soul Wand and Scroll Mastery I
        * Favored Soul Wand and Scroll Mastery III
              o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Wand and Scroll Mastery II
        * Favored Soul Wand and Scroll Mastery IV
              o Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%.
    	Cost: 4 AP
    	Req: 36 AP spent
    	Req: FvS lvl 11
    	Req: Favored Soul Wand and Scroll Mastery III
    
        * Favored Soul Life Magic I
              o Grants a 10% increase to the effectiveness of your healing and negative energy spells.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Life Magic II
              o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req; FvS lvl 4
    	Req: Favored Soul Life Magic I
        * Favored Soul Life Magic III
              o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%.
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Life Magic II
        * Favored Soul Life Magic IV
              o Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%.
    	Cost: 4 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Life Magic III
    
        * Favored Soul Prayer of Life I
              o Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
    	Cost: 1 AP
    	Req: 7 AP spent
    	Req: FvS lvl 3
        * Favored Soul Prayer of Life II
              o Grants a 6% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
    	Cost: 2 AP
    	Req: 22 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Prayer of LIfe I
        * Favored Soul Prayer of Life III
              o Grants a 9% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
    	Cost: 3 AP
    	Req: 37 AP spent
    	Req: FvS lvl 11
    	Req: Favored Soul Prayer of Life II
    
        * Favored Soul Prayer of Incredible Life I
              o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
    	Cost: 1 AP
    	Req: 15 AP spent
    	Req: FvS lvl 5
        * Favored Soul Prayer of Incredible Life II
              o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
    	Cost: 2 AP
    	Req: 30 AP spent
    	Req: FvS lvl 9
    	Req: Favored Soul Prayer of Incredible Life I
        * Favored Soul Prayer of Incredible Life III
              o Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
    	Cost: 3 Ap
    	Req: 45 AP spent
    	Req: FvS lvl 13
    	Req: Favored Soul Prayer of Incredible Life II
    
        * Favored Soul Smiting I
              o Grants a 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Smiting II
              o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Smiting I
        * Favored Soul Smiting III
              o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%.
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Smiting II
        * Favored Soul Smiting IV
              o Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 40%.
    	Cost: 4 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Smiting III
    
        * Favored Soul Prayer of Smiting I
              o Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
    	Cost: 1 AP
    	Req: 7 AP spent
    	Req: FvS lvl 3
        * Favored Soul Prayer of Smiting II
              o Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
    	Cost: 2 AP
    	Req: 22 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Prayer of Smiting I
        * Favored Soul Prayer of Smiting III
              o Grants a 9% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
    	Cost: 3 AP
    	Req: 37 AP spent
    	Req: FvS lvl 11
    	Req: Favored Soul Prayer of Smiting II
    
        * Favored Soul Prayer of Incredible Smiting I
              o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
    	Cost: 1 AP
    	Req: 15 AP spent
    	Req: FvS lvl 5
        * Favored Soul Prayer of Incredible Smiting II
              o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
    	Cost: 2 AP
    	Req: 30 AP spent
    	Req: FvS lvl 9
    	Req: Favored Soul Prayer of Incredible Smiting I
        * Favored Soul Prayer of Incredible Smiting III
              o Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
    	Cost: 3 AP
    	Req: 45 AP spent
    	Req: FvS lvl 13
    	Req: Favored Soul Prayer of Incredible Smiting II
    
        * Favored Soul Concentration I
              o Grants a +1 bonus to your Concentration skill.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Concentration II
              o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 2.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Concentration I
        * Favored Soul Concentration III
              o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Concentration II
        * Favored Soul Concentration IV
              o Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 4.
    	Cost: 4 AP
    	Req: 40 AP spent
    	Req: FvS lvl 12
    	Req: Favored Soul Concentration III
    
        * Favored Soul Heal I
              o Grants a +1 bonus to your Heal skill.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Heal II
              o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Heal I
        * Favored Soul Heal III
              o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Heal II
        * Favored Soul Heal IV
              o Grants an additional +1 bonus to your Heal skill, bringing the total increase to 4.
    	Cost: 4 AP
    	Req: 40 AP spent
    	Req: FvS lvl 12
    	Req: Favored Soul Heal III
    
        * Favored Soul Diplomacy I
              o Grants a +1 bonus to your Diplomacy skill.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Diplomacy II
              o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 2.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Diplomacy I
        * Favored Soul Diplomacy III
              o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 3.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Diplomacy II
        * Favored Soul Diplomacy IV
              o Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 4.
    	Cost: 4 AP
    	Req: 40 AP spent
    	Req: FvS lvl 12
    	Req: Favored Soul Diplomacy III
    
        * Favored Soul Jump I
              o Grants a +1 bonus to your Jump skill.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Jump II
              o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Jump I
        * Favored Soul Jump III
              o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3.
    	Cost: 3 AP
    	Req: 25 AP spent
    	Req: FvS lvl 8
    	Req: Favored Soul Jump II
        * Favored Soul Jump IV
              o Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4.
    	Cost: 4 AP
    	Req: 40 AP spent
    	Req: FvS lvl 12
    	Req: Favored Soul Jump III
    
        * Silver Flame Exorcism
              o You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame. A successful Fortitude save reduces the damage to half. The Save DC for this ability is 10 + Cleric Level + Charisma Modifier.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by the Silver Flame
        * Unyielding Sovereignty
              o You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targeted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by the Soverign Host
        * Undying Call
              o You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by the Undying Court
        * Bladesworn Transformation
              o You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by the Lord of Blades
        * Vulkoor's Avatar
              o You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies.
    	Cost: 4 AP
    	Req: 16 AP spent
    	Req: FvS lvl 6
    	Req: Favored by Vulkoor
    
