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Thread: U59 Thoughts

  1. #1
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    Default U59 Thoughts

    First time using 64 bit client...it's ok, but I understand why some folks prefer 32 bit.

    My rogues assassinate dc seemed to fluctuate a lot, I thought maybe a bard or something, though it didn't seem to be affect by proximity to others. What got me looking at it was that it didn't seem to land as often as before. curious if other assassins see the same or if it' was just some bad rolls. the fluctuation was perhaps more concerning.

    Combat was super smooth. before if there was some lag it was like a wave and you'd just keep surfing, now it's almost surprising b/c of how smooth it is otherwise.

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    Community Member ShifterThePirate's Avatar
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    Quote Originally Posted by amessi1 View Post
    First time using 64 bit client...it's ok, but I understand why some folks prefer 32 bit.

    My rogues assassinate dc seemed to fluctuate a lot, I thought maybe a bard or something, though it didn't seem to be affect by proximity to others. What got me looking at it was that it didn't seem to land as often as before. curious if other assassins see the same or if it' was just some bad rolls. the fluctuation was perhaps more concerning.

    Combat was super smooth. before if there was some lag it was like a wave and you'd just keep surfing, now it's almost surprising b/c of how smooth it is otherwise.
    No one with a decent PC should prefer 32 bit... 64bit lets you use a lot more ram and not limit you to only 4GB ram use.
    Last edited by ShifterThePirate; 04-27-2023 at 06:34 AM.

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    Quote Originally Posted by ShifterThePirate View Post
    No one with a decent PC should prefer 32 bit... 64bit lets you use a lot more ram and not limit you to only 4GB ram use.
    Tell that to everyone trying to use the 64bit client that are unable to due to the latest patch

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    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by ShifterThePirate View Post
    No one with a decent PC should prefer 32 bit... 64bit lets you use a lot more ram and not limit you to only 4GB ram use.
    The 64-bit client has a bunch of z-fighting textures that aren't there when using the 32-bit client. Those flashing textures are headache inducing pains that should be fixed (there's a ton I bug reported back in May 2021 that are still there).

    This is texture flicker in estar next to Eliminster is blaringly obvious and annoying. So yeah, there's still reasons to want to run the 32-bit client.

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    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by rabidfox View Post
    The 64-bit client has a bunch of z-fighting textures that aren't there when using the 32-bit client. Those flashing textures are headache inducing pains that should be fixed (there's a ton I bug reported back in May 2021 that are still there).

    This is texture flicker in estar next to Eliminster is blaringly obvious and annoying. So yeah, there's still reasons to want to run the 32-bit client.
    This^. So much this^!!! I was seeing it in a number of places while playing yesterday evening and it causes eye strain/headaches.
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    I had my assassinate not even happen, but only a couple of times, it seemed.
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    Community Member Bjond's Avatar
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    Quote Originally Posted by amessi1 View Post
    Combat was super smooth. before if there was some lag it was like a wave and you'd just keep surfing, now it's almost surprising b/c of how smooth it is otherwise.
    Strimtom overhyped U59's lag fixing so much that I perhaps expected it to have an effect. I noticed almost zero difference. Timing is a bit different for dodging critter attacks -- have to move sooner, which implies that there is indeed less server lag in general. But, that's about it.

    Still have monstrously large lag spikes; I counted 12 shots on my ranged one time that showed zero effect before finally one connects. More typical is 2~3 shots before you finally start getting "real" shots. Still have mobs standing still doing nothing at all only to suddenly warp over and wallop you with backloaded attacks. Still have Hunt's End dry-fire; ie. GCD, but no effect .. gotta keep trying before it takes and the rate is about the same (about 1 in 5?ish HE presses).

    All of these lag effects were from playing solo in quests late PST time; ie. server and instance are VERY lightly loaded. This could be why I'm not noticing any differences. I typically don't play during heavy-load times. Supposing the changes do have an effect, those playing primarily during peak load times would be the ones to notice. I'd likely be the last.

    On the bright side the only negatives go to Strim for seriously overhyping. I haven't seen any broken effects (or more broken than it was) due to the changes. Considering the nature of the changes, this is pretty impressive and speaks well of the dev/s involved in making them.

  8. #8
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    Been using 64 bit for a long time now. I get the flickering texures at times. I doesn't bother me any more, I just habitually change my position/view angle so that it stops. But yeah, it would be nice if it just didn't do that.

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    Ugh. Legendary Droaam seems like they've made it "harder" by way over-tuning the HP of mobs compared to other at-level content. Minotaurs and Orcs are taking twice as long to kill as, say, dinosaurs in IoD. An Adrenaline Smite is pretty much a OHK for trash mobs anywhere else, but its like 40% of a trash mob in Droaam.

    We're back in the part of the power creep cycle where mobs are just giant sacks of HP again. Its like the devs arent even aware that they're just making the same mistakes over and over. Welcome back to the Age of Slave Lords and ToEE, Part 2

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    Community Member thegreatcthulhu's Avatar
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    Quote Originally Posted by droid327 View Post
    Ugh. Legendary Droaam seems like they've made it "harder" by way over-tuning the HP of mobs compared to other at-level content. Minotaurs and Orcs are taking twice as long to kill as, say, dinosaurs in IoD. An Adrenaline Smite is pretty much a OHK for trash mobs anywhere else, but its like 40% of a trash mob in Droaam.

    We're back in the part of the power creep cycle where mobs are just giant sacks of HP again. Its like the devs arent even aware that they're just making the same mistakes over and over. Welcome back to the Age of Slave Lords and ToEE, Part 2
    If Vecna Unleashed is anything like this... yeah, I'm probably done with DDO for the last time. I can't stand HP brick wall monsters.
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  11. #11
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by rabidfox View Post
    The 64-bit client has a bunch of z-fighting textures that aren't there when using the 32-bit client. Those flashing textures are headache inducing pains that should be fixed (there's a ton I bug reported back in May 2021 that are still there).

