Results 1 to 14 of 14
  1. #1
    Community Member Valgron's Avatar
    Join Date
    Apr 2006
    Posts
    179

    Default Twilight Forge question

    Hey folks. I have a question. I have ran the Twilight Forge a few times, and seen the Titan twice. I know most of the Twilight Forge, but 1 thing I need to know is the order and the timing for the levers needed to activate the floors after you beeat the room full of gollums. Where there are 3 people up top, and the other 9 are down below. If you could, I would like N, S, E, or W for direction, and a second timer for when they should be pulled.

    Any insight would be greatly appreciated.

  2. #2
    Founder
    2015 DDO Players Council
    Lerincho's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    check the discussion and strategy i posted in the DDO Strategy area. i'll provide the link http://www.ddo.com/forums/showthread...ewpost&t=84969
    The Great Gnome Conspiracy was here!

  3. #3
    Founder Ziggy's Avatar
    Join Date
    Feb 2006
    Posts
    6,795

    Default

    YOu can do the levers with 2 people.

    I believe its north and south respectfully(give it a 3 count then a 5 count)

    Haste and jump are your friends in that room.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
    Information from devs ______________Member of Cupcake's Muskateers!____
    /wearing a Jiffy Pop pan tinfoil hat made by shecky

  4. #4
    Community Member Valgron's Avatar
    Join Date
    Apr 2006
    Posts
    179

    Default

    Quote Originally Posted by Lerincho View Post
    check the discussion and strategy i posted in the DDO Strategy area. i'll provide the link http://www.ddo.com/forums/showthread...ewpost&t=84969
    I see your post, but, from what I can tell, that is how to beat the Titan. The part I am looking for is towards the end of the Twilight Forge. There are floors that are activated when you the levers. The post that Ziggy made was along the same lines of what I am looking for. I was under the assuption that there are a couple levers up top as well as 1 in the room below that need to be pulled to activate the walkways. I have been through it a couple times, but I was one of the people hasted and trying to make it across the walk way. I am leading a run on Sunday night with my guild, and just want to make sure I have all the information I need.

    Oh, btw, Lerincho, I have posted a link on my forums a couple weeks back to the post you linked me too. Very good info on the Titan.

  5. #5
    Founder Ziggy's Avatar
    Join Date
    Feb 2006
    Posts
    6,795

    Default

    Quote Originally Posted by Valgron View Post
    I see your post, but, from what I can tell, that is how to beat the Titan. The part I am looking for is towards the end of the Twilight Forge. There are floors that are activated when you the levers. The post that Ziggy made was along the same lines of what I am looking for. I was under the assuption that there are a couple levers up top as well as 1 in the room below that need to be pulled to activate the walkways. I have been through it a couple times, but I was one of the people hasted and trying to make it across the walk way. I am leading a run on Sunday night with my guild, and just want to make sure I have all the information I need.

    Oh, btw, Lerincho, I have posted a link on my forums a couple weeks back to the post you linked me too. Very good info on the Titan.
    There are 4 levers up top(North,West,South,East) no clue about down below.

    THe group i go with just pulls 2 levers(north and south) we count down 3-5 second on them and pull. May take 2-3 times pulling but we get everything done.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
    Information from devs ______________Member of Cupcake's Muskateers!____
    /wearing a Jiffy Pop pan tinfoil hat made by shecky

  6. #6
    Community Member Valgron's Avatar
    Join Date
    Apr 2006
    Posts
    179

    Default

    Do you use the same exact sequence to activate all of the levers? Are there 3 or 4 that need to be acitvate to advance the quest? I do know that haste and jumb will allow you to do alot more than just trying to run across them when they pop. I am pretty sure there are 3 that need to be activated.

  7. #7
    Founder
    2015 DDO Players Council
    Lerincho's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    you can use all the levers and technically i guess it makes it easier. however yellow side when the enter the two main ones you want to deal with are (from the enterance) the far right and far left. requires those making the jumps to have higher jumps and haste, but can do it from there. we typically use a 4 mississippi count once lever on right is being pulled, for the second lever to be pulled.
    The Great Gnome Conspiracy was here!