        * Favored Soul Attack Boost I
              o Activate this ability to receive a +2 bonus to attack for 20 seconds.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Attack Boost II
              o Activate this ability to receive a +3 bonus to attack for 20 seconds.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Attack Boost I
        * Favored Soul Attack Boost III
              o Activate this ability to receive a +4 bonus to attack for 20 seconds.
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Attack Boost II
        * Favored Soul Attack Boost IV
              o Activate this ability to receive a +5 bonus to attack for 20 seconds.
    	Cost: 3 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Attack Boost III
    
        * Favored Soul Damage Boost I
              o Activate this ability to receive a +2 bonus to weapon damage for 20 seconds.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Damage Boost II
              o Activate this ability to receive a +3 bonus to weapon damage for 20 seconds.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Damage Boost I
        * Favored Soul Damage Boost III
              o Activate this ability to receive a +4 bonus to weapon damage for 20 seconds.
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Damage Boost II
        * Favored Soul Damage Boost IV
              o Activate this ability to receive a +5 bonus to weapon damage for 20 seconds.
    	Cost: 3 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Damage Boost III
    
        * Favored Soul Saves Boost I
              o Activate this ability to receive a +2 bonus to saves for 20 seconds.
    	Cost: 1 AP
    	Req: FvS lvl 1
        * Favored Soul Saves Boost II
              o Activate this ability to receive a +3 bonus to saves for 20 seconds.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Favored Soul Saves Boost I
        * Favored Soul Saves Boost III
              o Activate this ability to receive a +4 bonus to saves for 20 seconds.
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Favored Soul Saves Boost II
        * Favored Soul Saves Boost IV
              o Activate this ability to receive a +5 bonus to saves for 20 seconds.
    	Cost: 3 AP
    	Req: 32 AP spent
    	Req: FvS lvl 10
    	Req: Favored Soul Saves Boost III
    
        * Favored Soul Extra Action Boost I
              o You can use each of your action boosts 1 additional time per rest.
    	Cost: 2 AP
    	Req: 38 AP spent
    	Req: FvS lvl 11
        * Favored Soul Extra Action Boost II
              o You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
    	Cost: 4 AP
    	Req: 48 AP spent
    	Req: FvS lvl 14
    	Req: Favored Soul Extra Action Boost I
    
        * Favored Soul Greatsword Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Greatsword.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of the Lord of Blades
        * Favored Soul Greatsword Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Greatsword, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Greatsword Specialization I
    
        * Favored Soul Longbow Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Longbow.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of the Silver Flame
        * Favored Soul Longbow Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Longbow, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Longbow Specialization I
    
        * Favored Soul Longsword Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Longsword.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of the Soverign Host
        * Favored Soul Longsword Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Longsword, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Longsword Specialization I
    
        * Favored Soul Scimitar Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Scimitar.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of the Undying Court
        * Favored Soul Scimitar Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Scimitar, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Scimitar Specialization I
    
        * Favored Soul Shortsword Specialization I
              o You gain an additional +1 bonus to damage rolls when using a Shortsword.
    	Cost: 1 AP
    	Req: 55 AP spent
    	Req: FvS lvl 15
    	Req: Beloved of Vulkoor
        * Favored Soul Shortsword Specialization II
              o You gain an additional +1 bonus to damage rolls when using a Shortsword, for a total bonus of +2.
    	Cost: 2 AP
    	Req: 66 AP spent
    	Req: FvS lvl 18
    	Req: Favored Soul Shortsword Specialization I
    
        * Favored Soul Toughness I
              o Grants you 10 additional hit points if you have the Toughness feat.
    	Cost: 1 AP
    	Req: FvS lvl 1
    	Req: Toughness
        * Favored Soul Toughness II
              o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
    	Cost:
    	Req:
    	Req:
    	Req: Favored Soul Toughness I
        * Favored Soul Toughness III
              o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
    	Cost: 2 AP
    	Req: 10 AP spent
    	Req: FvS lvl 4
    	Req: Toughness
    	Req: Favored Soul Toughness II
        * Favored Soul Toughness IV
              o Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.
    	Cost: 3 AP
    	Req: 21 AP spent
    	Req: FvS lvl 7
    	Req: Toughness
    	Req: Favored Soul Toughness III
    
    
    Capstone Enhancements
    
        * Favored Soul Ascendancy: Light of the Flame
              o Your faith in the Silver Flame allows you to produce a Searing Light effect at will.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of the Silver Flame
        * Favored Soul Ascendancy: Healing Word
              o Your faith in the Sovereign Host allows you to produce a Cure Light Wounds effect at will.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of the Soverign Host
        * Favored Soul Ascendancy: Voice of the Deathless
              o Your faith in the Undying Court allows you to produce a Command Undead effect at will.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of the Undying Court
        * Favored Soul Ascendancy: Protection of the Blade
              o Your faith in the Lord of Blades allows you to produce a Shield effect at will.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of the Lord of Blades
        * Favored Soul Ascendancy: Stealth of the Hunter
              o Your faith in Vulkoor the Hunter allows you to produce an Invisibility effect at will.
    	Cost: 2 AP
    	Req: 74 AP spent
    	Req: FvS lvl 20
    	Req: Beloved of Vulkoor
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

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