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  1. #41
    Founder Poobah's Avatar
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    Quote Originally Posted by Chardros View Post
    I just grabbed version 1.11 and I get an error message when running it. Does it need to be unzipped to a specific location?
    I am getting same error...

  2. #42
    Founder & Hero jjflanigan's Avatar
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    Sorry about that -- I somehow mixed up the zip file and had an old version of the xml data file in there. I've corrected it on the server now and it should be working using the link from the first post.

    *EDIT*

    Please note that I had to adjust the name of the file, my webserver is doing something very stupid with caching the file for some reason.
    Last edited by jjflanigan; 02-10-2007 at 04:20 PM.

  3. #43
    Community Member Chardros's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Sorry about that -- I somehow mixed up the zip file and had an old version of the xml data file in there. I've corrected it on the server now and it should be working using the link from the first post.

    *EDIT*

    Please note that I had to adjust the name of the file, my webserver is doing something very stupid with caching the file for some reason.
    Works great now. Thanks.

  4. #44
    The Hatchery Dielzen's Avatar
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    More than 2 weapons (4 at most, 3 prolly sufficient) would be handy, also an option for MOB DR on the main form would be VERY useful, as that makes a big impact.

    Oh, on WPN 2, a "copy WPN 1" button would speed things up some in many comparisons.
    Playing (and dying) since Open Beta...

  5. #45
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    Quote Originally Posted by jjflanigan View Post
    ooooooh, gotcha. Sorry, like I said, I don't have any of the "special" named items like that. But yes, weapons are just as easy to add as effects so I'll look up the stats for them when I'm able to get to a site that has them listed and add them in. The weaponData.xml is set up to be able to easily add new weapons

    <weapon>
    <name>Maul</name>
    <numDice>1</numDice>
    <sizeDice>10</sizeDice>
    <critChance>1</critChance>
    <critMultiplier>2</critMultiplier>
    <classification>Two Handed</classification>
    </weapon>

    Is the format in the file. The fields are fairly self-explanatory with the possible exception of crit chance. critChance is the number of numbers on the 20 sided die that will result in a crit (i.e. 20 is 1, 19 -20 is 2, etc).

    Just noticed the critMultiplier in your Maul example. That'll need changing when Module 4 is released per this thread.

    "NEW – All existing Mauls and all Mauls created in the future will have a x3 critical hit multiplier."


  6. #46
    Founder & Hero jjflanigan's Avatar
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    Added in an option to be able to compare up to 4 weapons

    Added in a drop down to select your targets DR amount

    Added in a weapon flag to "Bypass DR"

    Added the ability to click the weapon forms and drag them around

    Trying to come up with a decent way to provide an option to copy the weapon data down. Copying it isn't a problem...figuring out where to put a button / option to copy is

  7. #47
    Community Member Invalid_6's Avatar
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    This is a great tool, and I'd like to make a completely selfish request.

    You were able to quickly convert your enhancement program to a webpage. Do you think you could do that here? I'm not able to run exe's from my work and can't use your software from anywhere but home. I'm pretty sure I'm not the only one either.

    Just a thought. If it's too much work, don't bother.

  8. #48
    The Hatchery Dielzen's Avatar
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    Hitting the "Reset" button has no apparent effect. And...egads, don't double-click a weapon box LOL

    After this version I'd have to say that a copy feature would prolly be a waste of effort, since it's not readily apparent which one is wpn1, wpn2, etc.

    Oh, and for Elemental and Elemental Burst, you might want to add in (Doubled) versions, for example; Icy Burst is doubled against a Fire Elemental
    Last edited by Dielzen; 03-23-2007 at 09:23 PM.
    Playing (and dying) since Open Beta...

  9. #49
    The Hatchery Dielzen's Avatar
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    Got this earlier, only once and it worked fine when choosing continue, but thought I'd mention it...
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
       at System.Collections.ArrayList.get_Item(Int32 index)
       at Weapon_Compare.Form1.PBLineChart_MouseMove(Object sender, MouseEventArgs e)
       at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
       at System.Windows.Forms.Control.WmMouseMove(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Weapon Compare
        Assembly Version: 1.13.0.0
        Win32 Version: 1.13.0.0
        CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/Software%20Install%20DLs/WeaponCompare/Weapon%20Compare.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Playing (and dying) since Open Beta...

  10. #50
    Founder & Hero jjflanigan's Avatar
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    Fixed issue with double clicking a weapon data window

    Fixed reset button not working

    Fixed array exception error for tooltips

    Added window numbering to show which weapon window is which

  11. #51
    The Hatchery Dielzen's Avatar
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    **** you're quick...you prolly missed my edit regarding elemental doubling since I did it not long before your update post.

    /bow
    Playing (and dying) since Open Beta...

  12. #52
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by Dielzen View Post
    **** you're quick...you prolly missed my edit regarding elemental doubling since I did it not long before your update post.

    /bow
    Yeah, sorry, did not see the edit. I'll see about getting that added in

  13. #53
    Community Member DKerrigan's Avatar
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    JJ, ur teh awesomz!
    Mr. Potatohead...MR. POTATOHEAD!!! Backdoors are NOT SECRETS!!!

    If you're going to fortell DDOOOOOOOOOMMMMMMMM!!!!!, do it right
    Member of Cupcake's Muskateers (/wiggle)

    Do you know what time it is in Tokyo right now? It's the future.

  14. #54
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    i downloaded the file, and i'm getting an error opening the program,

    it says:To run this application, you must first install one of the following versions of the .Net Framework: v2.0.50727

    Dont know what that means.

  15. #55
    Community Member Tanka's Avatar
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    You need to have the Microsoft .Net package installed to use it.

    Go to Microsoft's website and search for a download there.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  16. #56
    Founder binnsr's Avatar
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    that's a nice little tool, jj ..

    Just a couple of thoughts after running a few comparisons this morning..

    1) seeker is really a prefix (my twf pally uses a +1 seeker(+4) shortsword of pure good in his offhand right now)

    2) On the same vein, any chance that you could make it so that we can do TWF comparisons? Having a seeker or backstabbing weapon in the offhand really changes hit/damage values for a weapon pairing.
    -=]ArchAngels[=-

  17. #57

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    Quote Originally Posted by jjflanigan View Post
    Fixed -- I forgot to clean my optics!
    Boy you'll never get Dr. Hathaway to give you that recommendation now.

    *tsk tsk*

    Thelanis
    :
    Axio/Pak/Flavord/Paxi/Axiomus/Efrit/Aximus/Axi/Paximus/Heysoos/DanielAsh/Axioma
    -=[ Archangels ]=-

  18. #58
    Community Member brshelton's Avatar
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    Do you have any idea how long I have looked for one of these. Thank you so much youre awesome!

  19. #59
    Founder Ishturi's Avatar
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    Quote Originally Posted by brshelton View Post
    Do you have any idea how long I have looked for one of these. Thank you so much youre awesome!
    thread necromancy

    sweet I will use this TYVM.
    Guild of X, Thelanis server (RIP Xoriat).

    Well dang, if I hadn't used my whole round eating this Twinkie, I could've walked around the corner and seen what all that screaming was about... oh well *munch*

  20. #60
    Founder & Hero jjflanigan's Avatar
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    Groovy, I'm glad some people still find this useful

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