  8. #8
    Community Member Valgron's Avatar
    Join Date
    Apr 2006
    Posts
    179

    Default

    Quote Originally Posted by Lerincho View Post
    you can use all the levers and technically i guess it makes it easier. however yellow side when the enter the two main ones you want to deal with are (from the enterance) the far right and far left. requires those making the jumps to have higher jumps and haste, but can do it from there. we typically use a 4 mississippi count once lever on right is being pulled, for the second lever to be pulled.
    Thanks. I think I can figure it out. Just to clairify, left = north, and right = south?

  9. #9
    Founder Ziggy's Avatar
    Join Date
    Feb 2006
    Posts
    6,795

    Default

    Quote Originally Posted by Valgron View Post
    Do you use the same exact sequence to activate all of the levers? Are there 3 or 4 that need to be acitvate to advance the quest? I do know that haste and jumb will allow you to do alot more than just trying to run across them when they pop. I am pretty sure there are 3 that need to be activated.
    Yeah those are in the lower room across the platforms. The 3 switches in the lower room do not have an order, they just need to be thrown.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
    Information from devs ______________Member of Cupcake's Muskateers!____
    /wearing a Jiffy Pop pan tinfoil hat made by shecky

  10. #10
    Community Member Valgron's Avatar
    Join Date
    Apr 2006
    Posts
    179

    Default

    Quote Originally Posted by Ziggy View Post
    Yeah those are in the lower room across the platforms. The 3 switches in the lower room do not have an order, they just need to be thrown.
    Cool. This will be my first run as leading the raid and just want to make sure I am well prepared. I can't stand running something and we can't finish because someone forgot what needed to be done due to stupidity and not because of a party wipe. I want it to run as smooth as possible.

  11. #11
    Founder Ziggy's Avatar
    Join Date
    Feb 2006
    Posts
    6,795

    Default

    Quote Originally Posted by Valgron View Post
    Cool. This will be my first run as leading the raid and just want to make sure I am well prepared. I can't stand running something and we can't finish because someone forgot what needed to be done due to stupidity and not because of a party wipe. I want it to run as smooth as possible.
    well then make sure those who go red have underwater action items.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
    Information from devs ______________Member of Cupcake's Muskateers!____
    /wearing a Jiffy Pop pan tinfoil hat made by shecky

  12. #12
    Community Member Valgron's Avatar
    Join Date
    Apr 2006
    Posts
    179

    Default

    Quote Originally Posted by Ziggy View Post
    well then make sure those who go red have underwater action items.
    Yea, the first time I ran this quests, the 3 people doing the underwater switches popped into the room with the gollums and activate them, thus locking the door that would allow the other 6 people to come in and help.

    Did I mention the 3 people who popped in was a cleric with no mana and no dv's, a sorcerer with no mana, and a ranger. Wow, after 3 hours, there were some ****ed off people.

  13. #13
    Community Member
    Join Date
    Feb 2006
    Posts
    501

    Default

    If you have any beholder cookies floating around in your inventories you can toss yourself up onto the north, south and east platforms to as opposed ot running across the force floors too. Though it is only a temporary thing until all the cookies are gone.
    I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
    Shinarel Arashin, Arishna, Tosshin, Castshin, A warforged named 5u3
    Please make "Reading Comprehension" a class skill for all forum posters

  14. #14
    Community Member Skooter_WRX's Avatar
    Join Date
    Jun 2006
    Posts
    356

    Default

    I sent you a pm with the method we use to do the levers. No tricks no beholder cookies, no jump and no haste.

    Should only take 1 or 2 tries to get across and will depend on how your guy counts.
    Lhazaar
    Skooter Human Lvl 14 Cleric
    Snoball Drow lvl 14 Wiz
    MiniSkooter Halfling lvl 12 Cleric/2Rog (32pt build)
    Skoot Dwarf lvl 13 Ranger/1 Barb (32 pt build)
    Sammythe Dwarf 1Rogue/12 Ranger/1Barb (32pt Build)

    Officer of Legacy of the Fallen

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload