1. Open door.
2. Charge through door, weapon swinging, trying to hit as many monsters as possible and divert the entire room's attention onto us. This creates a "furball" of relatively weak monsters who are all attacking something they have no chance of hitting. For instance, I am a Warforged Pally with 32 AC, 50% fortification, and 13 spell resistance. The small horde of CR 3 Trogs trying to hit me really doesn't concern me in the slightest while I'm busy taking out their chief or shaman.
3. Proceed through the wave of relatively weak monsters and run directly into the face of any boss, caster, or cleric.
4. Beat, shield bash, intimidate or trip this mob to get it's attention firmly focussed on the melees, then move directly onto the nearest caster, (if it's a melee boss), and repeat.
Correctly executing this strategy means that the players with somewhere around 100 hp take the inevitable 30 point lightning bolt, fireball, or searing light INSTEAD of the little mages with 40 hp total. It also means that the players least likely to do over 40 points of burst damage are stuck in the globes of darkness or obscuring mists. All of which leaves you free to do what you do best, picking one target or group of targets and completely destroying them from a distance. You can keep yourself alive and around to do that damage by:
Getting every1 to hide behind the walls beside the doorway, cast web on door, hide, 1 ranged grab agro n hide, then hack away when they stick only uses 15 sp when correctly executed properly... something must be wrong with your group esp when people do not listen
A. Not standing directly in front of the door we're about to throw open.
B. Wandering in at the same time as the cleric moves up and using your CC spells to give yourself a small safe area of webs or the like while you choose your targets.
i would say tanks stand away from the door to allow the casters to prep the area then open... many forget this n causes casters to waste sp unnecessarily. always cc then pull not rush then cc
Many of us on the front line use this strategy almost instinctively, and we do not discuss it with you first. This is probably our own fault when things do go wrong, but at least think about where you are in the party. If you're a caster or cleric, you're on the back row. When you're on this row, you have time to think about the battle before you act. Take this time. If you see us using a particular strategy, adapt. If you want a specific strategy used, tell us in advance of the quest.
Because when all is said and done, if you're face down at the end of every battle, that's probably not the fault of every fighter you've ever grouped with. Nor is it the cleric's fault for not healing you fast enough. More than likely it's the fault of the moron who threw an 80 pt Niac's at a 200 hp boss while we're still trying to get its attention. I'm sorry you died, perhaps you'll be smarter next time.
u'll b fine with these tactics on lower lvls. go on to the desert area n i like to c u rush gnolls n drow scrops with *gasp* blade barrier