First, welcome back (again)!
Originally Posted by
Rivyr_Darkleaf
... can someone give me a cliff notes on whats changed in 10 years?
Tall order - If you want, scan the Wiki re Updates, but even that would take a while (and some things have been updated more than once...)
o https://ddowiki.com/page/Modules_and_updates
Bullet Points... hmmm... I'll ignore detailing new Races/Classes, but check those out at some point, lots of fun there.
(* Oh, btw - Completionist is now "auto-granted" - no need to fit it into a Feat slot, it just shows up. Yw.
)
K, off the top of my head...
- Enhancements: About 10 years ago, U19 changed the Enhancement system, a different approach to enhancement Trees. You earn 4 Action Pts/level, standard 80 max (but there are ways to buy/earn some extra).
It's now both level-gated and point-gated - you have to be Level 3 (in class) to take Tier 3 Enhancements, and you ALSO need to have invested (for Tr 3). The "Core" Enhancements are strong, and are gated by Class Level, so modern multiclass builds often will have 3, 6, 12, or 18 of one class, aligning with those targets in mind.
There are also "Universal" trees, which can be applied to any class mix, and can be earned via Favor or bought in the Store. These are how many modern builds get "to-Hit/Damage" based on Intel, Wisdom, or Charisma.
o https://ddowiki.com/page/Enhancements
- Iconic Races: At the same time "Iconic" races showed up. These start at Level 15 and can only reincarnate at Level 30(+). They have their own Racial Enhancement trees, which often give some superior abilities to the standard "Heroic" version of the race in question. They give their own PL bonuses. By default, they each start (level 1) with 1 level of a specific, fixed class - this can be changed with a +1(+) Lesser Heart of Wood.
o https://ddowiki.com/page/Iconic_Heroes
- Racial Reincarnation: Now, at 20(+), you have a choice between the traditional Heroic Reincarnation (which you may know as "TR"), or Racial Reincarnation. Both are, in fact, "True Reincarnations"; both reset you to 1 (or 15 for Iconic next life, your choice), but RR's use a "Heart of Blood" (same cost) and give a diff PL bonus.
And there is now a "Racial Completionist", which gives same bonuses as standard Class Completionist (+2 all etc.), is harder to get (3x each race), fully stacks, and is also auto-granted.
o https://ddowiki.com/page/Racial_Reincarnation
- Experience: Long story short, MUCH easier to get now, so Leveling is MUCH faster. (and see next)
(btw - re your question of "What to do?" - don't be shy about a TR, you'll be back before you know it, really. But whether by TR (back to 1) or LR (simple rebuild), get on the train. Multiple Reincarnations are now where the Power is found.)
- Reaper Difficulty: In theory* tougher than Elite, gives about 2x the xp for 1st-time runs. Requires "ghost touch" ability/weapons (now more common) or Casters to deal w/ the Reapers themselves. 10 sub-levels, from 1-skull to 10-skulls (which used to be simply insane, but power creep has now made merely impressive.)
As you run Reaper, you get Reaper XP, which is applied to Reaper Trees (like Enhancements) which only trigger while you're in Reaper difficulty. It's a self-reinforcing system; the more RXP you have, the stronger you are in Reaper so the easier it gets to get more. Most vets/pros run (at least) R1 as they level as that doubles the regular XP earned (1st time only), and many park at 30-32 and then farm RXP (where it's the highest return).
(* It has some quirks that allow casters a significant edge in replenishing Spell Points as they go - but the enemies are def tougher either way)
o https://ddowiki.com/page/Reaper_difficulty
- Destinies: Epic Destinies are just Epic Enhancements, work more or less the same, and are in addition to the regular Enhancements. Used to be more complex, now you just visit any Fatespinner (an "Epic Trainer"), go in and then visit each of the 12 Destinies to open those, and you're set.
o https://ddowiki.com/page/Epic_Destinies
- Mounts: I'm sure you've noticed, folk are riding now. MUCH faster, high QoL improvement. Only in public or in Wilds, not in Quests or Raids (or Taverns). You can get a (basic) mount by farming 15 Feather Tokens in the Keep on the Borderlands wilderness, rare encounter chests only. Faster mounts can be found as rare drops or bought in the Store, or come as part of higher-tier Expansion packages.
o https://ddowiki.com/page/Mount
o map for fast rare/mount farming https://www.ddo.com/forums/showthrea...=1#post6265388
Originally Posted by
Rivyr_Darkleaf
What are sentience items? I mean I know what they are in a TTRPG D&D sense, what I mean is how do they work mechanically in game?
They work just fine, thanks for asking.
Basically, you find/earn a Sentient Gem, and apply it to any Level 20+ NAMED weapon. Has to be main hand or 2-hand, "off-hand" or shields don't accept. Then you sacrifice other Named items into it, and it grows, and gains "slots". These slots accept "Filigrees", which drop in some of the (relatively) newer chains/content. Bottom line, it is a slight but nice customization and boost to your favorite Epic weapon. (Gems can be moved to a diff weapon, but only w/ special tool kits - Store-bought or rare drops.)
o https://ddowiki.com/page/Sentient_Weapon
Cannith crafting?
CC is still the "bar" by which item bonuses are measured. Few items have bonuses higher than CC items, however, most all new ones have exactly those values, and many have insightful/profane/artifact/etc/etc bonuses that stack on top. CC is still valuable to fill in the gaps in any "gear tetris" puzzle, to fit in between awkward named sets.
Also note that droploot now occasionally shows with colored slots, and (rarely) TWO slots! Also, the old "Guild Augment" system is entirely gone.
Originally Posted by
Rivyr_Darkleaf
Is haggling still a thing?[/B] People used to have haggle bot characters to try to sell **** to vendors and buy things cheaper is this still done, or what do we do with useless loot now?
The platinum market has collapsed to a large extent; most on the TR train will complain that there is "nothing" to spend platinum on, however anyone still chasing the perfect gear still finds a lot of value in the AH. Droploot gets melted for Cannith Crafting or sold (or, by some, ignored), Named items get fed to Sentient gems.
But "the best gear" is usually found on the ASE - "shards" are still a solid currency.
Originally Posted by
Rivyr_Darkleaf
Old enchantment types? - vorpal, disruption, wounding, puncturing (WOP), stunning, destruction, maladroit etc are these still used or do people go after specific Named or set weapons now?
Some controversy on "weapons as part of sets", but modern Named items are STRONG now. Vorpal still has use in lower level Heroics*, but is often surpassed in upper, and certainly in Epic play.
(* AND Vorpal no longer drops below about ML 8, so any lower-ML Vorpals are rare and valuable.)
The others... I'm thinking that it would take a special build (or specifically designed Raid party?) to take advantage of those. :/
Originally Posted by
Rivyr_Darkleaf
Greensteel stuff? - I'm assuming its all junk now, but is it still useful in mid levels say 10-20?
I'm not a pro on GS, but it's still used, mainly for casters (for special Procs). As melee/ranged weapons, there are often better choices.