    This is texture flicker in estar next to Eliminster is blaringly obvious and annoying. So yeah, there's still reasons to want to run the 32-bit client.

    Oh is *that* what that is!

    Yeah, if I'm hanging around the ES marketplace waiting for folk to log in for questing, I have to make sure I don't leave the camera looking over at that tree from my usual perch on top of the well...
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  12. #12
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Bjond View Post
    Strimtom overhyped...

    Uh... so I really like Strim, his build videos and posts are super useful and well constructed (the videos. I'm not passing comment on the builds I'm really not qualified) but I think maybe you are ascribing too much power to him lol.

    If Strimtom alone has 'overhyped' enough to affect everyone, what that actually tells you is SSG don't do enough engagement or possibly don't do enough of the right kinds of engagement. If he has THAT much influence SSG ought to hire him as an assistant for Cordo.

    Also also in the vids he's done talking about the lag, he's clearly super excited. His experience has obviously improved. But I got quite bored of hearing him say 'will it work for you? I don't know, but the signs are good' or stuff along those lines. If you're overhyped, you weren't listening.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

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    Quote Originally Posted by dunklezhan View Post
    Uh.. If you're overhyped, you weren't listening.

    Exactly this.

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    Quote Originally Posted by thegreatcthulhu View Post
    If Vecna Unleashed is anything like this... yeah, I'm probably done with DDO for the last time. I can't stand HP brick wall monsters.
    totally agree with this statement ..........its lazy and as said above its the same darn cycle all over again ..............i aint down for that cycle my wallet is tighter and aint into losing just to rebuy again no f way

  15. #15
    Community Member Aaxeyu's Avatar
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    I've returned after some absence, and am generally impressed with the latest update. A friend of mine has picked the game up too after watching the current movie, so hopefully this has brought in a few new players elsewhere.
    Improvements I've seen so far have been all down to ranged combat, it actually works now, mostly. The angle change does mean you need to aim low on smaller mobs (small spiders, small rats etc) or they just do not register a hit, even on a h-elf.
    I've still had a couple of freezes where myself and my friend have both lagged out, but this could be down to us being in the UK and the servers are in the US? Though I'm probably being a bit too nice there.
    Generally the game feels better, the movement when dodging attacks is better, more predictable, and makes for much easier kiting.

    Good work so far SSG. Yes there will be bugs, but you've taken a leap in the right direction in my opinion.

  16. #16
    Community Member CaptainPurge's Avatar
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    Quote Originally Posted by Isolani View Post
    Been using 64 bit for a long time now. I get the flickering texures at times. I doesn't bother me any more, I just habitually change my position/view angle so that it stops. But yeah, it would be nice if it just didn't do that.
    Same but now that people are talking about it suddenly noticing it more. Did not really consider it a 64 vs 32 bit thing but I just kind of ignored it.

  17. #17
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Isolani View Post
    Been using 64 bit for a long time now. I get the flickering texures at times. I doesn't bother me any more, I just habitually change my position/view angle so that it stops. But yeah, it would be nice if it just didn't do that.
    Quote Originally Posted by dunklezhan View Post
    Oh is *that* what that is!

    Yeah, if I'm hanging around the ES marketplace waiting for folk to log in for questing, I have to make sure I don't leave the camera looking over at that tree from my usual perch on top of the well...
    Quote Originally Posted by CaptainPurge View Post
    Same but now that people are talking about it suddenly noticing it more. Did not really consider it a 64 vs 32 bit thing but I just kind of ignored it.
    It's the 2+ years of the same flickering that people have just adapted to and learned to ignore or look away from. I bug reported 50+ locations of them in May 2021 and have just accepted that they'll be there to until who knows when, nothing more I can really do about it (other then occasionally bring it up on the forums in hopes someone at SSG eventually deals with them all).

  18. #18
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by rabidfox View Post
    It's the 2+ years of the same flickering that people have just adapted to and learned to ignore or look away from. I bug reported 50+ locations of them in May 2021 and have just accepted that they'll be there to until who knows when, nothing more I can really do about it (other then occasionally bring it up on the forums in hopes someone at SSG eventually deals with them all).
    Seems like bug reports don't always get a lot of traction or they keep getting shuffled down the priority list such that they ARE NEVER a priority. Since this is 100% a visible issue perhaps making a giant thread with images posted and /loc locations of the visual bugs would bump it up the priority list. Bad optics and all.
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  19. #19
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Seems like bug reports don't always get a lot of traction or they keep getting shuffled down the priority list such that they ARE NEVER a priority. Since this is 100% a visible issue perhaps making a giant thread with images posted and /loc locations of the visual bugs would bump it up the priority list. Bad optics and all.
    That's a good idea. There was this https://forums.ddo.com/forums/showth...aphic-textures (and a few other threads) back a couple years ago. Should probably wait a few days for the new forums so it doesn't just get lost with the changeover.

  20. #20
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    My thoughs on U59

    Favorite update ever! (have not ran the droaam stuff yet)

    Like a weight lifted off my character.

    the bank is more responsive and much less delay
    Looting a chest is the also way better
    Delay for quest opening is much much less (aslmost instant)
    conversations with NPCs is smooth with out much delay.

    The quests are WAY better ... not lag free, but a vastly improved experience!

    I feel like SSG is for sure on the right track this time, and hopefully can keep improving on this front!

    Way to go guys! I, for one, am not disapointed!

    *one thing to note* I have been experiencing a very noticable lag at quest completion! .. not as bad as the old shroud chest population lag, but along the same lines!

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