There's an important detail here that I can't seem to find the answer to (although this thread is insanely long, perhaps I missed it -- if so could I request you add it to the initial post?).
Apparently some effects do not work unless they actually deal *damage*. An example is Wounding. According to other forum posts, Wounding does nothing if the DR of the mob prevents any actual damage from being dealt.
For a TWF build, this fact can be *extremely* important, and I'd like to see all of the effects categorized precisely with regard to this.
I am especially interested in Banishing, Disrupting, and Smiting. Do these effects trigger on a successful hit roll, or do they require overcoming the mob's DR in order to trigger??
THANKS!
Bit Late...But Banishing, Disrupting and Smiting all work wihout bypassing DR...You need to Hit (and for Banishing and Smiting Hit with a confirmed Critical) to make the monster roll a save against the effect.